Lords of Xulima

Lords of Xulima

GrindMod
24 条留言
Ivan 2021 年 7 月 31 日 上午 7:58 
It will be fine, white not.. I tried to try editor and set my own mod - no food consumption and super exp. for all enemies. It is good. I set the limit of Exploration on 30 to explore the whole maps. More than 30 is impossible, as I see. And there are still some black places on the maps.
Damon 2021 年 7 月 29 日 上午 11:14 
Another tips to add more fun for "grinding" so you are not completely exhausted is add more drops from all enemies. For example good gear from rats if you are lucky. I can take a look at the editor myself someday if it's not hard to mod however time consuming.
Damon 2021 年 7 月 29 日 上午 7:42 
The tricky part is you still need to pay for skill points and there is "level cap" as well if you ever reach that. To compensate for "grinding" you need to increase gold drops and much cheaper to buy skill points.
Ivan 2021 年 3 月 8 日 下午 3:37 
Hello slatingsangan,

I consider your mod perfect, I love it!

Can you increase Gaulen's skill Explore from 5 points to 30 points in this mode, please?

I want to explore all the maps (without black places on the map). That will be fantastic!
flemmingrohde 2017 年 9 月 24 日 下午 1:50 
trying to mod a bit myself
and i have been trying to find out how to increase the number of wandering monsters, but i cant figure out what i have to change
if you could point me in the right direction it would be much appreciated :)
Jamers 2017 年 7 月 22 日 下午 1:20 
Has the level 1 shop bug been addressed yet? I love the mod and didn't realize the shops had been broken for a very long time. Spent 33 skill points on Mercantilism and it seems that I'll never need to make use of it :| All the shops in the game still over level 1 items, and I'm level 40+.

Love the mod in any case, thank you for making it!
Celerity, Executor of Impunity 2016 年 12 月 31 日 下午 3:10 
They do but the level 1 bug is a really early bug that as far as I know can only be fixed by making a new mod and randomly redoing every single change you made.
slatingsangan  [作者] 2016 年 12 月 31 日 下午 2:35 
Don't they sell different items every week?
Morgan Freeman Revolutions 2016 年 12 月 31 日 上午 9:25 
the level of the itens in the shop reseted, im level 23 and they are selling itens level 1, how do i fix this?
Death_Walker 2016 年 4 月 17 日 下午 5:47 
Thank you for the reply.
Celerity, Executor of Impunity 2016 年 4 月 17 日 下午 3:38 
Every enemy group has a number beside it, for example Askary_F(3). The 3 is the number of times that group will appear, once you kill them all they're gone. If you make the 3 a different number you'll get that many.
Death_Walker 2016 年 4 月 17 日 下午 2:37 
I'm working on a mod and i've increased the rate that monster groups appear. I can now clear an area of random encounters before I reach the Boss fight but I can't figure out how to increase the encounters. If you could give me a shove in that direction I would appreciate it.
double0proph3t 2016 年 4 月 5 日 下午 3:58 
What tab is the spawnrate found in? ive been looking for it for a while now and am unable to locate it.
Death_Walker 2016 年 4 月 3 日 下午 1:25 
Thanks for the prompt info and I won't be clearing the areas.
slatingsangan  [作者] 2016 年 4 月 3 日 上午 11:21 
Yes i recomend not clearing areas.
Death_Walker 2016 年 4 月 3 日 上午 11:09 
So your saying that you'll get 99 groups of spiders and 99 groups of rats.
slatingsangan  [作者] 2016 年 4 月 3 日 上午 10:55 
Each different group of enemies will appear 99 times.
Death_Walker 2016 年 4 月 3 日 上午 9:55 
I've cleared approx. 130 groups in the Rat Cave and there still coming. Are you sure that seting the spawn rate to 99 didn't somehow set the rate to be neverending.
Toxic™ 2016 年 1 月 7 日 下午 6:24 
Can this be toggled on and off?
Epitaph64 2015 年 12 月 6 日 下午 9:18 
Thanks, I was hoping someone would make something like this.
slatingsangan  [作者] 2015 年 11 月 28 日 下午 8:04 
Meep
[X] 2015 年 11 月 26 日 下午 1:04 
damb
chitsu 2015 年 11 月 19 日 上午 3:53 
wow
BigRowdy 2015 年 11 月 15 日 下午 12:13 
why?