安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
wood
be
cool
if
it
was
on
gmod
because
im
creating
stuff
from
the scrached universe
I dont under"sans" *drums play*
Still need a Bob Ross Modle
http://codelyoko.wikia.com/wiki/Kankrelats
- Some materials and textures have had their names changed
- You will gain the ability to change the glow and the color using a color attribute in Element VIewer. $selfillumtint for glow color, $color for base color.
- You will gain the ability to animate both glow color and base color but until Strashniy and Episoder figure out if a script can be made for this, it will require a static_prop model so that you can assign the bones rootTransform to the $selfillumtint and static_prop to $color. This guide kind of shows what will be needed to know to use it though (except for step 1, since you can easily gain these attributes nowadays): https://www.facepunch.com/showthread.php?t=1207260 This will require that both attributes are vector3.
- The alien spawns with the default greenish-blue color in both skins.
-My partner and I have finished doing all the major changes that we thought this model deserved. We are not sure about updating the textures, but if that is requested by a lot of people, we will make a decision on it.
-Working on an IK Rig for the model. So far, we are still getting errors, but it seems that this component is our last. :)
-Once we perfect this IK Rig, it can probably be used for other similar Walkers with just a few modifications here and there.
Just some heads up that if you have anything else to recommend or share, please share it so we can continue improving this model. So far, we feel like this model can be improved more, but that depends on what you believe is important for this model.
Thank you!