Space Engineers

Space Engineers

Better Power Management
15 条留言
Tomstah 2016 年 10 月 3 日 下午 5:17 
I think you may have screwed something up with the current version, as it's became extremely hard to manage thrusters, because as soon as 2-3 thrusters are needed to ignite everything shuts down. In previous versions the thrusters would lower how much power they're outputting.
Tiger 2016 年 2 月 3 日 下午 7:55 
Vanilla ordering still doesn't change as of 1.119
Tiger 2016 年 1 月 16 日 下午 4:04 
Doesn't appear to work with version 1.117
SilentWulf 2015 年 10 月 25 日 下午 11:56 
could you make a comprehensive list of what block falls into what category....


possibly even make it so that the mod is customizable [i.e. allows the reordering of each category(not likely but hopeful)]
Geneticus  [作者] 2015 年 10 月 25 日 下午 11:40 
1. I'm not sure what you mean....
2. I believe so. This doesn't change what blocks pull from what power groups. It only changes the Priority of which groups get power allocated.
Tomstah 2015 年 10 月 25 日 上午 11:29 
1. Could you add the vanilla list?
2. Would cameras be included as utilities? Because honestly cameras should be high on the list since windows aren't always airtight so we need to see...
FeistyTroglodyte 2015 年 10 月 10 日 上午 6:01 
After loading the world 3 times itnow seems to have removed itself...
Guess you just need some patience.
SilentWulf 2015 年 10 月 9 日 下午 3:38 
a fix for that might be to have steam verify the file integrity
FeistyTroglodyte 2015 年 10 月 9 日 上午 11:18 
Oh, and also:
YOU CAN'T DISABLE THIS MOD.
I removed it from my mod list but I still have the above power priorities.
I guess this can only be fixed by Keen.
FeistyTroglodyte 2015 年 10 月 9 日 上午 11:02 
I agree that this is nice for most ships, but DON'T use this on your respawn ship.
Even if thrust gets all the power it will still just shut down.
themars2011 2015 年 10 月 7 日 上午 6:29 
this is a pretty nice setup, it makes more sense to me.
gonna use this one until they allow to do that without mods :P
Thwarted 2015 年 10 月 7 日 上午 4:03 
Why not just ask keen in the suggestion forum for a systems priority management system? You can change them on the go that way. Sense I play on a Raid PVP&E server, you always need to be ready for combat. Stations are a bad idea there.
Geneticus  [作者] 2015 年 10 月 6 日 下午 5:20 
This setup is more for a mining/production ship. The reason doors are at the top is they consume almost no power and are annoying to have to grind down in an emergency. Outside of that, the priorities you have listed are for more of a combat ship. Please ask Keen to allow us to have a seperate profile per grid and /or override priority by CP group. Right now we can only have one.
Thwarted 2015 年 10 月 6 日 下午 4:24 
I would rather have Thrust, Gyro, Defense, Conveyors, Utility, Doors, Factory, Charging, Battery
Q_meets_the_doctor 2015 年 10 月 4 日 上午 11:23 
well yes you should be able to have a emergency power management where it will shut off said items to allow an escape