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Only the one dead tree that is standing on its roots did I pass on collision for. It was over 10k polys for it and I wasn't likely to use one that heavy for my games to help keep performance and file size decent.
I broke the 3 dead trees model into individual dead trees.. each has its own collision so you won't need to deal with the big dead space inbetween them with the new setup.
you can see a preview here:
www.michaelbrandeberry.com/images/Minis/Trees/forest_collision_work_preview.jpg
I don't really fully understand the Steam Workshop but I will be happy to share my tree save file with you so that you can update your collection. I think it would be better than me reposting the work you took in exporting these.
Is this something you'd be interested in having for your main collection?