安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






Collision should now be fixed.
Stones fixed.
Blocking volume placed around "white car".
Door sounds unfortunately are "AK" sounds, and can't be modified, although they can be removed if need be?
Nope was never a member of [U8], back in the day, I was in the {NWO}, and then -=19D=-.
If any more bugs are found please let me know....thanks!
There are walls where you can walk through them:
1. at north hill
2. at town hall, let's imagine to watch the defence spawn so that walls are on left side.
3. if we play on assault and we run on the left side, i mean from all the spawn to north, it's the last building always on left side where you can run/walk through it
Around north hill there are stones, if you run/walk between one of it and the hill you will be blocked, very hare to leave it.
If we start from the assault spawn, we go on south hill and after that we move to the white car you will be almost stuck, i mean your speed will be less than a turtle with risk to be blocked.
We hear the door's noises, 1 on balcony of south house, and on others positions of the map, if you want i can get screehshots if it helps you.
btw Hawk, were you a member of [U8] clan?