Total War: ATTILA

Total War: ATTILA

AoC: Better AI Recruitment and Army Composition
47 条留言
Fred Venturi 2023 年 4 月 2 日 上午 5:49 
Does it work with AoV mod ?
The Sink 2021 年 6 月 8 日 上午 11:33 
Does this mod need an update or does it work?
Taylor 2021 年 3 月 18 日 上午 9:07 
Please update it!
schumacher.equip 2020 年 1 月 30 日 上午 6:46 
Can you update this mod?
napoli 2018 年 5 月 27 日 上午 10:11 
awesome thx
lolilol 2018 年 1 月 18 日 上午 10:40 
Hello D. i'm playing with your mod which is very good thanks!But after 100 turns ai recruits only tier 3 units so ai have complete tier 3 armies so this is too cheat to beat i can't create as many as tiers 3 units because it's expansive :/ normal?
svlla 2016 年 11 月 26 日 上午 8:00 
Hi I'm using this with 1078 mod because someone said it fixed the issue with rebelliion/separatist armies only spawning with a 50 man general and no accompanying army -- it does not for me. I am also using the 2.5 trade mod, legendary generals and armies, and hadrians buildings effects (reccomended by 1078 creator). Any thoughts on conflicts or why it isn't helping? The regular armies seem okay...just not big enough they seem to not make full stacks
Snafu 2016 年 8 月 29 日 上午 11:20 
I love this mod, and really can't play the game without it.but is it compatible with age of vikings at all?
Super Mean Agent 2016 年 8 月 3 日 下午 4:11 
Good, love this mod but i have to report a bug: before i using this mod AI could easily set up siege with siege towers and ladders and ram but after i using this mod AI only build a siege tower and they stand out of my city and did nothing instead i had to attack them from my city and i lost battle :/ so please could you check and fix this problem? Thx
Azraiyel  [作者] 2016 年 8 月 3 日 上午 4:32 
it does)
Super Mean Agent 2016 年 8 月 2 日 下午 9:07 
Does this mod work?
海贼副船长 2016 年 4 月 11 日 下午 7:25 
I only hope this mod work
Azraiyel  [作者] 2016 年 3 月 3 日 上午 9:47 
Updated!
Azraiyel  [作者] 2016 年 3 月 2 日 上午 2:25 
Will update soon guys, hold on!
Brienne - works for me )
JohnDenver'sSister 2016 年 2 月 28 日 下午 11:56 
D. is it compatible with Radious?
Super Mean Agent 2016 年 2 月 28 日 下午 8:07 
Update your mod pls.
[IKG] Kaiser Doggy II 2016 年 2 月 27 日 上午 8:18 
Update
MrBigglesworth 2016 年 2 月 25 日 下午 6:35 
Compatible with the new updates?
Shaun 2016 年 2 月 17 日 上午 5:18 
i had an ai army with 15 arty , hope this mod works lol
Azraiyel  [作者] 2016 年 1 月 7 日 下午 12:11 
bearfieldlee thanks for the feedback, enjoy and have fun )
bearfieldlee 2016 年 1 月 7 日 上午 10:56 
Thanks for the reply. Great mod by the way.
Azraiyel  [作者] 2016 年 1 月 7 日 上午 4:31 
Kaiser the preference is faction based! I.e. if by default the faction was spear focused it would indeed recruit more spears.
Bearfieldlee - yes, that's correct, i have upped faction preferences. That being said the avars would indeed recruit more cavalry, but melee cavalry ofcourse.
bearfieldlee 2016 年 1 月 6 日 上午 10:08 
Do cavalry based factions like the Avars still recruit mostly cavalry?
[IKG] Kaiser Doggy II 2015 年 12 月 31 日 下午 10:59 
Hello, I really like the improvement that you have made with this mod. However, when it comes to recruiting melee units, the AI seems to have a preference to Spear units over Sword units, which makes their armies really easy to defeat. Is the a way you could switch this up?
Godd Howard 2015 年 12 月 16 日 上午 9:35 
Ok about the cav problem , turns out that was a problem with the picts, they probably had only cav buldings so they recruited a lot of it. That is partially my bad - I fucked their settlements up with sackings and lootings so the AI went retard mode when making new buildings, the AI is CA's fault in the first place. :steamfacepalm:
Godd Howard 2015 年 12 月 16 日 上午 8:58 
