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报告翻译问题
Anyways, still get back to me if you ever see this, otherwise I might someday fork this into a working project again.
I just sent you a friend request on steam, I want to chat about this mod as it stopped working with Monstrous Tales and I would like to get it working again, with your permission.
Thanks
haz
Hey, no worries, bud! We just love the mod and are eager to be able to use it again. Obviously real life stuff comes first. Hope things are going well, and that you'll be able to find the time to update sometime in the future!
Do you have any way to workaround or make these endless screens less usual?
11:37:16:417 STACK Exception caught: (Inner) Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[PointOfInterestTemplate].get_Item (Int32 index) [0x00000] in :0 at KaijuCouncil.ComputeTameCosts (.Game game) [0x00000] in :0 at KaijuCouncil+c__Iterator2AB.MoveNext () [0x00000] in :0 at Amplitude.Coroutine.Run () [0x00000] in :0 at Amplitude.Coroutine+c__IteratorA2.MoveNext () [0x00000] in :0
I used the cathedral as the base for the settings and then set the following:
Length 150
Height 50
Region 200
Ocean Region 250
Climate Desert
Max per region 30
Strategic/Luxury/Anomaly(SLA) 500
And 8 players
These settings did work with SLA set to 250 each.
As I kept experimenting, it seems the issue is Region size vs number of SLA. If there's not enough regions to generate the resources in, it seems to create that error.
But don't use Improved AI + ELCP together, because Improved AI is already into ELCP.
@christopher.p.keller : it look like advertissement alerts and not bug alert. I get this also, and it work ok even that. So I need to see the full report and the most important : red alert.
Also, do you use others mods ?
14:11:48:991STACKUnable to find instancing policy for mesh [ridge_ashland_F].
14:11:49:088STACKUnable to find instancing policy for mesh [ridge_ashland_B].
14:11:49:090STACKUnable to find instancing policy for mesh [lava].
14:11:49:091STACKUnable to find instancing policy for mesh [rock_1].
14:11:49:093STACKUnable to find instancing policy for mesh [rock_2].
14:11:49:094STACKUnable to find instancing policy for mesh [rock_2].
14:11:49:095STACKUnable to find instancing policy for mesh [volcano].
14:11:49:097STACKUnable to find instancing policy for mesh [rock_2].
14:11:49:640STACKUnable to find terrain type LavaPlain in Database
14:11:49:640STACKUnable to find terrain type LavaPlain in Database
14:11:49:641STACKUnable to find terrain type Badland in Database
14:11:49:641STACKUnable to find terrain type Badland in Database
Since I had to immerse myself in this subject, I finished my other mod "Progressive Difficulty" as well. Like WGFC, it's a mod I made first and foremost for myself, to try to change what was bothering me about the game. I'm testing it further by doing complete games (with WGFC of course).
Maybe the game is trying to place more resources than a region can contain? What is the size of your regions?
I find it strange because for the AllInOne worlds, I set the MaxRessourcePerRegion to 30, and the BusyLand world to 300/300 from Strategic/Luxury, and infinitesimal regions... It should crash theoretically, out I just threw a game with 8 opponents, and it works perfectly!
All I changed from the default settings when I make a new map is increasing all the anomaly odds, strategic and luxury resources to 300; Max resources per region to 20 and setting world width and length to 80 Huge and Huge 120 respectively.
I've tried tweaking these numbers as well as the player count multiple times since every time I launch a game, the loading screen gets stuck when the world gen at the bottom of the screen says the line '...AND WITHIN THOSE CONTINENTS, THE REGIONS WERE CREATED.' giving me the impression that the world gen ran into an error while creating the regions.
I don't understand what you're describing.
Are you using other Mods ?
Did you clear the cache (Folder: \Documents\Endless Legend\Temporary Files) ?
not sure why