Total War: ATTILA

Total War: ATTILA

A More Aggressive AI
150 条留言
Epyon (AnimeToxic) 9 月 29 日 下午 2:27 
works for 2025 lol?
Kralrambo 7 月 1 日 上午 8:35 
Is this mod compatible with medieval 1212?
2427665207 1 月 4 日 下午 7:49 
CAN NOT WORK
Guvenoren 2024 年 7 月 6 日 上午 2:54 
Is it just me, or does the AI hate occupying?
broncos1600 2024 年 4 月 24 日 下午 5:09 
mk1212?
Thunder Bagel  [作者] 2024 年 2 月 20 日 上午 7:00 
I play with this mod myself and it is not broken. It works with any mod that doesn't change AI behavior
Megarian 2024 年 2 月 20 日 上午 2:59 
Is this mod working with TERMINUS mod ? I tried it and i dont see any diference.
MoldyToe 2023 年 6 月 24 日 上午 7:44 
Mod is broken ;-(
Dean-G 2023 年 6 月 9 日 下午 12:52 
Same I don't see this mod doing anything mod is loaded and manager says it's loaded and active but 10 turns in and AI is still just dancing around avoiding any sort of engagement if odds of winning are not in their favor AI still wants peace in 10 turns I got 14 peace proposals after declaring war on most of factions

Its either mod author went too soft on ai changes or this mod doesn't work
Guvenoren 2023 年 4 月 5 日 下午 4:24 
I noticed that the Huns are playing very cheesy and avoids attacking settlements but instead raids. Any idea how I can make them attack settlements more?
Montecalm 2022 年 8 月 25 日 上午 9:52 
Mod is broken
IoannesConstantinus 2022 年 1 月 9 日 上午 8:04 
This mod doens't work.
𝕯𝖊𝖆𝖙𝖍 2021 年 12 月 23 日 上午 5:53 
good job.
oleksandrvecir 2021 年 10 月 4 日 上午 4:46 
Does this mod still work?
Thunder Bagel  [作者] 2021 年 8 月 28 日 上午 8:20 
yes it does
♠ FallenSoul [O.S.S] 2021 年 8 月 26 日 下午 8:06 
@Turquoise-Falcon Does this mod still work?
super_sandwich 2021 年 2 月 4 日 上午 8:34 
Does this still work?
Montecalm 2020 年 11 月 14 日 上午 11:35 
mod is broken
TheOreoSlayer 2020 年 11 月 8 日 上午 12:19 
Did a Frank play through, and noticed the norsemen would move 4 stacks south and never attack, most ai act weird, turns without moving armies, Lango's never left their settlement regardless of having 5 enemies.
Thunder Bagel  [作者] 2020 年 10 月 21 日 下午 3:16 
Yes
rcorse 2020 年 10 月 21 日 上午 2:29 
does this mod allow AI to be more agressive with AI factions?
Khars 2020 年 10 月 19 日 下午 9:10 
Holy wow I didn't think you would answer or any one would still be active
Thunder Bagel  [作者] 2020 年 10 月 15 日 下午 2:23 
While it won't crash the game, I'm not sure if it would have a positive effect. Many overhauls like 1212ad also significantly changes how the AI behaves. Using it in conjunction with my mod will overwrite their AI changes. It might be for the better or worse. I have no idea
Zero 2020 年 10 月 14 日 下午 8:01 
Does this work for 1212 ad? x2

(very good question)
Khars 2020 年 9 月 15 日 下午 7:14 
Does this work for 1212 ad?
napoli 2019 年 11 月 15 日 下午 4:49 
Thank you
𝓕𝒖𝒏𝒌𝒚 2019 年 9 月 28 日 上午 2:01 
playing as WRE and the AI across the map will always try to declare war on me and send troops to go through 1/3 of the world just to attack and sack my towns without reasons. I don't see them be passive at all :|
danwright405 2019 年 9 月 13 日 下午 2:30 
is this mod work with Ancient Empires mod?
Soban 2019 年 7 月 28 日 下午 2:36 
Is this compatible with 'Better Ai recruitment composition' mod or 'Ai will colonize the burned WORLD!' mod ? Great mod by the way. I love this one
Nanoman 2019 年 3 月 22 日 下午 4:10 
could we also have your more ai armies into attila?
Nanoman 2019 年 3 月 18 日 下午 1:36 
can we also your even more aggressive version?
Sheph 2019 年 2 月 6 日 下午 5:48 
@Camora: No change. It makes enemies much more likely to walk across the entire map and attack the ERE even when they have a slightly lesser enemy next door.
Sheph 2019 年 2 月 6 日 下午 5:47 
Why did you stop and only mod 2% of the AI files? Does it need an update?
Hex: Camping 2019 年 1 月 27 日 上午 4:49 
Does this mod change the eastern roman empires behavior in regards to expanding their empire too? Bc they where always just sitting there, watching their cities get sacked and razed or captured, and never conquer them back which actually makes them useless.
Ligon Flarius 2018 年 12 月 17 日 下午 5:02 
Does this mod really increase the sensation of difficulty? It doesn't chance a lot in the game apart from likepyhood of AI declaring WAR on other factions, is that correct? If so, it probably doesn't mess with the game. Have you guys tested it?
J 2018 年 5 月 31 日 上午 7:28 
Amazing! Thanks so much!
Thunder Bagel  [作者] 2018 年 5 月 31 日 上午 2:38 
No
J 2018 年 5 月 30 日 下午 9:19 
J 2018 年 5 月 28 日 下午 6:28 
Cool Thanks!
Thunder Bagel  [作者] 2018 年 5 月 28 日 下午 4:25 
Yeah it should work
Thunder Bagel  [作者] 2017 年 12 月 19 日 上午 11:19 
I'm not sure, to be honest
Fanstar1 2017 年 12 月 19 日 上午 11:08 
does this work with radious?
Thunder Bagel  [作者] 2017 年 11 月 7 日 上午 7:16 
No. I’ve worked with him thought
Scholae 2017 年 11 月 7 日 上午 6:41 
PMarricks=you??
Thunder Bagel  [作者] 2017 年 10 月 29 日 下午 1:39 
Great. Good luck
projectcornergundam 2017 年 10 月 29 日 下午 1:38 
Wow many thanks. I sent you a friend request. I will let you know if I have any other questions :)
Thunder Bagel  [作者] 2017 年 10 月 29 日 下午 1:36 
its ok if two mods change the same table if at least one of the files has a different name. For example, lets say both mod A and mod B both change the faction_table file. If they both leave the file name "faction_table", the mod will not be compatible but if one of them changes it to, say, ModA_faction_table, it will be compatible.

Also, obviously, if two mods changes the exact same values, they will not be compatible

Hope this helps. Let me know if you have any more questions or you can friend request me and we can chat that way, if you prefer
projectcornergundam 2017 年 10 月 29 日 下午 1:20 
Thanks a lot for the reply. I am glad that I can use both mods.

I am actually a novice in modding. Just then I used pfm to try looking into both mods, but I am still confused. Could you teach me how to determine whether 2 mods would conflict? Like changing the same table?
Thunder Bagel  [作者] 2017 年 10 月 29 日 下午 1:12 
hello, this mod does not do that and is compatible with the referenced mod.