Cities: Skylines

Cities: Skylines

Y-Pillar
26 条留言
Frog 2020 年 11 月 12 日 上午 6:38 
remember to get network skins 2 to use these on your roads. also pls update dependency @GCVos
whisperwalk 2019 年 11 月 30 日 上午 7:46 
Have adapted these excellent pillars for the Tiny Highways project , made some updates so it no longer requires Network Skins (which is outdated) and no longer needs to be placed manually. Also resized to fit various sizes of Tiny Highways - with new texture in the works. The new adaptation is compatible with latest version of Skylines 1.12.2.x.

Credits were given where it is due to creator GCVos in both ingame item description and steam main page.
projectamberly 2018 年 6 月 25 日 下午 6:50 
Get it? Y?
Cloud 2018 年 1 月 7 日 上午 9:55 
y tho
annaliseh 2017 年 8 月 14 日 上午 2:11 
does this work in 1.7.2.x
alborzka 2017 年 3 月 4 日 下午 8:51 
These are absolutely perfect for rail!
星夜 2017 年 2 月 11 日 上午 12:03 
How to use it
SeN Squeak 2016 年 4 月 4 日 下午 9:22 
I made a comment about not seeing the pillar in the list but all I had to do was scroll. I have a laptop and im bad :p
Macronomicus 2016 年 3 月 13 日 下午 7:11 
Nice pillar :) Is it possible to make a pillar version that totally skirts the road? Badically just like these but solid wide concrete panels repeated under every segment, you wouldnt be able to run tunnels thru them, sure, but it could be cool for makeing on off ramps and retention walled roadways, sunken sub roads etc. etc. Sub walls would be automatic underneath all the way to the ground just like pillars :D
SeN Squeak 2016 年 1 月 26 日 下午 10:02 
Y didnt I get this sooner :p
BloodyPenguin 2015 年 11 月 5 日 上午 5:38 
I like those pillars! They are widespread in my hometown :)
GCVos  [作者] 2015 年 11 月 4 日 上午 10:12 
The mesh can be done but atm you would have to place it arch by arch in a straight line.
Or implement it as a bridge/elevated segment (probably more complicated :P).
leftbehind 2015 年 11 月 3 日 下午 4:34 
Liamcarr10 2015 年 11 月 3 日 下午 1:34 
this is the best tihing you cna do for us all my citys look a lot better
GCVos  [作者] 2015 年 11 月 3 日 上午 3:47 
Tokyo has such awesome highways. I would love to have purple lights, I think only blue and red ones are available.
Baleur 2015 年 11 月 2 日 上午 5:36 
The lights are a brilliant touch. Any chance for a purple light version? Quite a few real life cities have that colour under elevated roads xD
https://s-media-cache-ak0.pinimg.com/736x/6d/ed/dc/6deddc7131711992fe72138bca86c9c2.jpg
mrfdot 2015 年 10 月 31 日 下午 2:18 
Yeah a W pillar. And alright.
GCVos  [作者] 2015 年 10 月 31 日 下午 1:43 
a W-pillar? :P I was gonna do a different one for large roads / HW yes, but I'm undecided on the design.
mrfdot 2015 年 10 月 31 日 下午 1:37 
Could you make a double Y pillar for the highways and 6 lane roads?
хорошая игра 2015 年 10 月 31 日 上午 11:41 
love it!!!
GCVos  [作者] 2015 年 10 月 31 日 上午 11:12 
Yes it works with No Pillars. It works with any mod really.

@ Templeofdoom: As far as I can tell it works like any asset. I'm not the right person to ask though I just followed Boformers instructions.
templeofdoom 2015 年 10 月 31 日 上午 9:19 
Excellent! If I wanted to try my hand at making a pillar in Blender - do these assets have to be tagged under the transport/train option? How do we go about loading these pillars for the game to use as props for the roads in game? I've toyed with boformers mod but I'm not sure if these assets will automatically be loaded into his mod's list when subbing. Thanks for any clarification GCV!!! :)
mrfdot 2015 年 10 月 31 日 上午 6:48 
Love it... Looks amazing! Just what I wanted for everything to look better
Jan Rudolf Chotek z Chotkova © 2015 年 10 月 31 日 上午 6:44 
Working with NoPillars?
Liamcarr10 2015 年 10 月 31 日 上午 1:09 
now what something for the citys if you can you might not be aball to can you add some it make people a 1/2 happyer if we use theres pillers??
HatsuneKid 2015 年 10 月 30 日 下午 11:13 
Awesome!!!