Counter-Strike 2

Counter-Strike 2

Combat Arms - Oil Rig
84 条留言
Xtreme_Shoot 2022 年 12 月 17 日 下午 12:00 
Ah man... Memories... If Valve add to game... Game always remembered By Community all of times ! Shooters... ah creators of Oil Rig.... 2010 Masterpiece map all of Times FPS Online Action Free-To-Play Times. :-') <'3
Blank 2021 年 1 月 4 日 下午 12:32 
can't wait
5teven  [作者] 2021 年 1 月 4 日 上午 2:25 
Update 2: Finally found the reasons, Map works now, but im trying to improve a few things here and there, especially the performance, since theres lots of room for improval, except a update soon!
5teven  [作者] 2021 年 1 月 3 日 下午 11:54 
Small Update: I was able to to decompile the map, however now upon building/compiling it takes multiple hours and wont finish, no idea what i did back then to fix it, ill try to investigate.
Blank 2020 年 12 月 25 日 上午 9:52 
It doesn't over ride the map, we've tried. Whatever you can do is good enough for us.:steamthumbsup:
5teven  [作者] 2020 年 12 月 25 日 上午 2:10 
@JOE Da Bazooka I can try putting them further out, but some death zones and solid parts need to stay so the player cant walk out too far out (some areas are supposed to not be accessible similar to the original map in Combat Arms.

But can't you just enable noclip to ignore collosion when flying around?
I think that should work just as well
Blank 2020 年 12 月 24 日 下午 1:16 
YES!!!! THANK YOU WOOT WOOT! P.S If there's any way to get rid of invisible clips / barriers that would be great. It wouldn't affect anyone's game play, but would allow me to make a nice video review of oil rig on my dangerzone deathmatch server, bumpmines, parachutes, and all. If not, I understand and thanks again!
5teven  [作者] 2020 年 12 月 24 日 下午 12:32 
Small heads up:
Happy holidays everyone, I hope yall are doing well and healthy, I've finally downloaded CSGO (and the SDK) so expect a HDR Update/fix soon! :)
Blank 2020 年 12 月 2 日 下午 8:31 
I don't know if you are familiar with the mapper yolakas. He made a map based on the movie inception. I have his map on my server. He was able to render a new version in HDR (so much better btw) and kept it in the same URL/I.D. bsp. I can ask him what he did.
5teven  [作者] 2020 年 12 月 2 日 下午 3:07 
@JOE Da Bazooka Tf, why didnt valve make it that it's backwards compatible? I mean the map worked once so why its broken now lol?

And also idk, i could try but i'd need to reDL CSGO, problem is its been a few years and i dont think i have the source map file anymore (uncompiled), but if i do have a backup somewhere, can i then just update this map or do i need to upload a "new map" onto the workshop?

Ill try reading into it, might take a bit tho, since 1. i need to reDL the entire of CSGO and the SDK and my internet is *super* ass, and 2. i need to check my old files / HDDs if i have the map somewhere
Blank 2020 年 12 月 2 日 上午 8:42 
Please consider making a new render in HDR. This is a genius map and part of community history! Do you know how many times i'm asked where is OIL RIG? I have the only deathmatch / dangerzone hybrid server. People want to use their bumpmines to reach the top of the crane lol. Many mappers have made the switch.

Here's the link for more info and how to make an HDR revision:

https://developer.valvesoftware.com/wiki/HDR_Lighting_Basics

Here's a link to our server in case you want to check us out:

www.slyshotgaming.com

Thanks Steven for listening / reading.
Blank 2020 年 12 月 2 日 上午 8:40 
All servers that use LDR maps in their map cycle crashes the clients game. Valve has booted LDR maps from their pool. Server owners have to do the same. Here's a steam quote:

"The Source Engine supports two independent sets of light maps in the .BSP, one for HDR (High Dynamic Range) and one for LDR (Low Dynamic Range). LDR lighting is the same lighting from HL2. With LDR lighting, we often had to supplement dark areas with additional point and texture lights to help make these areas visible. Now, with HDR, we can simply use auto-exposure to enhance most of these dark areas without the "fake" lights. The one drawback to having two sets of lightmaps is the increased .BSP size, which in some cases may be more than double.

Note.png Note: Mods made using the pre-August 2006 SDK code don't support HDR
Note.png Note: Counter-Strike: Global Offensive does not support LDR"

Notice the last line?

5teven  [作者] 2020 年 12 月 2 日 上午 7:11 
@JOE Da Bazooka No idea really, Im not even sure if/how you can switch between LDR/HDR in the Map Editor, its been quite a few years and im not that Hammer saavy anymore.

@Dog Same dude, countless hours (and money LOL) spent on this Game, if i ever make a own FPS Game or such this map would definitely one of the first maps i'd recreate for funsies, its just super good.

@Hýbaa & @Naatan_Sz & @Slash & @Sup Thank you all for the nice comment! :)

@arctic.fang Yeah, This was my first proper map i made in the editor (just to well kinda test its limits and since back then i had no idea about any 3D Software and wanted to create something in 3D, but since my skill was kinda meh i had no idea how to properly do width/height of rooms etc.

