Space Engineers

Space Engineers

Ion Jetpack
54 条留言
Kingbuddy06 7 月 4 日 下午 5:11 
The day has finally come that this has stopped working, going to commit bridge jump
Mefisto 2023 年 1 月 17 日 上午 10:02 
Ty. It worked

:)
Albee12  [作者] 2023 年 1 月 15 日 下午 6:37 
Correction: rather than respawning, you actually have to remove the mod from your save, and then restart the game if you've loaded the save at least once in your current session. I've tested this both with and without respawning, and unless you restart the client, respawning doesn't itself fix it.

TL:DR; remove mod from save first, then restart your game. Don't know why it's that way, but it fixes that problem.
Albee12  [作者] 2023 年 1 月 15 日 下午 3:45 
@Maxnar I just did some testing and energy is consumed as expected. In space it's negligible, but in natural gravity (on planets) it uses a lot more power. That's built into the vanilla game, so that is working as intended.

However, it seems that if you remove the mod on a preexisting save file, the game does not automatically add back in the hydrogen storage for the player. To fix this, all I had to do was respawn my character (default key is I); after that, the suit hydrogen came back. Please try that and see if it resolves your issue.
Mefisto 2023 年 1 月 15 日 下午 2:23 
Rogen. It hapend to me too. My game is broken . Can only fly with jetpack for 10 seconds or so, then out of energy. Die remove the mod, But same as you loosing energy same. Any solution how to remove this mod ?
Albee12  [作者] 2022 年 10 月 1 日 上午 8:34 
The jetpack requires energy even in the vanilla game. This mod does not change that or how much energy it uses, only the amount of hydrogen required.
Rogen 2022 年 10 月 1 日 上午 6:13 
Because of this mod, the whole game is broken, even though I deleted the mod, I still lose my energy while using jetpack.
Albee12  [作者] 2022 年 8 月 5 日 下午 5:02 
The jetpacks will perform the same way they do normally on planets, the only difference being that suit power is the only fuel requirement.
RUe-DI1 2022 年 8 月 5 日 下午 3:05 
is the jetpack strong enough to operate on any planet?
Oso_BiPolar 2021 年 9 月 3 日 上午 1:23 
I was looking for an infinite jetpack mod.
It seems I came to the wrong place.
Modean 2020 年 10 月 9 日 下午 4:13 
Fantastic. Now that my jetpack use has very real consequences in gravity, I have to construct scaffolding as I am building my ship. Makes me feel like more of an engineer. Thanks for the great mod.
EssentialAssassin 2020 年 5 月 24 日 上午 9:02 
Yea wow, with this the jetpack will only last 2 seconds of flight... That's insane...
D3thcast 2016 年 9 月 18 日 上午 8:12 
...
Albee12  [作者] 2016 年 8 月 18 日 下午 5:37 
I believe you would just find the entries in the characters.sbc file and set them to null, but unless you did this with a script it would conflict with other character mods if you had any. But if not you could just make the changes and save it as a local mod. Before doing this though you should see if a workshop mod exists for this, as it could save you some time and effort.
jj999125 2016 年 8 月 18 日 下午 3:59 
is there a way to remove the energy requirement?
Albee12  [作者] 2016 年 8 月 18 日 下午 3:50 
Also the power use, as I said before, scales based on natural gravity, and I have no idea how the scale of that could be changed.
Albee12  [作者] 2016 年 8 月 18 日 下午 3:49 
@Kākāpō you could try to make your own mod for it, but other than that it's part of the vanilla game and can't be changed easily without some programming knowledge.
jj999125 2016 年 8 月 18 日 下午 3:19 
is there a way i could reduce the energy usage? i feel its a tad bit ridiculous.
Albee12  [作者] 2016 年 8 月 17 日 下午 3:05 
@Moxzot I don't know the exact ratio of gravity to power consumption, but I do know that technically any sort of natural gravity will demand at least some increased power use. That sounds about right for .25 G though.
Moxzot 2016 年 8 月 17 日 下午 2:43 
Well i went through reading the comments about energy removed vs amount of gravity but i was in .25 gravity and my energy was being drained at 10% every few seconds
Albee12  [作者] 2016 年 8 月 17 日 上午 9:04 
@Moxzot I believe that the high energy usage is coded into the vanilla game, I never changed any of those values, only the hydrogen requirement (which I removed). Therefore even without the mod enabled you should still be seeing the jetpack draining energy relatively quickly while within a planet's gravity well, but of course not getting the H2 back would be a problem :)
Moxzot 2016 年 8 月 17 日 上午 12:48 
I fixed it i deleted all the mods from my folder in appdata somehow since it was downloaded it kept phantom enabling
Moxzot 2016 年 8 月 16 日 下午 10:55 
I removed this mod from my game becuase it used way to much energy and now it acts like the mod is still installed and wont display hydrogen on my side bar and is still using tons of energy to fly
AzureAssaulter 2016 年 7 月 9 日 上午 11:46 
you should balance it by having your jetpack not work on planets unless you still have hydrogen tanks on you and it should require a special module to operate in ion mode and make sure its compatible with custom suits and maybe make an atmospheric jetpack
