Gnomoria
Fire, Bug and Wood Kingdoms
68 条留言
tv/P0TaDOS #SaveTF2 2021 年 2 月 16 日 下午 6:46 
Or is it more like one type is weak against the other 2?
tv/P0TaDOS #SaveTF2 2021 年 2 月 16 日 下午 6:44 
What is stong against what? Is it fire =>bug=>wood=> trianlge relationship?
Dean 2019 年 1 月 19 日 下午 12:03 
The future lied
bee 2018 年 4 月 4 日 下午 1:33 
i am here from the future this mod works great
justinsane11 2016 年 10 月 29 日 上午 6:00 
xxxshadow72 got a dose of reality
Dwagon 2016 年 5 月 7 日 上午 5:01 
Will The monsters in your type Kill you?
♚︎Sℼ︎owℽ︎✮ 2016 年 3 月 25 日 上午 10:06 
oh

Tacyn  [作者] 2016 年 3 月 25 日 上午 12:41 
No, for now I stopped working on this mod.
♚︎Sℼ︎owℽ︎✮ 2016 年 3 月 24 日 下午 6:47 
will u add more kingdoms eg frost legion or the undead etc.and maybe some cool ores that u can get for a certain kingdom
X.P.M.T 2016 年 2 月 29 日 下午 11:36 
thanks for ur help
Tacyn  [作者] 2016 年 2 月 29 日 上午 11:39 
The damage type is important: for example,
FireCiv deals fire dmg. So use armor with anti-fire materials: e.g. their own scales.
Their armor is weak against a certain type of dmg -> use weopons that deal this type of dmg.
X.P.M.T 2016 年 2 月 29 日 上午 11:19 
the material we use to build weapon and armor is the thing that make the stregth and weakness for each civ? for an exemple Fire Civ we need to fight with Copper weapon because they are weak but they are streght if the gnome has equip Tin armor ?
Hope you understand what i mean, my english isn't so good^^
Tacyn  [作者] 2016 年 2 月 29 日 上午 10:17 
It should keep difficulty about the same at the start.
Each Civ is supposed to be the same strength as Goblins.
However, once more enemy kingdoms appear in your diplomacy list, handling their different stregths and weaknesses should add an extra challenge compared to dealing with just Goblins.
X.P.M.T 2016 年 2 月 29 日 上午 9:47 
Tacyn does the mod incrase the difficult or it just add variety ??
Tacyn  [作者] 2016 年 2 月 28 日 上午 1:42 
No, this mod is finished.
If I make more civs, then as individual mods.
Roasted 2016 年 2 月 27 日 下午 6:54 
Are you planning on adding more civilization's
FalseEnderman 2016 年 2 月 14 日 上午 10:27 
it worked the crashes are gone.
Tacyn  [作者] 2016 年 2 月 12 日 下午 1:07 
I've just fixed the stockpile crash on stable.
I've also listed some known bugs on stable that affect this mod.
Tacyn  [作者] 2016 年 2 月 11 日 上午 10:21 
if the lower right corner in the menu says v1.0 RC12 its indev.
v9.18 is stable.
FalseEnderman 2016 年 2 月 10 日 下午 4:52 
how do i find out if it stable or indev. igggnore large spaces and repeated lettter soda got is my keybbbboard.
Nickinator 2016 年 2 月 9 日 下午 5:46 
yeah i used indev and it works fine
Tacyn  [作者] 2016 年 2 月 9 日 下午 3:31 
It should work on indev, the stockpile crash happens most likely only on stable.
FalseEnderman 2016 年 2 月 9 日 下午 2:00 
hey Tacyn maybe were we live is the problem.
Nickinator 2016 年 2 月 9 日 上午 7:16 
I am using stable
Los.Injurus.Bob.Blunderton 2016 年 2 月 9 日 上午 12:53 
Looks pretty nice, Maybe call it "Kingdom of the Elements" or something.
Tacyn  [作者] 2016 年 2 月 9 日 上午 12:43 
More important than your OS would be whether you are using stable or indev.
Roasted 2016 年 2 月 8 日 下午 6:41 
Tacyn how many civs do you plan on adding
