安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






-But I am going to try and add wired (cheaper) charges and detonator!.. (after adding in dynamite first)
-I have not tested the mod in escape mode, as I hadn't figured people would desire to use it there... (If the charges were placed already, it would make breaking out a bit too easy, no?)
-It would be awesome to be able to get charges in the armory and use them to escape or create chaos...but don't see this currently being possible to script :(
-let me run some tests and get that fixed asap!! Thanks for the heads up
gonna go on the internet and look some explosive types to use in suggestions.I got and an idea though for that 15 pounds of c4 thing though,CPF.Thanks for replying as well!
Thx
My current charges are based on plastic explosives, but it'd be cool to be more precise so will try to pin down a few specific types like C4 and more/less powerfull blends :P
-Dynamite is my next planned addition though
C4- 3x3 tile radis
compressed explosive(5 pounds of C4)-5x5 tile radis
compressed explosive(10 pounds of C4)-8x8 tile radis
compressed explosive(15 pounds of C4)-10x10 tile radis
just a few suggestions,I will send more!
KABOOM! KABOOM!KABOOM!KABOOM!!!!