Thank you, good sir , for making the game not suck as much with 19 jav inf wrecking my army in 30 seconds. But while I was playing I noticed that most AI armies have 5-6 cav units, it may be just me but that is a bit too much and when the AI gets the higher tier cav that could be a serious challenge, still better then 19 jav unit spam.:KneelingBow: That said , in normal Attila that would be a good thing with the sassanids or the huns and other nomads. But hey, it may be just me getting butthurt because the AI got to my archers while I was "microing like a baws".
Azraiyel  [作者] 2015 年 12 月 16 日 上午 8:45 
Voodoo thanks for the feedback, appreciated. Glad it worked for you. Enjoy the campaign!
Godd Howard 2015 年 12 月 16 日 上午 7:06 
Started as the danish , turn 28 - no dogs, thanks for fixing that.
Azraiyel  [作者] 2015 年 12 月 16 日 上午 5:03 
Vodoo keep in mind, the AI will not disband damn wardogs right away, you might have to kill a bunch first and then see AI replace them adequately.
Azraiyel  [作者] 2015 年 12 月 16 日 上午 5:02 
Delamain's 2015 年 12 月 16 日 上午 4:48 
Dose this work for the normal attila campaign as well ? :)
Godd Howard 2015 年 12 月 16 日 上午 4:09 
Nice, going to try it right now.:steamhappy:
Azraiyel  [作者] 2015 年 12 月 16 日 上午 3:30 
The wardogs were classed as melee by the game, now they are missiles, with added reduction in recruitment quality. AI will recruit them much less.
Azraiyel  [作者] 2015 年 12 月 16 日 上午 3:13 
Vodoo: i have added a small fix right now, although the game identifies wardogs as spearmen, melee (-_-) it should have a much lower priority on recruiting dogs than before. If the issue persists let me know, i might resort to even more drastic measures then.
Godd Howard 2015 年 12 月 16 日 上午 2:04 
I played for a while with this mod, now factions like westphalia or other pagans have 8-10 dog stacks mixed with archers and infantry. Is there any way you can get rid of that?
[IKG] Kaiser Doggy II 2015 年 12 月 15 日 上午 4:16 
Thank you :D
Azraiyel  [作者] 2015 年 12 月 15 日 上午 3:16 
Kaiser, here is link for the version for grandcampaign:
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=575505020
Voodoo - yes it does work with saves, but keep in mind the AI would not disband and replace existing armies. It will affect new recruitment only, meaning that when it starts to buy new units, it will focus on melee, when it faces casualties, it will replace them in armies with predominantly melee units.
Godd Howard 2015 年 12 月 15 日 上午 2:06 
Does it work with saves ?
[IKG] Kaiser Doggy II 2015 年 12 月 14 日 下午 7:29 
Does this work only for AoC or also for GC?
Dere 2015 年 12 月 14 日 下午 4:49 
Just got into an MP campaign using this, I have to say its been much more interesting actually fighting welshmen who use spears instead of peppering me to death with arrows, and trampling me with horses. Bravo, and well done, super glad to be fighting some real armies at last!
Azraiyel  [作者] 2015 年 12 月 14 日 上午 6:17 
daefke, it doesn't but i have just uploaded a specific version for Grand Campaign.
Here you go:
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=575505020
Enjoy
daefke 2015 年 12 月 14 日 上午 4:57 
Does this also apply for the grand campaign?
Azraiyel  [作者] 2015 年 12 月 14 日 上午 3:58 
SIGFRED:
Oh yes it does, the cavalry now would not exceed 20% of the army count, excep for avars of course, they will have more for obvious reasons.

ginmunich9,The Turks did this, PhilipO'hayda: thanks for the feedback, appreciat it! enjoy the mod!
Dere 2015 年 12 月 14 日 上午 12:46 
I've had issues more with the AI making 90% horsemen armies more than anything else, does this deal with that problem?
wibblywobblywonder 2015 年 12 月 13 日 下午 11:29 
Thank you! I was about to give up playing AoC because of the AI archer cheating.
Mech Man Gunhands 2015 年 12 月 13 日 下午 8:55 
You glorious bastard, exactly what this expasion needed,
PhilipÓ'hAodha 2015 年 12 月 13 日 下午 3:58 
Am blowen away by how many mods have came out, but this by far is the best one yet.