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Did find another issue though, there's no way to get to this area: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1765151637
Not sure if high level workers can teleport through a gap.. mine died because they're idiots.
If you wanna poke around with the save file to see how bad things got: https://www.dropbox.com/s/5rgv9kkz84u16kd/baldiak%20performance%20and%20unclaim%20bug.rar?dl=1
Just set a rally point of all minions anywhere you want on the map, the framerate will faceplant into the bowels of the earth. Also lets you check out the unclaimable tile issue to debug yourself to see if it's an issue with your map or the game itself.
When you try to rally units, the game will drop into the teens in framerate, if not single digits. I can only assume it's due to the huge amount of pathfinding that has to go on with the layout of the map, but not much can really be done to wall off paths as there's multiple land pathways that need to be open, and a huge chunk of open space for flying units to navigate.
But, this game's problem of revealing things leading to a massive crawl in performance is its #1 unresolved problem.. and unfortunately this map amplifies it to the extreme.
I'm only pushing through due to the preservation of wanting to finish it, but boy is it really hard.
Oh, and one bug report: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1764964230
(The arena is 6x6 if that's making a difference?)
Thanks for all your work
"Argument is out of range, Parameter name: Index".
I'm 1/3rd through the map atm.
(I'd have run a secondary check myself, but I only had about an hour to play last night, so I went and started Icey Peak instead!)
So, I'll er, take a pass on this one for the immediate moment - and ideas...?
Anyway Wfto/steam seems to remeber if you have completed the map in the past, or at least after lastest/current expansion or big patch. So that isn't a sure way to see if you got right version, but I don't know how it interacts with desubscring and subscribing again. Would assume it reset it.
I can set monsters of AIs to pause if you have not seen them in the last 5-6 seconds and thus pause their behaviour. In maps where the npcs are guards and hang around bases they are pretty much perfect to use for this. So will get on it now to implement.