Team Fortress 2

Team Fortress 2

CTF Powerhouse
8 条留言
JTSYoRHa 2022 年 9 月 4 日 下午 1:23 
why did you remove the bridge?
TheGhostThatWas 2020 年 11 月 5 日 下午 8:18 
"I heard you like stalemates, so I put a stalemate gamemode in your stalemate map"

Looks like it would be fun for dming though, nice work. Can players still get out of the water though?
The Orange Boxtrot 2017 年 3 月 15 日 上午 6:51 
Yep. Would be a good map

♥♥♥ fried rice 2015 年 12 月 20 日 上午 12:17 
@Bevin Kacon, as a pyro I could hop/crouch-jump up the rightside banks easily. It would be a piece of cake for a scout. The rightside is way more sloped than the leftside which is very vertical. But yeah most people will probably flank using the side paths, and use the water for camouflage/cover.
♥♥♥ fried rice 2015 年 12 月 20 日 上午 12:14 
I run this on my server from time to time and it's perfect for pyrosharks :P A short clip:

Short Twitch clip, some adult language [www.twitch.tv]

At first I felt the map was too broad and simple to be a CTF, but I really started to enjoy it as we gained more players and better, more complex defenses.

In the style of Abandoned Upward, I'd like to see some cosmetic changes, to alter the atmosphere...more foliage, possibly a new passageway (like Turbine vs. Turbine Pro, which has an extra side hallway)...might help with the straight in & out pathways. Or using the 2nd floor to your advantage...

To play, our server IP:
doughpalace.game.nfoservers.com:27015

Ask an admin to switch maps after the end of the round, if you have trouble getting in, leave me a message on my profile.
G.bo 2015 年 12 月 13 日 下午 2:33 
As much as I enjoy people doing this, I have one concern:
If you fall in the water, how do you get out if your not a soldier or demo?
Turret 2015 年 12 月 2 日 上午 12:32 
I agree with The Soviet Mochi: it'll need some tweaks from being transferred.
kill da World 2015 年 12 月 1 日 上午 11:55 
I'd add a small bridge where midpoint was. You know, so you don't have to go around or over only.