@SF-.-Nasty The good stuff, in its prime time CA was a damn nice Game and had a nice Community before it got super toxic and super pay 2 win
Blank 2020 年 11 月 29 日 上午 10:55 
Was this map rendered in LDR or HDR? Thank you
Xtreme_Shoot 2020 年 11 月 27 日 上午 4:26 
comment 69 LOL İ Love İt ! : - D
Xtreme_Shoot 2020 年 11 月 27 日 上午 4:25 
Good Old Days Valve Pls ! :-) ty. i am anti-cheater ^ . ^ .
Dog29 2020 年 4 月 16 日 下午 2:10 
this was my childhood. thank you so much for recreating it!
Cao Cao 2019 年 6 月 4 日 下午 8:17 
Great job, very accurate. Well done.
Naatan_Sz 2017 年 10 月 9 日 下午 2:48 
nice job bro
arctic.fang 2017 年 7 月 3 日 下午 5:08 
It is alittle longgated in some area's, but it was really close. Nice job and good work, keep it up.
¡¡¡¡ SF-.-Nasty 2017 年 6 月 26 日 上午 11:59 
lol combat arms map :steamfacepalm:
Slash 2017 年 5 月 10 日 上午 11:58 
so awesome VALVE PLS ADD THIS
Veggie 2017 年 5 月 6 日 下午 6:40 
Damn, awesome!
Sarge 2017 年 4 月 22 日 下午 7:57 
aww man I fucking loved Combat Arms, nice map btw
ratsalad 2017 年 4 月 11 日 上午 9:27 
yes combat legs
ScavangeR 2016 年 12 月 10 日 上午 8:50 
Absolutly awesome rendition ! If i could just submit a change... The main hall is kinda too large for CS (imo) and the windows in it are maybe too small.

Anyway it's a damn great job !

I'm planning on making a CA server and i would love feature your map on it.
On my side i made a Deathroom rendition, finishing a SandHog one and starting Vertigo.

Feel free to check my work too. I hope to get news soon and maybe work along to this CA server :D
IDF_18 2016 年 10 月 18 日 下午 8:59 
wow is lock good
Heko 2016 年 10 月 12 日 下午 3:03 
NICE DUDE!
51umut 2016 年 7 月 26 日 上午 10:09 
Versuch mal bitte Junk Flea :)
5teven  [作者] 2016 年 7 月 25 日 下午 2:02 
Danke! :)
51umut 2016 年 6 月 17 日 上午 8:17 
Die Map ist super. Du hast gute Arbeit geleistet.
Fazovsky 2016 年 6 月 10 日 上午 2:02 
Junk Flea please :)
✫ Atri0x 2016 年 6 月 7 日 下午 5:40 
i was a die-hard CA player but this is... AWESOME!!!! thanks so much for bringing back good memories
Rektify™ 2016 年 4 月 17 日 上午 9:23 
As a 4.5 year CA player I find it a good remake! Two minor things though : the shadows are too dark, verry hard to spot enemies. Also the refelction on the water is weird.
IscanChan 2016 年 4 月 5 日 下午 9:20 
This is amazing
easton 2016 年 4 月 5 日 上午 9:37 
Really nice
JhonSon 2016 年 4 月 4 日 下午 1:40 
GG Snow Valley :steamhappy:
Zé Bom de Perna 2016 年 3 月 23 日 下午 3:52 
Manow faz uma da kill creek por favor
roberto da mandioca 2016 年 3 月 18 日 上午 8:52 
Faz piaza
DOZERO 2016 年 2 月 29 日 上午 9:45 
Two Tower pls
Rafael 2016 年 2 月 29 日 上午 9:44 
Mito parabens pra quem fes o mapa!!! Fas Two Tower :p <3
76561197961935506 2016 年 2 月 26 日 上午 11:47 
Man not bad
47ClayMore47 2016 年 2 月 26 日 上午 7:59 
mano que foda *u*:csgohelmet:
5teven  [作者] 2016 年 2 月 24 日 上午 11:57 
Prepare for an Update this week, im currently fixing some bugs and increasing the overall look of the map and adding some small decals and other small details to make the map more alive.
Also im gonna try some suggestions to try to make the map more balanced for competitive gameplay also the minimap now has a upper and a lower layer (thanks valve for this new feature) so that means you will more easly be able to navigate around the map and i got some other suprises. :)

If you found some bugs dont be afraid to make a comment, ill be glad to fix it and also if you got any suggestions you can comment these too! :)

Have a nice day! :csgoanarchist:
GustavoL 2016 年 2 月 23 日 下午 3:32 
Eliminição no cs com esse mapa em..
niceBlkFX 2016 年 2 月 23 日 上午 6:12 
Perfeito , tem que vir para o jogo normal.
NoSense 2016 年 2 月 22 日 下午 1:52 
MT Bom xD
:steamhappy:
Clayzinha 2016 年 2 月 21 日 下午 12:49 
Cara, na boa, eu voltei a jogar ca esses tempos atras, e digo uma coisa: Ficou perfeito.
obraia 2016 年 2 月 21 日 上午 9:44 
Jogadores BR de Combat Arms (y)
Piertje de Worm 2016 年 2 月 21 日 上午 8:55 
cs go the new combat arms :P