Cities: Skylines

Cities: Skylines

Ore extractor
30 comentarios
Avanya  [autor] 13 ABR 2018 a las 12:21 
@Aturchomicz: Since we now have RICO that's on my to-do list. I just haven't had a chance to get to it yet. Too many ideas for things to make. :P I'll get there eventually - hopefully before we all stop playing the game :P
AturUwU 13 ABR 2018 a las 12:19 
maybe do the building from Simcity that you actually plop down and maybe even the better version?
Darkangel 30 AGO 2017 a las 0:05 
I've noticed a few of these ore extractor mod assets keep changing from 'operating' to 'not operating" Ive checked its just the ore assets not oil and no generic or skylines basic ore or oil assets are changing once they have the desired employemt numbers they stay steadfast to 'operating' I wish i could say the same of your asset and other ore assets! This is obviously not updated to concerts dlc.
Avanya  [autor] 16 JUN 2017 a las 12:40 
@Radltruhe: That's a harmless error, just ignore it.
Radltruhe 16 JUN 2017 a las 12:24 
Please fix:
No base generated: 547964065.Ore extractor_Data [Core]
Shortstack35 23 ENE 2017 a las 16:03 
Ahhhhh im sorr yim new to the game, i have not done districts yet. ty
Avanya  [autor] 23 ENE 2017 a las 3:08 
@Shortstack35: You have to make a district and make it ore industry specialization.
Shortstack35 22 ENE 2017 a las 19:54 
i subbed to this and a few more, i still do not see them pop up
do i have to do anything special?
Spartacus 24 AGO 2016 a las 14:50 
@Avanya oh right ok thinks, I guess there is a higher chance off getter it if i have more ore mods?
Avanya  [autor] 24 AGO 2016 a las 14:35 
@Spartacus: It appears automatically when you zone industry in an ore specialization district. :)
Spartacus 24 AGO 2016 a las 14:17 
Where do i fine this? or will it alto create when you create industrial?
Avanya  [autor] 31 MAY 2016 a las 6:50 
The plan is to make a large RICO version, but I've got a few things I want to finish first. Plus once I start doing ore stuff again I'll want to update my existing ore buildings like I did with my oil stuff. :)
SorinelPustiu` 31 MAY 2016 a las 6:38 
a rico version would be nice;)
Avanya  [autor] 9 MAR 2016 a las 9:08 
Don't worry, it's still on my list. Just have to finish off a current project, then my first ore and oil assets will get a lookover with some improvement, and then a bigger version of this plus a larger open coal mine is the plan. :)
WalrusInAnus 9 MAR 2016 a las 8:06 
So, how about making a lot bigger version now? :)
tony_r_68 (Zed68) 10 NOV 2015 a las 19:31 
I'm with SHroom on this. It's better to be low but it's a shame to make a "too low poly" lod if it breaks an otherwise very good looking asset :) .

Just a few more polys and it will be much much better.
Leo Mystic Magic 10 NOV 2015 a las 9:17 
100 is more of a guideline. Many people go over this limit myself included and nothing bad happens to the model. It is suggested "100" for optimization purposes but you can go over this limit if your model needs it.
Avanya  [autor] 10 NOV 2015 a las 7:30 
@dulividi: It works with After Dark and should also work without as it's just an ore growable. :) It has blinking lights at the top and a light near the door at the front. Otherwise it's dark. :)
dulividi 10 NOV 2015 a las 6:47 
After Dark?
Avanya  [autor] 10 NOV 2015 a las 1:43 
@Shroomblaze: Like I've said before I'd like to keep more, but all the info I can find about LODs says to keep growables on 100 or below and that above 100 might not even work correctly.
Leo Mystic Magic 9 NOV 2015 a las 16:34 
Hey Avanya, great job on the industry stuff. I personally would like to see you keep some more of the geometry for the lods sometimes. The the sides of the conveyor belt and some of the disappearing pillar sides. Thanks though! looks good :chirp:
toilet user 9 NOV 2015 a las 5:39 
great work, looking forward to the oil stuff !
Avanya  [autor] 8 NOV 2015 a las 6:58 
@Octopuss: Definately! First I want to do some growables for the oil industry and then I'll prob come back to ore and make some bigger buildings (most likely just decorative) like a large version of this and a large strip mine.
WalrusInAnus 7 NOV 2015 a las 5:25 
This looks awesome! Would you consider a large version of this, to give the impression of a big industrial facility or something? Some people don't go for maximum efficiency and prefer awesome looking cities :)
SL33PW4LK 4 NOV 2015 a las 17:44 
Thank You @Avanya :highlvl::highlvl::highlvl::highlvl::highlvl:.
sterkam5 4 NOV 2015 a las 16:11 
Thank you - high quality work
Soviet Sanvich 4 NOV 2015 a las 14:54 
This is my favourite so far.
templeofdoom 4 NOV 2015 a las 11:18 
Keep up the awesome work Avanya - really loving this set you're creating! Hope to maybe even see some oil and generic industry assets eventually. :)
Avanya  [autor] 4 NOV 2015 a las 9:07 
@Leaufai: Tyvm ^^ And i definately plan on making oil tanks :) I live near a Shell refinery, so I've got easy inspiration for that. :P
CaptRobau 4 NOV 2015 a las 8:57 
Great stuff Avanya. Made a public collection for these ore industry props and growables, so that I and others can easily install/reinstall these in the future: http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=547995417

If you oil industry buildings don't forget about storage tanks. CS only has a few 1x1 ones and no-one on the Workshop has made any growable tanks for the Oil specialization. There';s a lot of variation possible too: four tanks on a 4x4 plot, a tall tank on a 3x3 plot, spherical tanks or large 4x4 tanks. See image below how varied that could make oil industry look:
https://en.wikipedia.org/wiki/File:HK_Shell_depot.JPG