Portal 2
Testing: Alpha
14 条留言
The Sojourner 2016 年 6 月 11 日 上午 12:31 
jandlml 2015 年 12 月 4 日 下午 6:04 
interesting
water 2015 年 12 月 1 日 下午 4:27 
Really nice concept! I managed to save the chair from the begining all the way through!
Skyferret 2015 年 11 月 26 日 上午 3:51 
As much as I like Portal 2, I still like seeing a somewhat of a Portal 1 theme. The only thing I might suggest is keeping the surfaces in multiples of 128 Hammer units for better texture alignment. For round portal doors, I make a brush that's 128 X 128 X 32 and carve a 32 sided round hole in it then make it func_detail (then save it for next time). Other than that, I enjoyed playing it.
kwinten 2015 年 11 月 25 日 上午 3:28 
Ok, but the button height is painful to reach
DeathWish808 2015 年 11 月 23 日 下午 3:32 
Pretty cool. Was like an alt version of P1 start. Thumbs up, good job.
It would be nice to see another that provides more of a challenge now that you've introduced things.
Ignus 2015 年 11 月 23 日 下午 2:22 
Interesting
elhalconmisterioso 2015 年 11 月 23 日 下午 1:41 
The "anti-grav" rooms were very creative.
r_rodrigo_filipe  [作者] 2015 年 11 月 23 日 上午 11:32 
Sorry, but you cant export a map back to the PeTI after you dont anything with hammer, and since the entrire map was based around hammer, its impossible to do.
Kazuto 2015 年 11 月 23 日 上午 9:19 
Good :D use beemod :steamhappy: to auto portals
MoFF 2015 年 11 月 22 日 下午 12:50 
Real good made :)
bonkrood 2015 年 11 月 22 日 上午 11:51 
Fun start, I liked it. :)
Kazuto 2015 年 11 月 21 日 下午 12:02 
and good job :D
good luck
Kazuto 2015 年 11 月 21 日 下午 12:00 
Hey fix all auto poryal with beemod and the cristals