Cities: Skylines

Cities: Skylines

TOD_Brown_Grass
12 条留言
<3 2022 年 2 月 21 日 下午 2:16 
who the hell is tod
sevenof9 2017 年 3 月 10 日 下午 5:15 
Looks great.
eeffoc 2017 年 1 月 7 日 上午 9:08 
this brown grass comes in handy all the time
martonsky 2016 年 9 月 19 日 上午 11:41 
Thank you!
templeofdoom  [作者] 2016 年 4 月 15 日 下午 11:27 
Thanks @MrMaison!
MrMaison 2016 年 4 月 11 日 下午 4:56 
I don't know what took me so long to grab these.....Nice work!
Trashbot 2016 年 2 月 10 日 上午 8:29 
Templeofdoom, your grass works like a charm with Bo's tree rotation. Great grasses! Thank you again !
Trashbot 2016 年 2 月 9 日 下午 8:01 
Thank you very much !
templeofdoom  [作者] 2016 年 2 月 9 日 下午 8:00 
Yah it could be just the design then. Try to use Boformer's tree rotation mod - that will help big time as it will actually rotate the mesh so you get a better coverage from all angles. I use it with great success. Here's the link. PS- that mod also makes all your trees rotate and it looks a lot better.

http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=556784825
Trashbot 2016 年 2 月 9 日 下午 7:55 
I used many however from one angle they are thin and from another they are normal.
templeofdoom  [作者] 2016 年 2 月 9 日 下午 7:53 
Did you just plop 1 single grass asset? If so you're going to see some "see through" spots based on the design of the mesh and how I set up the normals. You want to use this asset in small bunches.
Trashbot 2016 年 2 月 9 日 下午 7:47 
Sorry, but its not visible from all angles.