Cities: Skylines

Cities: Skylines

Resource Replacer (Alpha)
32 条留言
Emiricol4Rl 2021 年 5 月 3 日 上午 2:54 
You know, something like this that helped players like me, who can't mod, to replace all the in-game textures somehow -- so that Loading Screen Mod could save huge storage space on workshop assets for us addicts -- would be a godsend.
Cylun 2020 年 11 月 26 日 上午 8:05 
One more question: What happens if a workshop asset contains multiple CRPs? How to select a single one?
Cylun 2020 年 11 月 24 日 上午 9:38 
I verified it. The replaced textures are skipped and no blank space is left out. So there is no duplication and the LOD space is used efficiently.
Cylun 2020 年 11 月 20 日 上午 6:47 
@boformer I'm trying to use this mod to downscale large LOD textures of existing workshop buildings. The texture is getting replaced correctly. I verified that. However, I still get a warning from LSM that the replaced LOD texture is too large. Maybe you can clarify this. Are replaced LOD textures skipped or are they still added to the atlas, additionally to the new texture?
boformer  [作者] 2019 年 1 月 3 日 上午 4:56 
updated, working with industries. also added live texture replacement (CTRL + J)
Brat Kaptur 2018 年 1 月 7 日 下午 2:46 
Is this mod dead? I would like to have all roofs in one color like in italy, spain or germany.
The Baetles 2017 年 1 月 21 日 上午 4:26 
good thing. keep updating?
Shark# 2016 年 12 月 14 日 上午 11:17 
Error :(

The Mod C:\Steam\steamapps\workshop\content\255710\530816521 [TextureReplacer.dll] has caused an error [ModException]

Details:
System.TypeLoadException: Could not load type 'ColossalFramework.Steamworks.PublishedFileId' from assembly 'ColossalManaged, Version=0.3.0.0, Culture=neutral, PublicKeyToken=null'.
at ResourceReplacer.ResourceReplacerMod.OnCreated (ILoading loading) [0x00000] in <filename unknown>:0
at LoadingWrapper.OnLoadingExtensionsCreated () [0x00000] in <filename unknown>:0
Ronyx69 2016 年 12 月 1 日 上午 4:59 
Will this ever be continued?
Prosper 2016 年 12 月 1 日 上午 3:57 
Prosper 2016 年 7 月 24 日 下午 7:24 
OMG it works! Thanks Boformer!
Darth_Squirrel 2016 年 3 月 19 日 上午 11:13 
Yes, sir.

Those are the names ModTools exported as. Though, I'm using BloodyPenguin's ModTools for C:S 1.1+, which doesn't create the the "rt_dump_" prefix.
boformer  [作者] 2016 年 3 月 19 日 上午 10:44 
I think the texture names are wrong. You have to use the filename outputted by ModTools minus the "rt_dump_".
Darth_Squirrel 2016 年 3 月 19 日 上午 10:16 
Thanks for the quick reply, boformer.

Well then I am definitely at a loss. I used the example mod you provided (didn't even change the name) and moved it to:

\AppData\Local\Colossal Order\Cities_Skylines\Addons\Mods\ResourcePackRealisticEuropean

I have PrefabHook, Resource Replacer, and the custom Resource Pack enabled. No other mods enabled. I exported using mods tools. Verified that the file names were correct (in this case, "city_hall_MainTex.png" and "Oppression Office_MainTex.png"). But I simply cannot get the game to recognize these new textures.

Any suggestions?
boformer  [作者] 2016 年 3 月 19 日 上午 12:19 
Also make sure that PrefabHook is enabled.
boformer  [作者] 2016 年 3 月 19 日 上午 12:19 
it definitely works. Make sure that the textures are in the "YourPack/textures/buildings/" folder.
Darth_Squirrel 2016 年 3 月 18 日 下午 10:55 
Is this no longer working? I find I am able to change the color variations, but am unable to modify the textures.
boformer  [作者] 2016 年 1 月 3 日 上午 5:57 
no.
Killface 2016 年 1 月 3 日 上午 5:37 
Nice work. Can this mod also be used to replace the vanilla road textures?
boformer  [作者] 2015 年 12 月 24 日 下午 8:38 
It works, so it is kinda finished. I just added some documentation in the description.
boformer  [作者] 2015 年 11 月 10 日 下午 4:13 
I actually updated this mod so that it supports custom buildings a few days ago.

Here is a tutorial how to use the mod: http://community.simtropolis.com/forums/topic/68595-what-is-more-important-a-texture-replacer-mod-or-a-custom-bridges-mod/?do=findComment&comment=1593882

I can write down a tutorial how to pack a resource pack that can be published in the workshop when you are done with the textures.
snoe 2015 年 11 月 10 日 下午 1:07 
Are updates still planned for this mod? I'd really like to make a resource pack using it.
boformer  [作者] 2015 年 10 月 22 日 上午 1:19 
Right now this mod can retexture buildings and change their color variations. More features are planned.
boformer  [作者] 2015 年 10 月 22 日 上午 1:18 
It would only be possible to retexture all concrete faces. Right now that is not implemented, but you can also do that with the terrain texture replacer.
leftbehind 2015 年 10 月 21 日 下午 8:52 
Is it possible to retexture the concrete driveways in front of buildings using this technique? (eg. to make them match style of road the building is adjacent to)
Daniel 2015 年 10 月 20 日 上午 7:22 
That's amazing, please finish this mod soon. :D
boformer  [作者] 2015 年 10 月 20 日 上午 7:17 
You have to dump textures with modtools, then edit them with PhotoShop.
Shpongl3 2015 年 10 月 20 日 上午 2:07 
How you do that? In-game*... Is there a keybind for it?
boformer  [作者] 2015 年 10 月 20 日 上午 12:41 
Yes, but right now there are no texture packs.
Daniel 2015 年 10 月 19 日 下午 5:38 
I can recolor buildings to look Parisian or more Germanic with this mod?
boformer  [作者] 2015 年 10 月 9 日 上午 8:35 
I will add more infos soon.
Meltedping 2015 年 10 月 8 日 下午 7:20 
nice idea!