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报告翻译问题
I play Singleplayer on Ragnarok
Edit: Moving it lower in my load order seemed to fix the issue *knock on wood*. I have done testing on my now 3 boas and have not been able to replicate crash under similar circumstance. Faantastic mod!
I think that just like the Titanoboa, it should be tamable/ridable. There is a mod out there that allow taming/riding of Deathworms. (I think it's called Pugnacia or something like that)
The issue with the mod is that it adds weird bosses & boss-like versions of a lot of dinos & just changes the game up so much from Vanilla Ark.
Your mod doesn't change change anything crazu to Vanilla Ark, it just allows taming of Titanoboas, it'd be amazing if you'd do the same for Deathworms.
I love your mod so much!
It's an amazing idea that I wish the devs had thought of adding to begin with.
I hope you realize that these additions will make taming the Boa super useful & I'm sure many people would love having Deathworms in their collection of tames.
I am repeating these questions and adding some context to hopefully convince the mod author.
First off, love the mod! I love having snake pets!
I know that REAL Boa Constrictor snakes don't have venom, but there also isn't a constricting attack in the game for the Titanoboa.
Instead, wild Titanoboas in-game deal torpor with every attack to the survivors & tamed creatures, so shouldn't this tamed Titanoboa also have some kind of torpor attack?
The left-click (Primary) attack lunges forward and bites dealing a lot of damage, bu the right-click (secondary) attack performs a bite without lunging and deals no damage...
I think that should be the attack to add a torpor damage/effect to.
(splitting into 2 comments)
Hear me out if u forcetame them they literally can eat from troughs and levels and all that good stuff. They are not like Trilos and stuff which do not have that stuff coded they are basically functional as tames already
why did the devs make them untamable in the 1st place!
admincheat SpawnDino "Blueprint'/Game/PrimalEarth/Dinos/Titanoboa/Titanoboa_Character_BP.Titanoboa_Character_BP'" 500 0 0 600 admincheat
SpawnDino "Blueprint'/Game/PrimalEarth/Dinos/TameableTitanoboa/TameableTitanoboa_Character_BP.TameableTitanoboa_Character_BP'" 500 0 0 600
...among others, but nothing seems to work. Anyone know the full command?
-what i mean
put the narco-filled vial in the cementing paste maker thing then put a bowl in and it craft's 1 narco normal game narco
-Reason
if i remember boa's can trank you so it would be pretty cool if you could collect that trankilizer and make narco with it if you know what i mean
Sorry i just had to add normal game narco after {Craft's 1 narco} so you know what i ment
-what i mean
put the narco-filled vial in the cementing paste maker thing then put a bowl in and it craft's 1 narco
-Reason
if i remember boa's can trank you so it would be pretty cool if you could collect that trankilizer and make narco with it if you know what i mean
Remember to wipe the dinos with "cheat destroywilddinos" and report any issues back here.
I reset my world with "cheat destroywilddinos". But after a hour the snakes are back. I delete your mod an everything is fine. Snakes have a normal population. I activiate your mod again and I have the same overpopulation.
I can try your solution for Castrop Rulez. But I really think it has something to do with your mod and the last update. Maybe you could look into this?
DinoSpawnWeightMultipliers=(DinoNameTag=Titanboa,SpawnWeightMultiplier=0.1,OverrideSpawnLimitPercentage=true,SpawnLimitPercentage=0.01)
And change the numbers to whatever you like.
My lake had about ~30 Beavers at one point:
https://dl.dropboxusercontent.com/u/8512731/ARK/Beaverrs.jpg
"cheat destroywilddinos"