无尽帝国

无尽帝国

World Generator Full Customization
249 条留言
adrilennon19 10 月 11 日 下午 3:05 
This mod can change xp gain?
makoaluveaux 3 月 9 日 上午 10:22 
This mod is broken and abandoned.
Electriq 2024 年 5 月 19 日 下午 4:28 
Is this mod multiplayer supported? Every map that gets generated by this mod in multiplayer, isn't able to be loaded upon saving and quitting to main menu.
Livy 2024 年 5 月 18 日 上午 11:14 
Does this include settings for seasons? Like enable/disable progressively longer winters.
Trappist 2024 年 5 月 18 日 上午 8:22 
Mod is good but very hard to use due to very bad english. A lot of the descriptions require some intensive deciphering.
pfoster7 2023 年 12 月 29 日 上午 9:28 
Good mod. I found if I want to have multiple factions and have them on separate continents the the number of continents needs to be set for this. 4 factions so min continents = 4, max continents = 4, also set the spawn for the factions "Spawn Desirability" to the Spread option (rightmost column options). Worked for me anyway. Took a number of testing runs to figure this out. Thought I would maybe save people some time.
hazmat 2023 年 2 月 8 日 上午 1:55 
Gave up on that idea, really not interested in taking this over but couldn't even get LEB to consider it as a paid job . . . .

Anyways, still get back to me if you ever see this, otherwise I might someday fork this into a working project again.
hazmat 2022 年 2 月 22 日 上午 7:21 
hey Enchanteur

I just sent you a friend request on steam, I want to chat about this mod as it stopped working with Monstrous Tales and I would like to get it working again, with your permission.

Thanks

haz
Lucky Magus 2021 年 7 月 30 日 上午 7:21 
It's so awesome dude, 11/10:steamthumbsup:
Femboy Collector 2021 年 5 月 14 日 下午 8:57 
i cant seem to get this to work after the newest patch :(
Iceberg 2020 年 11 月 23 日 下午 12:17 
Can the type of biomes generated for all regions be influenced to generate arctic or desert worlds, for example?
Enchanteur  [作者] 2020 年 11 月 9 日 上午 10:34 
@TorgueUser : hélas, I tried, it's impossible. Not an option for mods.
LimeUser 2020 年 11 月 9 日 上午 8:39 
Would it be possible to increase the min-max number of minor faction settlements for each region?
clop1000 2020 年 8 月 21 日 上午 11:07 
Is there some guide or something liek that that helps to use this mod. There are so many options.
"Hard Tack" Tom 2020 年 7 月 12 日 上午 1:43 
what do you use to make your mods for Endless?
Apache49 2020 年 5 月 29 日 下午 9:38 
How do you set up the spawn so that everyone spawns far apart? Every game we start, we get a couple of people way off on their own, and the other three or four right next to each other.
Heartbeat94 2020 年 4 月 22 日 上午 6:49 
does this block achievements?
ixarachnos 2020 年 4 月 7 日 下午 10:46 
Awesome work, this adds a lot of replayability and strategeryism to an already epic game. So far the only glitch I've gotten, other than a rare freeze during generation (like, 1-20) has been a minor graphical glitch where it shows land as being a level higher than iit is, as my units can still move through it and click villages etc, but it just looks like maybe something like the nav-mesh and the graphics aren't in synch. It does't affect my game really though at all. It just started recently when I added the volcano-imps and the little-shop-of-horrors (my nicknames for them lol), so it's likely something with them, my guess would be that playing "the floor is lava" doesn't play well with the generator, but again, no major deal, just looks odd. cheers!
Farmer Mike 2020 年 3 月 13 日 下午 5:23 
I'm having an issue where anytime I try to load a match that is more than about 150 turns, the game crashes to the desktop. I can load matches with less turns, but anything over about 150 gets hung up on the "Creating instancing mesh" portion of the load bar, and then crashes. It only occurs with this mod loaded. Is the save file too big to load maybe? Anyone else have this problem or know a workaround? What other info would be needed to pinpoint the issue?
Spuddnik 2020 年 3 月 9 日 下午 3:29 
@Enchanteur
Hey, no worries, bud! We just love the mod and are eager to be able to use it again. Obviously real life stuff comes first. Hope things are going well, and that you'll be able to find the time to update sometime in the future!
Enchanteur  [作者] 2020 年 3 月 8 日 下午 1:48 
@R-TEAM : I don't know because I'm out of the game since a long time, now. Same about other questions, sorry. I will need time to check all of this. When I will get some holidays, before June 2020 I hope. About questions : the mod work well, but if there is a new game update, I can't confirm it. As I didn't launch the game since a long time now. All I can say, it's when I will get enough time, I will take a look at this.
Spuddnik 2020 年 3 月 4 日 下午 10:25 
Much as @Matchet said, the frozen map generation screens have entirely overtaken the game. I suspect it may have been a new update, as it used to work fine with the same mod loadout. Hopefully there's an easy fix out there!
Matchet 2020 年 1 月 24 日 下午 10:04 
While I must appreciate your effort in making custom worlds, I must report that my chances for finding an endless map generation screen has being very high for my tastes. That implies having to detect the screen, having to forcing the close of the game, relaunch the game, reload the mod config, and redo by memory your new game config. Its very time consuming and an additional mess for us all.
Do you have any way to workaround or make these endless screens less usual?
Kirinica 2020 年 1 月 11 日 下午 8:47 
its gotten to the point that the largest size with no ocean isn't big enough for four players and two a.i. i hope when you update this you can possibly find a way to make the general map limit of 200 bigger?
Zelnorack 2019 年 12 月 31 日 下午 7:17 
I eagerly await this mod's final update, if it comes, as this mod makes the game immeasurably more enjoyable
R-TEAM 2019 年 11 月 14 日 上午 8:36 
If this ready to work with the newest update (1.8.2) ?
AngryMarine 2019 年 10 月 30 日 上午 7:42 
Which parameter is responsible for the difference in heights? Unfortunately, I do not know English and could not find the parameter.
ffomecblot 2019 年 10 月 23 日 上午 2:55 
Salut ! J'ai pas encore testé le mod mais j'écris quand même pour dire que ça a l'air EXTRÊMEMENT STYLÉ
Enchanteur  [作者] 2019 年 8 月 13 日 下午 3:34 
Add : I hope you like Cathedral world. It's one of my favorite ! Well, i'm proud of this one. It was very difficult to make setting on this one, hours of work.
Enchanteur  [作者] 2019 年 8 月 13 日 下午 3:34 
@Ikepuska. Hi Ikepuska, you are experimenting so much than you will probably find experiments I never tried. So it's will become difficult to help you. Add to that, I'm disconnected of modding, as I work on other creative projects. Since I release combo tech, i don't have many modding project (i just want to add 3 techs to combo tech,and that's all). So I think about take time (I don't know when...) to release my modding tool and all my mods "pre-splitted" as an example. So anyone can edit it, and much more, use my tool and make their own mods with it. This tool make you can write xml files in one file, and then split content into several others files. You can also create variables, if-end if, arrays and loop structure. In one word, modding EL is far more easy, and take 10x less time, and 10x less errors. My goal is to stop to mod endless legend !
Ikepuska 2019 年 8 月 11 日 上午 9:07 
Also I've been experimenting with world creation, using just your mod and no others and I frequently get the following in my Diagnostics:

11:37:16:417 STACK Exception caught: (Inner) Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[PointOfInterestTemplate].get_Item (Int32 index) [0x00000] in :0 at KaijuCouncil.ComputeTameCosts (.Game game) [0x00000] in :0 at KaijuCouncil+c__Iterator2AB.MoveNext () [0x00000] in :0 at Amplitude.Coroutine.Run () [0x00000] in :0 at Amplitude.Coroutine+c__IteratorA2.MoveNext () [0x00000] in :0

I used the cathedral as the base for the settings and then set the following:

Length 150
Height 50
Region 200
Ocean Region 250
Climate Desert
Max per region 30
Strategic/Luxury/Anomaly(SLA) 500
And 8 players

These settings did work with SLA set to 250 each.

As I kept experimenting, it seems the issue is Region size vs number of SLA. If there's not enough regions to generate the resources in, it seems to create that error.
Ikepuska 2019 年 8 月 11 日 上午 7:24 
So I made a change on my local copy, which I think might be a good fit to the original. I used your Combo Techs mod as a basis, I backported the code for setting custom number of techs per era. I really like the idea of being able to select that as an option at creation, but I don't always want to play a game with all the changes Combo Techs introduces. Since it modifies the world creation interface I figured it would be a good fit into this mod instead.
christopher.p.keller 2019 年 8 月 8 日 上午 11:43 
I'm not certain how to send you the full report - it doesn't seem to have any "errors" just a lot of warnings
christopher.p.keller 2019 年 8 月 8 日 上午 11:36 
Sorry - missed the Empire Technologies, Endless Heroes, and Rich Colors
christopher.p.keller 2019 年 8 月 8 日 上午 11:34 
I have ELCP (2.4.1), WGFC, Expanded Hero Market, Endless Sessions, Eighteen Techs Per Era, Endless Leveling, Hidden Jewelry, Increased District Levels Updated, and Mightier and Magicker
Enchanteur  [作者] 2019 年 8 月 8 日 上午 9:03 
@Guvenoren : yes, I used both during full games, with additionnal mods.
But don't use Improved AI + ELCP together, because Improved AI is already into ELCP.

