安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






Any chance you can make some additions to it?
1.) An options file to do settings, like increase hacking speed? (so I can make it OP instead of pasting 6 computers down)
2.) Could you also get it to show current actions in the panel on the right when you''re looking at it, i.e. 'Hacking available block 3/32 - Interior Turret'
3.) Have a prority list you can select what to hack first? i.e. weapons -> reactors -> flight chair
If that's too much stuff, could you please tell me where in the script I might just change it's hacking speed for my own local use?
Thanks!
only way this could get better is if i would fire it like a missle :D
1) it's a technical issue.
2) no idea if the ModAPI changes will affect this mod yet, haven't looked at them yet, I will update it though.
1) Is the inability to hack blocks of a grid via a connector grid a technical issue or a balance issue?
2) Are the coming ModAPI changes going to affect this mod?
Great modification.
I noticed an error was probably caused by the modification.
When connected to a computer hacking acquired the ship (after the acquisition) when grinding turrets game is closed. This does not happen always, but always stakach that I started using a computer hacking and wants to change the turret (you have to ask them damage for instance small arms and only then can grind).
since landing gears now kinda semi-merge two grids to assist in battling the dark lord clang, does this mean, could it be tested ot see if you can hack through landing gear now? aka: make a hacking missile?
What is the range for hackign that this thing has ? or does it even have a range ? Does it need to be placed then on the ship.
maybe a turreted (player controll only?) wireless antenna-style hacker block for ships to wirelessly hack enemy ships, obviously maybe requiring some kind of antenna connection and more time, but this hacker block could counteract it?
just throwing out some possibilites for E-war when this is nolonger alpha maybe?
I am looking into the option of ranged hacking within my next mod, but if I will include it will depend on how I feel about how it would affect the balance of the game.
All hacking computers are owned by me, other ship is owned by space pirates, i put a control panel onto the pirate ship to see the things getting hacked, none.