饥荒联机版

饥荒联机版

Shared islands
82 条留言
Vidarr 2022 年 4 月 29 日 上午 10:17 
It crashes (breakes) the game after loading
aart 2021 年 1 月 3 日 上午 3:27 
i think you explode the dynamite like you activate a flare
Just_Natasha 2019 年 2 月 1 日 下午 2:40 
How do you explode the dynamite?
walylucifer 2018 年 4 月 4 日 下午 6:48 
@蝴蝶小小小蝴蝶 me too. the archiving always broken.
astropedic 2017 年 12 月 18 日 上午 10:15 
epic mod :D
󰀛Baku 2017 年 8 月 24 日 上午 6:56 
nice mod
Steviekins 2017 年 5 月 27 日 上午 2:59 
how do i get rid of them

The Evil Demonic Flower 2016 年 11 月 10 日 下午 1:26 
you should make it so that people can get rid of the sanity cost from the Graboid
zzy602359176 2016 年 8 月 29 日 上午 2:12 
Why do I live on the island after 40 days The game will crash
Goatama  [作者] 2016 年 6 月 30 日 上午 2:08 
@all

Sorry for the delay in answering and implementing feature requests. I have a full time job and a lot of other things. I promise I'll keep taking care of this mod (eventually). :steamhappy:
Goatama  [作者] 2016 年 6 月 30 日 上午 2:06 
@POLKOVNIK__GRACH don't known what you mean. Sanity is decreased when you jump in the Graboid in the same way it's decreased when you jump in a Worm Hole.
Goatama  [作者] 2016 年 6 月 30 日 上午 2:03 
@Deja Vu taking care of. I'm really really busy at the moment.
Goatama  [作者] 2016 年 6 月 30 日 上午 2:03 
@GhostPhreak it's not so easy, but we should try.
Ghost Meep 2016 年 6 月 13 日 上午 4:42 
Can you make the islands spawn the original biomes resources?
Savanah beefalo, swamp tentacles, rock field, etc
POLKOVNIK__GRACH 2016 年 6 月 3 日 上午 2:30 
how to make sure that the reason is not removed when you jump into it ?!
POLKOVNIK__GRACH 2016 年 6 月 3 日 上午 2:30 
как сделать так чтобы рассудок не снимался при прыжке в неё?!
Deja Vu 2016 年 5 月 29 日 上午 10:35 
@zkiss
Would it be possible to make it so that the Graboids of previous owners delete themselves and the island quota goes down by 1 so whoever crafts the next Graboid can have access to the island. Also the Graboids that get crafted and there is no free island to go to, delete themselves as well since people just get confused why the Graboid does not work?
Deja Vu 2016 年 5 月 29 日 上午 8:58 
@zkiss
How exactly does "islands_unbind_days" work? Does it mean the Graboid that was previously built remains in the world and other players can use it or the Graboid gets wiped and new Graboid can be built to get to the new island? Does the items/prefabs remain on the unbind island? Do the unused Graboids be deleted or still remain in the world?
Lollerman0110 2016 年 5 月 28 日 上午 2:31 
way better than the personal island mod imo :D
Goatama  [作者] 2016 年 5 月 6 日 上午 2:52 
So weird. I'll investigate asap.
Deja Vu 2016 年 5 月 5 日 上午 2:45 
Alright, the problem gets more puzzling by the moment. I've ran out of theories and my best guess would be perhaps some 3rd party mod item got used in Graboids password and later the mod got removed, thus resulting some weird bug where the island can be accessed by everyone. Anyway the previous weird glitch is also present. It seems 1 Graboid portal can lead up to 3 different islands as of currently i have found. No idea how it happened. Most other Graboids work normally, but some are sort of glitched out.
Deja Vu 2016 年 5 月 4 日 上午 3:36 
Ok, some more investigation is done. It seems somehow for some reason, when you have multiple islands as a player, and after you jump in the same Graboid multiple times, it sometimes teleports you to a different island alltogether.

