安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
So you have the Empire and the Rebel Alliance.
The Separatists are here only as small holdouts from the Clone Wars.
@Rallias ... That's actually deliberate - I wanted the mod to focus more on dog-fighting and flying your ship. In the vanilla game, you can pack on turrets and mow things down without really having to fly. Thus, in this mod turrets have less firepower and are not very accurate.
The fixed guns are far more accurate and powerful than the turrets. In the early game, unlock the larger Turbolaser fixed guns, equip a few, and you'll have a much easier time blasting things.
The other flip of the coin, is that if your are the fighter, you actually have a good chance of escaping and surviving. ... Again, this was a decision to keep things exciting if you are focused on piloting your own ship and dog-fighting.
In your mod, simply define new subregion indents for those same numbers. Copy my region.lua file if you have to and just plug-in values for your new factions.