Tabletop Simulator

Tabletop Simulator

Star Trek Attack Wing Tokens & Damage Deck
12 条留言
Ralphicus 2016 年 4 月 4 日 下午 1:26 
I'm adequate with blender and photoshop and I can script. I'd quite like to help you finish the set and add the turns and banks if you can send me the image files and sizes required.
NEXUS 2015 年 11 月 13 日 下午 2:10 
Great work!
nergon 2015 年 11 月 11 日 下午 9:50 
These are great; thanks so much for doing this!!
Stinkin' Badges 2015 年 11 月 4 日 上午 9:43 
Yep, it is fixed. Thanks for the quick response.
LeadInjection  [作者] 2015 年 11 月 4 日 上午 8:06 
Should be fixed now.
Stinkin' Badges 2015 年 11 月 4 日 上午 5:47 
Great work Psykonomist. Only one thing, the 5 STRAIGHT does not load for me properly. It has this weird image on it.
ForAiur 2015 年 10 月 20 日 上午 11:03 
Yes, pretty easy and fast solution.
LeadInjection  [作者] 2015 年 10 月 20 日 上午 6:44 
Yeah that would be easier. I guess you would need to make a separate hidden area for each ship chart?
ForAiur 2015 年 10 月 20 日 上午 12:52 
Like this: Easy for you to set up, easy for others to do:

https://dl.dropboxusercontent.com/u/226592/Verlinkte%20Bilder/X-Wing%20Tabletop%20Simulator/2015-10-20%2009_49_35-Tabletop%20Simulator.jpg

A lot better than having 15 cards in your hand.
ForAiur 2015 年 10 月 20 日 上午 12:47 
A deck mechanic might have less quirks, but it is a lot of fumbling! Imagine having 5 ships. That means you have 5 times all those cards. Where to place them? And do you always want to reshuffle and research them from the movement deck of that ship?

I think the easiest solution for X-Wing has been using the maneuver charts and just putting a pawn or other small figurine on the movement that you chose. When it is your time to move, remove the "fog of war" and your enemy sees which movement option you have chosen.

http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=410487013&searchtext=x-wing
LeadInjection  [作者] 2015 年 10 月 19 日 下午 4:17 
According to what I read (iirc), the default grid in TTS is 1 inch, so I went off of that. I have started trying to learn Blender but it's entirely outside my wheelhouse at the present so that's an uphill climb. I did figure out how to manipulate the points in the text of .obj files copied from the Xwing contributors to get rectangles (eg, straight templates and the range ruler) to scale. However, there are only 8 lines for a rectangle in .obj vs many more for any curved template, so getting the banks and turns will be a while, as I try to pick the low hanging fruit of ships and the card library. Every card I have is currently scanned into my computer. Just have to get the decks put together, and wait on the wife for her photoshop skills to do the base token/ship image melds. My current plan for movement is to make movement "decks" instead of the dial. I think given the nature of TTS, even though I could reskin Xwing dials, a deck mechanic in the place of the dial will work better.
ForAiur 2015 年 10 月 19 日 下午 1:51 
The X-Wing guys did a great job but didn't use a real scale for comparison. I hope that you use correct measurements in blender or whatever you use, even if you change centimeters to meters or something, just make the numbers be equal to the measurements in real life so other people can contribute!