Albee12  [作者] 2016 年 1 月 18 日 下午 12:20 
@torjohansson I understand completely, SE has been too buggy lately and hopefully they can clean it up before doing any major changes; in fact, I'd rather have the game relatively bug-free than have the new multiplayer system implemented. In regards to the question of power consumption within a gravity well, I believe it is because the natural gravity requires a more powerful output to negate the effects of said gravity. This would explain the linear nature of power consumption in relation to natural gravity, but not how artificial gravity is seemingly ignored in the calculation (although I swear that they mentioned it having a small effect on power/fuel usage in a patch note somewhere).
PEDROCHEM 2016 年 1 月 18 日 上午 5:09 
sorry steam glitched
PEDROCHEM 2016 年 1 月 18 日 上午 5:08 
and if i may say so it makes absolutley no sense that the jetpack would consume more energy in planetary gravity than artificcial gravity
PEDROCHEM 2016 年 1 月 18 日 上午 5:08 
and if i may say so it makes absolutley no sense that the jetpack would consume more energy in planetary gravity than artificcial gravity
PEDROCHEM 2016 年 1 月 18 日 上午 5:02 
this is true you cant do much when you get to space but i have done it with 10x inventory size it was rather eventless but still interesting that it can be done and im sorry for thae douchy nature of that previous comment space engineers have been running like crap for awhile and i stumbled on this mod after roughly 5 crashes in a row again meant no harm
Albee12  [作者] 2016 年 1 月 17 日 下午 6:47 
@torjohansson There is practically no point. If you were on a planet you'd run out of energy before you got very far off the ground, making any extra fuel useless. In space you'd have no space for components for whatever you'd be doing, and the fuel lasts long enough anyways that it's not really worth carrying around that many tanks.
PEDROCHEM 2016 年 1 月 17 日 上午 11:17 
ever tried filling your inventory with hydrogen tanks?
Albee12  [作者] 2015 年 11 月 17 日 下午 12:15 
@Soulkeeper That's the point, I believe. Keen designed the jetpacks so that you're forced to design a ship that can escape the orbit instead of simply using the jetpack, which would be unrealistic. You should still be able to use it in zero-gravity like you always have, though.
Soulkeeper 2015 年 11 月 17 日 下午 12:13 
i do not ghet it whats th use if the energy feul is only +/- 10 sec ?
can you make it a 240 min on the rotation of the sun ?<i know its OP>
Soulkeeper 2015 年 11 月 17 日 下午 12:12 
i do not ghet it whats th use if the energy feul is only +/- 10 sec ?
Albee12  [作者] 2015 年 11 月 13 日 下午 7:44 
"- jetpack's power is based on the environment and the G strength (1G = 7 seconds of fuel). They can't be used the same way as they are in space"
http://forum.keenswh.com/threads/update-01-108-planets.7372785/
Elkstone 2015 年 11 月 13 日 下午 6:35 
Does not let you jetpack like you could pre hydrogen packs
Albee12  [作者] 2015 年 11 月 13 日 下午 3:06 
Also I think that jet packs use more energy depending on what type of gravitational field you're in.
Albee12  [作者] 2015 年 11 月 13 日 下午 3:04 
I have not tried to use a jetpack on a planet in survival yet, so I can't say what's going on there. If you are losing loads of energy but are nowhere near a planet then it's probably a game bug, I did not change any values for power consumption.
Coratanni 2015 年 11 月 13 日 下午 2:51 
i just tried it and it doesnt seem to work
Cherono Lord 2015 年 11 月 13 日 下午 1:19 
yea >.<
Albee12  [作者] 2015 年 11 月 12 日 下午 8:00 
@gothosan Are you attempting to use within a planet's gravitational field? I advise against doing so, as jetpacks are not intended for use on planets.
Cherono Lord 2015 年 11 月 12 日 下午 7:42 
Seems that when I use this mod in survival (now after planets release) energy drain so fast i cant do nothing
Aoie 2015 年 11 月 8 日 上午 9:24 
ok thanks for your info ;)
Albee12  [作者] 2015 年 11 月 7 日 下午 11:08 
@Aoie I don't think I could without breaking the custom model, however you could ask the modder to make two versions, one with and one without hydrogen. They would just need to remove a few lines of code from their file for the hydrogen-free version (I assume they are modifying the same file as I am, though I may be wrong, since I'm a noob to modding SE).
PinballWizard79 2015 年 11 月 7 日 上午 9:30 
I was having fun playing with volatile chemicals until the hydrogen stopped flowing :-( . Thanks for this one. At least I can play the game again.
Aoie 2015 年 11 月 2 日 上午 7:34 
is there a possiblity to make this work with custom suits? eg. http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=454075333
Albee12  [作者] 2015 年 10 月 29 日 上午 11:47 
@Tyrope Yes that is why I made this mod, so those who don't like it have the option to turn it off.
Tyrope 2015 年 10 月 29 日 上午 10:50 
Thank you for offering this, although I personally don't mind having to refill my jetpack, I agree with Dogamus that it should've been optional (Oxygen is, so why not hydrogen?).
southernranger98 2015 年 10 月 27 日 下午 2:44 
awesome
terry309 2015 年 10 月 27 日 上午 7:48 
Good job the modding community is here to save the day... as always.