Space Engineers

Space Engineers

Super Gyroscope (DX 11)
28 条留言
Agent 9 2024 年 10 月 16 日 下午 6:01 
Incredibly useful mod, even today.
You think we can get an update that adds super proto-gyros now that the prototech update is out?
It'd be pretty neat.
Rolli 2024 年 5 月 4 日 上午 10:54 
Use beter the MOD from this:
100000X Gyros
von Howard

Work 100% and you need only 1 Gyros
The Lapis Fox 2021 年 1 月 14 日 下午 3:09 
So, I noticed an error when using this mod and come to check it out only to see this error has not been fixed in 2.5 years? I can understand the "author" doesn't seem to know how to fix it since they took code from Keen instead of doing their own work (according to their own admission), but they could at least at for someone else to fix it.
CaveDweller 2020 年 1 月 2 日 下午 12:53 
Ok, so since this mod is causing that error message (I got the same one)

:2020-01-02 10:23:29.478 - Thread: 1 -> mod_warning: Super Gyroscope (DX 11)
2020-01-02 10:23:29.478 - Thread: 1 -> in file:
2020-01-02 10:23:29.478 - Thread: 1 -> **WARNING!**
Script for MyObjectBuilder_Gyro is using the obsolete MyEntityComponentDescriptor overload!
You must use the 3 parameter overload to properly register script updates!
This script will most likely not work as intended!

does that mean this mod is dead? I'm also curious about the modder because in order to make a mod involving a script, do you not have to have some degree of knowledge on scripting?
TwitchingPsycho 2019 年 9 月 2 日 上午 9:53 
Accidentally stumbled here and saw the comments. Don't know if still have same issues but you could use my fixed script. I tried to get in touch, i have a fixed script in a mod that is a modification of your Keen mod pack, you can use any part of it freely of course. There's all the info in the description. :) Sorry again, i really needed it and tried to contact you. My friend request is probably still pending as there is/was a comment on your mod itself.
Rider  [作者] 2019 年 3 月 14 日 下午 2:36 
@ Copper Boltwire I can't do anything about this warning because the script what I use is from the example mod from Keen it self and I'm not able to fix because i'm not a scripter sry.
Pewter HailStorm 2019 年 3 月 14 日 下午 12:04 
2019-03-14 19:27:06.260 - Thread: 1 -> mod_warning: Super Gyroscope (DX 11)
2019-03-14 19:27:06.260 - Thread: 1 -> in file:
2019-03-14 19:27:06.260 - Thread: 1 -> **WARNING!**
Script for MyObjectBuilder_Gyro is using the obsolete MyEntityComponentDescriptor overload!
You must use the 3 parameter overload to properly register script updates!
This script will most likely not work as intended!
**WARNING!**

Unsubbed to this old mod... clearly Rider is no longer interested in either SE or maintaining his SE mods...
Pewter HailStorm 2019 年 3 月 12 日 上午 7:51 
Would love if Rider would update the mod so that they appear correctly in the assembler menu for ease of crafting. Assemblers have changed quite a bit recently.
Pewter HailStorm 2019 年 3 月 2 日 上午 7:15 
@Thor
Still seems to work fine tho...

Would be nice is Author (Rider) would look through code and update as appropriate.
Thor_1872 2018 年 7 月 20 日 下午 11:14 
Just for info:
**WARNING!**
Script for MyObjectBuilder_Gyro is using the obsolete MyEntityComponentDescriptor overload!
You must use the 3 parameter overload to properly register script updates!
This script will most likely not work as intended!
042 2017 年 8 月 5 日 下午 1:37 
Tnx , Amazing
Legion 2017 年 6 月 11 日 上午 12:23 
sorry it was a different mod i find out by lots of trial and error sorry for wasting your time
Rider  [作者] 2017 年 6 月 10 日 下午 11:47 
@ haydenspieler, I tested it in some worlds and there was nothing to fix except some icons, i uploaded it again maybe it helped.
Legion 2017 年 6 月 10 日 下午 10:34 
Rider can you please fix this mod i spent alot of resources on those gyros and i dont want to have to remove the mod such a waste, please fix this mod its a good mod
Snowmech 2017 年 6 月 10 日 上午 10:25 
Legion 2017 年 6 月 3 日 下午 10:09 
Two questions one what upgrade module? and can you fix this mod please it has just broken
Asher 2016 年 12 月 20 日 下午 5:18 
not working for me on latest update ship still counting it as 4 gyros depending on if you have it maxed
PhyreFox 2016 年 12 月 19 日 下午 2:57 
These really helped make my larger ships a lot more space efficient as well as not having ot render hundreds of gyros. Good work. :D
SimplyBenjamen 2016 年 6 月 2 日 下午 11:57 
Now i may ask, do these gryos the x10 and x100 cost the same as x1 or do they cost the same as the name sould say x10 and x100?
Jasperon 2016 年 3 月 25 日 下午 3:25 
I also can confirm that even with placing a new booster that it still shows red attached with gyros or not. Thankfully the gyros still are working fine even without boost hehe. :)
Om3gA 2016 年 3 月 20 日 下午 3:51 
Boosters broken as of last patch.
rifmouk 2016 年 3 月 18 日 上午 5:10 
hello,
It seems with the new update that the upgrade module don't work (lights on red)
SioxerNikita 2016 年 2 月 6 日 下午 6:25 
Thank you very much :) I will give you a headsup when the mod is release ready then :)
Rider  [作者] 2016 年 2 月 6 日 下午 6:24 
@SioxerNic, You have my permission
SioxerNikita 2016 年 2 月 6 日 下午 6:06 
Greetings Rider.

I am a modder that wants to make an interesting mod for exploration. It will include droppable "blueprints" from exploration ships that cannot be obtained any other way. That component will be used in the construction of different modules. I would like to use your mod (Specifically the models its values will be heavily changed up)

You will be fully credited as well as get co-author of the mod if you so desire :)

I hope to hear from you soon.
Hanckhuhn 2015 年 10 月 18 日 下午 1:10 
Mein 80000 block ( 230.000.000 kg) Schlachtschiff braucht anstelle von 4000 gyroscopen nur noch 40+ Booster. cooool
Chris Mars 2015 年 10 月 9 日 上午 3:50 
long overdue, thx
S.T.A.L.K.E.R. 2015 年 10 月 8 日 下午 3:35 
Great mod but the gyro booster doesn't work in combination with the vanilla gyro
can you fix that ?