Cities: Skylines

Cities: Skylines

TOD_Medium_Green_Grass
6 条留言
sevenof9 2017 年 3 月 10 日 下午 5:15 
Awsome
thebigeasy66 2015 年 11 月 29 日 下午 2:55 
I think its a little too tall to be used as rough...good for hazards though
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=565460696
templeofdoom  [作者] 2015 年 11 月 29 日 上午 11:04 
@Turtle - thanks for the feedback with that! Although I didn't notice any stray poly's myself, I did raise several clumps of them so they would sort of have a varied effect. A few of those may be noticeable. I'll see what I can do but for the most part I'm seeing most of the clumps connect to the ground. You could try and delete a few of those strays or try Boformers tree rotator mod that helps make those more varied in rotation. Here's the link to that mod: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=556784825
Turtle 2015 年 11 月 28 日 下午 8:38 
Hey temple great model! One issue - all your grass assets for me seem to float a bit off the ground rather than being connected to the ground.
templeofdoom  [作者] 2015 年 11 月 28 日 下午 3:34 
Thanks TheBigEasy67! It would make my day to see these being used on other assets! :)
thebigeasy66 2015 年 11 月 27 日 下午 9:09 
Looks nice...We'll see how it looks with my golf assets. ;)