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报告翻译问题






I'm using this as a DLC. Is there something I can change in the mod files that would allow it?
Thanks!
<Directory>Core</Directory>
<Directory>XML</Directory>
right? not just
<Directory>Core</Directory>
If anyone does still use this mod and discovers anymore issues, please let me know. I think I'd like to get back into supporting this.
if it changes anything in the UI, even a little, chances are it's causing a conflict.
Hope this helps.
In lua.log I found this:
[1167360.875] Runtime Error: C:\Users\username\Documents\My Games\Sid Meier's Civilization Beyond Earth\MODS\User Interface Tweaks - Rising Tide (v 10)\UIT_Ex1_IphStich\Core\DiplomacyOverview.lua:1172: attempt to index a nil value
stack traceback:
C:\Users\username\Documents\My Games\Sid Meier's Civilization Beyond Earth\MODS\User Interface Tweaks - Rising Tide (v 10)\UIT_Ex1_IphStich\Core\DiplomacyOverview.lua:1172: in function 'WarStateChangedHandler'
[C]: in function 'func'
[C]: in function '(anonymous)'
Could u take a look at this?
Thanks!
Game freezes when I open the diplomacy overview screen. [i.imgur.com]Actually, it's not so much a "freeze" as it is just the UI failing to appear, but I am unable to right click or escape key out of the screen. I can avoid the problem by removing DiplomacyOverview.lua from the Core folder, but it's merely a workaround. Any idea what might have caused the freeze, or what problem(s) might arise from removing said file?
isn't the simple clock mod a mod that affect the UI?
If you started having trouble after you started using simple then it means it's one or the other sadly.
I made now my own installer where everything is working! You do not have to subscribe anymore.
When you install it with the installer I made you can play in Multiplayer and Singleplayer.
I would love to use it in multiplayer or even in single player without having to go through the mod check list. Is there any way to change this, cause its really annoying...?
It's most likely a conflict between the two mods as chat block must make changes to some files also changed by this mod and so this one might override chatblock.
I have no idea if it will work, but I'd try using the UI tweak by ûtting it as base game file instead of loading it as a mod and then just load chatblock as a mod, as it might make chatblock overwrite the part of the UI tweak instead of the other way around.
Here is a copy paste of what the author wrote to me on how to put UI tweak as "non-Mod" content:
IphStich [author] 8 Dec, 2015 @ 7:45pm
@*Crimson-Y With my this mod, it should be as simple as copying the "UIT_Ex1_IphStich" folder from the mod to your game's assets/DLC folder.
The only reason it works for my mod is because of the "UIT_0.CivBePkg" file within the folder. It tells the game to load it up and what to do.
It's really tricky to get DLC type mods to modify the game's data, so to get most mods working as DLC would require overhauls of the entire mod. It's far less tricky with mods that modify the user interface (such as this mod).
I think DLC type mods can work in multiplayer. This one days anyway. So it might be possible to get other mods working online.
What makes this mod work right away when ppl are still struggling to launch online multiplayer modded?
Well, thanks a lot this is great.
New version uploaded!
CityBannerManager.lua
CityView.lua
DiplomacyOverview.lua
DiploMessagePanel.lua
TradeRouteOverview.lua
TradeRouteOverview.xml
Not really sure what's changed as I have no common base files to do a 3way diff.
Thanks for the mod. It's lovely :)
A tip I can give you is to install the SDK and run the lua firetunner while playing the game. If any error message pops up, it'll usually be displayed there, and that'll help you narrow down what might be causing it.
Anyway thanks for the awesome mod.
best mod