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Credits were are given to the author for this build.
I do have some plans for further updates with the dlc 2 and 3 packs.
This newer update I am speaking of will contain a complete replace and will be built different.
But, it will contain most of the same mods all but the pistons which will be removed to help remove the issues and errors in the log with them.
This will make this either a one or two story place when done this will take me a-bit.
I will see if I can fix that issue with the black/darkness of the world. Also, requesting permission to take this over.
And the usual rule of thumb that connected ship to a larger grid won’t show up as part of the blueprint when building them only if copy and past them.
So if villa is for survival you could lighten the required mod of the ship while listing them in the description. And have a separate mod for creative with all the ships in the required mod.
This is only a suggestion not a complain and even less a disrespect for your marvellous work.you done.
mod_warning: (DX11) Eikesters Decorations and more - Part I
mod_warning: [Dx11]DeadTech - MessHall Pack
mod_warning: 01.116 Sanchininterior Fixed
mod_warning: Retractable Glass Bridge & Door (DX11)
And so on. For all mods needed for this one here.
Every time it says "None file extensions."
Crashes with
Thread: 1 -> ERROR: branch name cannot be resolved, services=
what does it mean ?
Actually, a world using this would have to have a planet with the exactly same seed, and the villa has to be exactly on that particular cliff, rotated like this, and have everything like this world.
AND I TOLD YOU THIS IS NOT AN EXPLORATION SUBMISSION, IT SAYS "MOD CATEGORY", NOT "TAG"
is because exploration ships can be added in as random incounters