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Everything is perfect now! Thanks for updating.
- Updated teleporter due to model change.
- Added Cubemaprenderers to hopefully remove glowing cars in multiplayer.
- Decreased fog density in the dark area, should be a bit easier to navigate.
Maybe the model have changed.
That road should end with a visible teleporter which takes you to the drop to the finish.
I'd offer you to put some landmarks to the dark section, though, as I couldn't find my way for pretty long first.
I think it has something to do with the lack of reference points for reflections on the track (CubemapRenderers or Teleporters), but I can't be sure.
It's great to see that everyone's liking the track! I'm sure I'm gonna keep making more levels for some time. The next track in the works is called Propulsion Laboratory, keep an eye out for it in the next few weeks ;)
Unfortunately, just after you left I updated the track to fix a few things.
Update:
- Added in a road piece so the track 'connects' better, making the compass work properly.
- Added in turbo rings to make the path more visible.
Update:
- Now has 'Sprint' and 'Speed and Style' tags