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报告翻译问题






- Door breaking counts for melee armor penetration (augment and/or ventricular lance effect), KO_time=strength+penetration-armor, maybe gone on buffing side too much, tell me if it is
- Wireless Access to consoles 3 tiles away (to compensate melee drawback and recall alpha).
- Augment tooltip/summary got readjusted to be compact (but with cost of some grammar).
Just what I wanted, thanks =]
Unlike cloak wireframes is not a shader but black'n'white agent copy above everything. Making those very lame unartistic hours of loading 250-300 sprites in photoshop and black'n'white, brightness/contrast, export to png, one by one. Imagine weekend of sitting and doing it.
But that would be OP but then I don´t mind him being stunned for 3 turns.
but what works really cool and fitting for Dr Peddler is if you want to maintain his 3 AP penalty.
Is manual hack and 2 attack (without bonus ap like nikia) that I found really fitting. so he needs 6 AP to remove 4 fire wall of safes. or open 2 safes.
:) hope that helps you out. for second version of Dr Peddler :)
@drake_hound did you have an appropriate abilities idea to work as second version?
Anyway, "Lobster" is great!
Although if you playing on diificulties lesser than expert, everything is op.
2. Shortest way to folder: right click on Invisible inc in your library in Steam client and press "properties", in pop-up menu there will be tabs, open one called "Local files", there will be button "Browse local files". Click it and it should open game's folder for you, there should be a "mod" subfolder, open it and you should see folder or folders named "workshop-xxxxxxxx" (mod number instead of xxxxxxx), delete them, after that run game and press refresh in options, it's important to exit game after that and restart to see changes. But all of that needed if you use several mods in same time (language packs doesn't count, I mean doesn't have same "refresh" problem ), if you use just one it shouldn't be needed.