Age of Empires II (2013)

Age of Empires II (2013)

Immobile AI units GOLD
6 条留言
Ryvanth 2019 年 5 月 4 日 下午 2:51 
Hello, i'm trying to make a custom map.
One AI in this map is supposed to stay ans wait a activation's script for moving and attack me. But when i use a immobile AI, she can't create some troups.

I need her to create troups for some attack. Did you already create one of this AI ?

(Sorry, my english probably bad)
Fazure 2017 年 4 月 29 日 上午 12:11 
I'm trying to make a custom campaign, and am using this AI for one of the enemies. These enemies have units stationed across the map in groups. The idea is that the player can attack those camps in turn as they get stronger, however whenever the AI is attacked or sights my units, it sends ALL of its troops to destroy me. This obviously creates a large balancing issue.

Is there a solution to this, where they only mobilize troops who have Line-of-sight on my units?
CheeseOnToast  [作者] 2017 年 1 月 26 日 上午 7:01 
yes
Tom 2017 年 1 月 26 日 上午 4:51 
I'm aware :P I'm just asking if it is supposed to keep the ai immobile in multiplayer as well?
CheeseOnToast  [作者] 2017 年 1 月 26 日 上午 4:41 
its just an immobile units AI, its used for making units stand still in scenarios for example
Tom 2017 年 1 月 26 日 上午 1:28 
This doesn't seem to work for multiplayer. Is that just how it is, or am I doing something wrong?