I think there should be some sort of limit how many islands can player have and after that they shouldn't even be able to craft a new Graboid to avoid any exploits.
Deja Vu 2016 年 5 月 3 日 上午 10:03 
There is some sort of weird bug that at some point, someone somehow in my server can access all islands. I don't know how or why it happens, but it does. My island was private and only i knew the password, yet it got raided.
Goatama  [作者] 2016 年 4 月 24 日 上午 1:53 
Ok, I'll add "max islands per player" feature in the next days.
Deja Vu 2016 年 4 月 22 日 上午 10:30 
@agus013
I think that would be a good idea to have a configurable value on how many personal islands a player can have in 1 world, overworld and caves. This prevents the islands from running out too quickly. SOme endgame players who have a ton of resources can simply take up all the islands.
La Falconeta 2016 年 4 月 21 日 下午 8:54 
there is a limit of island per player? must be i think
Goatama  [作者] 2016 年 4 月 20 日 上午 1:41 
Thanks a lot @Katevie. Yes, let them die alone :steammocking: mwahahahahahh!
Katevie 2016 年 4 月 16 日 上午 7:19 
This mod made really easy to fight against griefing in servers, you just leave them out to die alone xD I really appreciate it, no i love it! Keep up the good work :)
kr0l1k 2016 年 4 月 15 日 上午 9:22 
Di nulla,grazie a te di essere un così attivo membro della community italiana, compimenti di nuovo @zkiss
Goatama  [作者] 2016 年 4 月 14 日 上午 1:16 
Grazie mille @kr0l1k
Kumibozu 2016 年 4 月 13 日 下午 1:41 
thanks
kr0l1k 2016 年 4 月 13 日 上午 11:53 
Bravo,mod davvero bella e funzionale. Ottimo lavoro
Goatama  [作者] 2016 年 4 月 13 日 上午 8:33 
@missjuxx so glad to hear you like it :steamhappy:
Goatama  [作者] 2016 年 4 月 13 日 上午 8:32 
Thank you @Danill
soufflé girl 2016 年 4 月 13 日 上午 8:20 
this mod makes playing in public server so much better. I can't live anymore without it!
Hollow 2016 年 4 月 13 日 上午 7:50 
Best mode ever! :) thanks

Goatama  [作者] 2016 年 4 月 13 日 上午 7:08 
Grazie @IT Boy
Super IT 2016 年 4 月 13 日 上午 6:39 
one of the better mode maded, gj!
Super IT 2016 年 4 月 13 日 上午 6:39 
una delle mod meglio riuscite a mio parere, complimenti.
Goatama  [作者] 2016 年 4 月 13 日 上午 5:47 
Thank you @FoxRedTail :steamhappy:
LucaFox 2016 年 4 月 13 日 上午 5:14 
Tried this mod and liked it. It works perfectly! Thumb up!
Goatama  [作者] 2016 年 4 月 13 日 上午 3:33 
All the islands have (quite) the same size, which is "islands_size" in the modoverrides.lua (but it's also configurable in the mod settings). Islands are generated only once, when the mod is inserted in the host, using a procedurally perturbed circular shape with ray "islands_size". This parameter cannot be changed at runtime and works only when hosting.
Kumibozu 2016 年 4 月 12 日 下午 10:44 
could it be possible to edit the islands size e.g islands size = 20? would this only working when hosting or does the Graboid generate islands allowing bigger and smaller islands? thanks :steamhappy:
Doctor William Von Tacos 2016 年 4 月 11 日 下午 12:14 
k
Goatama  [作者] 2016 年 4 月 11 日 上午 7:51 
c_spawn('dynamite')
Doctor William Von Tacos 2016 年 4 月 9 日 下午 6:13 
wahat is the spawn code for dynimate

Deja Vu 2016 年 3 月 28 日 上午 5:50 
@zkiss
As far as i know, when you don't set the configuration option, it uses the default value, so that can't be a problem i think (I did update the configuration anyway btw). The error log does mention Less Lags mod which might be be a culprit, so perhaps a workaround is possible?
Goatama  [作者] 2016 年 3 月 28 日 上午 1:28 
@Deja Vu

Also in a running server where you only upgrade the mod, maybe the dynamite recipe screws up. Please tell me if it happens so I can fix it.
Goatama  [作者] 2016 年 3 月 28 日 上午 1:22 
@Deja Vu

The crash you posted is due to a misconfiguration: the parameter "islands_unbind_days" is mandatory (0 means never). Maybe you upgrade the mod without updating configurations in modoverrides.lua. Anyway I add a fix for that. Thanks.
Deja Vu 2016 年 3 月 27 日 下午 10:31 
There is a server crash now when jumping into Graboid after gicing it 3 random (wrong items, not the password items) http://pastebin.com/pNe5W9Fv