@christopher.p.keller : it look like advertissement alerts and not bug alert. I get this also, and it work ok even that. So I need to see the full report and the most important : red alert.
Also, do you use others mods ?
Guvenoren 2019 年 8 月 7 日 上午 11:25 
does this work with ELCP?
christopher.p.keller 2019 年 7 月 31 日 上午 11:35 
I thought everything was working fine but then ran into an issue loading a game yesterday

14:11:48:991STACKUnable to find instancing policy for mesh [ridge_ashland_F].
14:11:49:088STACKUnable to find instancing policy for mesh [ridge_ashland_B].
14:11:49:090STACKUnable to find instancing policy for mesh [lava].
14:11:49:091STACKUnable to find instancing policy for mesh [rock_1].
14:11:49:093STACKUnable to find instancing policy for mesh [rock_2].
14:11:49:094STACKUnable to find instancing policy for mesh [rock_2].
14:11:49:095STACKUnable to find instancing policy for mesh [volcano].
14:11:49:097STACKUnable to find instancing policy for mesh [rock_2].
14:11:49:640STACKUnable to find terrain type LavaPlain in Database
14:11:49:640STACKUnable to find terrain type LavaPlain in Database
14:11:49:641STACKUnable to find terrain type Badland in Database
14:11:49:641STACKUnable to find terrain type Badland in Database
MmSalsa 2019 年 7 月 1 日 上午 4:18 
Thank you so much for providing some much needed tlc for this wonderful game! You put the Legend in Endless Legend!
Enchanteur  [作者] 2019 年 7 月 1 日 上午 1:43 
@Medicinal Salsa : Thanks !
Since I had to immerse myself in this subject, I finished my other mod "Progressive Difficulty" as well. Like WGFC, it's a mod I made first and foremost for myself, to try to change what was bothering me about the game. I'm testing it further by doing complete games (with WGFC of course).
MmSalsa 2019 年 6 月 30 日 下午 9:10 
This is the best gaming news I've had for a long time!! Thank you soo much @Enchanteur for your work and creativity! Your mod inspires me and is truly appreciated! Thank you thank you!!!!!
Enchanteur  [作者] 2019 年 6 月 30 日 上午 2:28 
@Kabalan20: I understand better what you're describing now.
Maybe the game is trying to place more resources than a region can contain? What is the size of your regions?
I find it strange because for the AllInOne worlds, I set the MaxRessourcePerRegion to 30, and the BusyLand world to 300/300 from Strategic/Luxury, and infinitesimal regions... It should crash theoretically, out I just threw a game with 8 opponents, and it works perfectly!
Kabalan20 2019 年 6 月 30 日 上午 2:14 
Ok I managed to generate a world and was able to get in game. Let me see if I can do it multiple times to make sure nothing is wrong. It might have been that I went over the limit for resources per region or something like that.
Kabalan20 2019 年 6 月 30 日 上午 2:11 
I am using this mod with Rich Colors palette mod and Endless Heroes.

All I changed from the default settings when I make a new map is increasing all the anomaly odds, strategic and luxury resources to 300; Max resources per region to 20 and setting world width and length to 80 Huge and Huge 120 respectively.

I've tried tweaking these numbers as well as the player count multiple times since every time I launch a game, the loading screen gets stuck when the world gen at the bottom of the screen says the line '...AND WITHIN THOSE CONTINENTS, THE REGIONS WERE CREATED.' giving me the impression that the world gen ran into an error while creating the regions.
Enchanteur  [作者] 2019 年 6 月 30 日 上午 1:50 
@Kabalan20 :
I don't understand what you're describing.
Are you using other Mods ?
Did you clear the cache (Folder: \Documents\Endless Legend\Temporary Files) ?
Kabalan20 2019 年 6 月 30 日 上午 12:25 
Loading screen gets stuck on creating regions in continents line when I play with 6 players (me and 5 ai)
not sure why
Bee 2019 年 6 月 28 日 下午 10:28 
Thanks for update :steamhappy:
sennett.mark 2019 年 6 月 28 日 下午 4:12 
Chaching. Thanx for your work. Game is not the same without this mod.
Ender 2019 年 6 月 28 日 下午 12:55 
Nice work dude! Thanks for mod!
Iceberg 2019 年 6 月 28 日 上午 11:35 
So cool to see this being updated again. Thank you!