安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
Right now I'm trying to place a respawner on a carrier. However, a carrier is an object, so ArmA keeps spawning the objects at the bottom of the ocean or way up in the air, destroying the vehicle. For some reason the game just REFUSES to place it on the damn marker where I want it to actually be.
It is so infuriating because the vehicle spawner is SO INCREDIBLY USEFUL on other missions. Please change how it handles spawns. While you're at it, I'd appreciate the ability to set it for a limited number of spawns or a timed cooldown if I so choose.
A player discovered he can spam the vehicle spawn and set off an endless chain explosion and now it's a meme everyone else has adopted and I can't make them stop except by removing the spawner.
{链接已删除}(https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1334412770&searchtext=2+primary)
or any other 2 primary weapon mod ?
I have an error message.
14:24:46 [SpyderAddons] Call to Prayer: Playing prayer - 15.5 <= <=
14:24:46 Error in expression <en {
[_logic,"prayerActive", true] call ALiVE_fnc_hashSet;
_prayerActive = true;>
14:24:46 Error position: <ALiVE_fnc_hashSet;
_prayerActive = true;>
14:24:46 Error Undefined variable in expression: alive_fnc_hashset
14:24:46 File x\SpyderAddons\addons\civ_callToPrayer\fnc_callToPrayer.sqf..., line 189
Does it require ALIVE???
```Error Undefined variable in expression: _pos```
Soldier spawner works just fine, I observe issues only with vehicles in multiplayer.
For that specific script, it looks like you can just copy the contents of that github link (if you DL it -> Click on "Code" > "Download ZIP") and just throw it directly in your mission folder and it should work.
copytoclipboard (faction player);
then you should be able to just ctrl-v the faction into the module field.
If anyone can help, thank you in advance. I've checked through multiple forum posts already for something that could help but found nothing.
Points rewarded through completing objectives/capturing towns etc
Polpox has a very nice real time pylon editor mod that's essentially maser arm from SOG.