Garry's Mod

Garry's Mod

ttt_stardestroyer_v2
13 条留言
¤[Joystick]¤ 2017 年 1 月 16 日 上午 10:59 
Damnit, thanks for the info, though.
LeKo79  [作者] 2017 年 1 月 16 日 上午 10:32 
No only in ttt
¤[Joystick]¤ 2017 年 1 月 15 日 下午 12:47 
Ah, so would I not be able to see it in Sandbox?
LeKo79  [作者] 2017 年 1 月 15 日 上午 10:51 
There should be a red hand that only the traitor can see and activate with 'e'.
¤[Joystick]¤ 2017 年 1 月 14 日 下午 2:09 
Hey, I saw the trap disposal doors in the hall of the living quarters. How do I trigger them?
Neuron 2015 年 12 月 22 日 上午 9:21 
You should make like a destroyen citadel ttt map, maybe confiscation field is a terrorist trap?
LeKo79  [作者] 2015 年 12 月 21 日 上午 8:23 
You can find a link for the map without CSS textures in the description ^^
Neuron 2015 年 12 月 18 日 上午 9:31 
You can use EP1 or EP2, because we got details in citadel in Episode 1
LeKo79  [作者] 2015 年 12 月 18 日 上午 5:23 
I'll try finding other models or textures for the map but I can't assure you that it will look as good as with CSS. But I'll do my best ^^
Neuron 2015 年 12 月 17 日 上午 11:51 
really like this maps screenshots but i dont have css
Neuron 2015 年 12 月 17 日 上午 11:51 
Can you make another map with combine without css?
LeKo79  [作者] 2015 年 12 月 17 日 上午 7:35 
Yes it does require CSS (problably should write it in the description ^^), there are 16 player spawns and ramdonly selected weapons ^^
♕ Dilly ✄ 2015 年 12 月 16 日 上午 8:57 
Couple of questions:
Does this require CSS?
How many player-spawns?
Do weapons spawn, or do we need to make our own?