Roasted 2016 年 2 月 8 日 下午 6:41 
Dont we all have the stockpile error
Nickinator 2016 年 2 月 8 日 下午 4:18 
i dont thing that it is the os but i am running it on win 10
Nickinator 2016 年 2 月 8 日 下午 4:17 
I am having the stockpile crash aswell
Dez The Dapper Bocchi 2016 年 2 月 8 日 下午 1:04 
i think you should make a magic mod with spell tomes, wands, alchemcy, robes, staves, goblin spell casters, ect
Tacyn  [作者] 2016 年 2 月 8 日 上午 5:33 
Yes, all three kingdoms are enemy civs and should be hostile.
(Sheep)TacoTuesday 2016 年 2 月 6 日 下午 4:52 
is the fire nation hostile? i know the bug kingdom is but i dunno about the fire guys
Tacyn  [作者] 2016 年 2 月 6 日 上午 12:41 
indev [v.1.0] has a feature that allows you to load several mods at once.
Otherwise, the patch notes of 9.18 contains a description on how to merge mods manually.
Or read my earlier post.
Roasted 2016 年 2 月 5 日 下午 8:38 
dude u need 2 put this with your other mods so you get heaps of enemie's duz any1 no how 2 get 2 mods at once
FalseEnderman 2016 年 2 月 5 日 下午 1:57 
McCuddles and Geeves. i DON'T have windows 10 is what i'm trying to say.
Geeves 2016 年 2 月 5 日 上午 5:06 
I have windows 10 and am not experiencing any sort of stockpile crash. Whatever is causing the crash, it isnt windows 10
McCuddles 2016 年 2 月 4 日 下午 5:58 
Yeah windows 10. what a shame, really wanted to give the mod a go. without stockpiles would be impossible however.
Tacyn  [作者] 2016 年 2 月 4 日 下午 2:47 
@Desimatorg, if you are on 9.18 all you need to do is copy the included mod from undead civ into the included mod folder of this mod and add it to modmerger.ini.
FalseEnderman 2016 年 2 月 4 日 下午 2:29 
hey McCuddles i have the same problem. do you have windows 10? that was the one thing i me and the auther didn't have in common.
Dez The Dapper Bocchi 2016 年 2 月 4 日 下午 1:48 
can you plz link to undead civ or merge it?[pefferably merged]
Tacyn  [作者] 2016 年 2 月 4 日 上午 9:50 
Its mostl ikely because of
"storage.xml merges AllowedItems for each StorageID when merging multiple mods. This makes it so multiple mods, all with new items, can all be stocked into Crates, etc" -RC1 General
dadywar 2016 年 2 月 4 日 上午 6:29 
i dont have crashes creating stockpiles , im playing indev
McCuddles 2016 年 2 月 4 日 上午 12:57 
seems to cause stockpile crash. non indev game with this mod only - create stockpile.. and it crashes
Tacyn  [作者] 2016 年 2 月 3 日 下午 3:03 
I've added an Undead Civ in a separate mod.
FalseEnderman 2016 年 2 月 2 日 下午 3:39 
ZOMBIES!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Dez The Dapper Bocchi 2016 年 2 月 2 日 下午 12:52 
ZOMBIE KINGDOM plz
Tacyn  [作者] 2016 年 2 月 2 日 上午 10:39 
the stats for the new equipment are found in materials.xml and items.xml.
The material gives the defensive properties and the strength.
Item.xml defines weapon sizes and attacks.

I don't know if a new map is necessary.
They might be discovered as a new enemy site with growing kingdom value.
That is something only robobob could definitively answer.
dadywar 2016 年 2 月 1 日 下午 11:43 
btw
where can i find the stats of those new equipments ?
dadywar 2016 年 2 月 1 日 下午 11:12 
ok thanks for the answer

so i have to start again a new map to have this new civ ?