Cities: Skylines

Cities: Skylines

Ore extractor
30 件のコメント
Avanya  [作成者] 2018年4月13日 12時21分 
@Aturchomicz: Since we now have RICO that's on my to-do list. I just haven't had a chance to get to it yet. Too many ideas for things to make. :P I'll get there eventually - hopefully before we all stop playing the game :P
AturUwU 2018年4月13日 12時19分 
maybe do the building from Simcity that you actually plop down and maybe even the better version?
Darkangel 2017年8月30日 0時05分 
I've noticed a few of these ore extractor mod assets keep changing from 'operating' to 'not operating" Ive checked its just the ore assets not oil and no generic or skylines basic ore or oil assets are changing once they have the desired employemt numbers they stay steadfast to 'operating' I wish i could say the same of your asset and other ore assets! This is obviously not updated to concerts dlc.
Avanya  [作成者] 2017年6月16日 12時40分 
@Radltruhe: That's a harmless error, just ignore it.
Radltruhe 2017年6月16日 12時24分 
Please fix:
No base generated: 547964065.Ore extractor_Data [Core]
Shortstack35 2017年1月23日 16時03分 
Ahhhhh im sorr yim new to the game, i have not done districts yet. ty
Avanya  [作成者] 2017年1月23日 3時08分 
@Shortstack35: You have to make a district and make it ore industry specialization.
Shortstack35 2017年1月22日 19時54分 
i subbed to this and a few more, i still do not see them pop up
do i have to do anything special?
Spartacus 2016年8月24日 14時50分 
@Avanya oh right ok thinks, I guess there is a higher chance off getter it if i have more ore mods?
Avanya  [作成者] 2016年8月24日 14時35分 
@Spartacus: It appears automatically when you zone industry in an ore specialization district. :)
Spartacus 2016年8月24日 14時17分 
Where do i fine this? or will it alto create when you create industrial?
Avanya  [作成者] 2016年5月31日 6時50分 
The plan is to make a large RICO version, but I've got a few things I want to finish first. Plus once I start doing ore stuff again I'll want to update my existing ore buildings like I did with my oil stuff. :)
SorinelPustiu` 2016年5月31日 6時38分 
a rico version would be nice;)
Avanya  [作成者] 2016年3月9日 9時08分 
Don't worry, it's still on my list. Just have to finish off a current project, then my first ore and oil assets will get a lookover with some improvement, and then a bigger version of this plus a larger open coal mine is the plan. :)
WalrusInAnus 2016年3月9日 8時06分 
So, how about making a lot bigger version now? :)
tony_r_68 (Zed68) 2015年11月10日 19時31分 
I'm with SHroom on this. It's better to be low but it's a shame to make a "too low poly" lod if it breaks an otherwise very good looking asset :) .

Just a few more polys and it will be much much better.
Leo Mystic Magic 2015年11月10日 9時17分 
100 is more of a guideline. Many people go over this limit myself included and nothing bad happens to the model. It is suggested "100" for optimization purposes but you can go over this limit if your model needs it.
Avanya  [作成者] 2015年11月10日 7時30分 
@dulividi: It works with After Dark and should also work without as it's just an ore growable. :) It has blinking lights at the top and a light near the door at the front. Otherwise it's dark. :)
dulividi 2015年11月10日 6時47分 
After Dark?
Avanya  [作成者] 2015年11月10日 1時43分 
@Shroomblaze: Like I've said before I'd like to keep more, but all the info I can find about LODs says to keep growables on 100 or below and that above 100 might not even work correctly.
Leo Mystic Magic 2015年11月9日 16時34分 
Hey Avanya, great job on the industry stuff. I personally would like to see you keep some more of the geometry for the lods sometimes. The the sides of the conveyor belt and some of the disappearing pillar sides. Thanks though! looks good :chirp:
toilet user 2015年11月9日 5時39分 
great work, looking forward to the oil stuff !
Avanya  [作成者] 2015年11月8日 6時58分 
@Octopuss: Definately! First I want to do some growables for the oil industry and then I'll prob come back to ore and make some bigger buildings (most likely just decorative) like a large version of this and a large strip mine.
WalrusInAnus 2015年11月7日 5時25分 
This looks awesome! Would you consider a large version of this, to give the impression of a big industrial facility or something? Some people don't go for maximum efficiency and prefer awesome looking cities :)
SL33PW4LK 2015年11月4日 17時44分 
Thank You @Avanya :highlvl::highlvl::highlvl::highlvl::highlvl:.
sterkam5 2015年11月4日 16時11分 
Thank you - high quality work
Soviet Sanvich 2015年11月4日 14時54分 
This is my favourite so far.
templeofdoom 2015年11月4日 11時18分 
Keep up the awesome work Avanya - really loving this set you're creating! Hope to maybe even see some oil and generic industry assets eventually. :)
Avanya  [作成者] 2015年11月4日 9時07分 
@Leaufai: Tyvm ^^ And i definately plan on making oil tanks :) I live near a Shell refinery, so I've got easy inspiration for that. :P
CaptRobau 2015年11月4日 8時57分 
Great stuff Avanya. Made a public collection for these ore industry props and growables, so that I and others can easily install/reinstall these in the future: http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=547995417

If you oil industry buildings don't forget about storage tanks. CS only has a few 1x1 ones and no-one on the Workshop has made any growable tanks for the Oil specialization. There';s a lot of variation possible too: four tanks on a 4x4 plot, a tall tank on a 3x3 plot, spherical tanks or large 4x4 tanks. See image below how varied that could make oil industry look:
https://en.wikipedia.org/wiki/File:HK_Shell_depot.JPG