Gnomoria
EspMod v1.0
154 条留言
kyller10 2024 年 5 月 17 日 下午 9:02 
anyone know where i can find rifle damage values?
XColdMineX 2020 年 2 月 12 日 上午 11:50 
anybody know where i can find a guide to the food values in this mod? i need to know whats the difference in nourishment for each item. Perhaps its somewhere in the files?
SpaceDave 2019 年 2 月 6 日 上午 9:31 
The game might have died but the community hasn't
Injen 2018 年 7 月 23 日 下午 2:53 
so thats why colony die at the start of game...
SirVanzeek 2017 年 11 月 10 日 上午 11:10 
Ugh - Start is already hard enough - dont want a mod making it harder. Otherwise looks good.
SHRoronoaZoro 2016 年 11 月 20 日 下午 6:13 
@justinsane11 I have no intentions of getting into an argument. But he didn't even mention his "views" on voting. He just said "Hey, instead of donating money, which won't really help me at all, go vote". What's wrong with that? You're the only one who gave your opinion on voting.
justinsane11 2016 年 10 月 5 日 上午 8:01 
why the hell is this a forum for your views on voting? telling people to go write a random name on a sheet a paper is a terrible idea in my opinion, but again why the hell is that here?
Bremlo 2016 年 5 月 27 日 下午 11:33 
Fantastic work! Let's hope for a Gnomoria update soon!
Espoire  [作者] 2016 年 4 月 17 日 下午 12:01 
No and yes, in that order. Alloys (bronze, rose gold, and steel) require a certain smelting skill to create. You could still dive to iron, though.
Tegga21 2016 年 4 月 4 日 下午 8:43 
are there more metal types or/and prevention in place to stop metal diving?
Merlin's Fan 2016 年 3 月 19 日 下午 1:18 
Could we get a discussion page that goes into more indepth what exactly changes with this mod? I want to use it but I really like info and number :]
Espoire  [作者] 2016 年 3 月 9 日 下午 9:00 
Aye. The main thing limiting me here is free time and energy to work on it. I'm quite certain any amount I could take in via donations couldn't replace my job, particularly since Gnomoria itself isn't making that much. So, I'd rather not have people donate in hopes of more features, when money wouldn't actually help me to deliver on that.
Jay_Do 2016 年 3 月 8 日 下午 11:39 
Man I would Totally donate to support this mod. Sure you wont change your mind?
Espoire  [作者] 2016 年 3 月 8 日 下午 3:43 
That's actually something I asked the RoboB0b to add support for a while back. Unless I missed something in the Gnomoria v1.0 release notes, it's not something mods can do right now.
Eriktheread 2016 年 3 月 8 日 上午 8:34 
Hey, love the mod, it really adds to the game experience.Thanks for making this.

I know you are not planning major changes anytime soon, but there is one feature that i think would add a bit. Would it be possible to add movement speed variables to conditions and terrain? Like, stone/dirt/grass is a 1.0, clay/farm/"wet" would be a .8, any "block" terrain would be a 1.2, and then add increasingly complicated pavement to go up from there, along with masonary skill checks to make them. This would make base planning more interesting, and would give something for late game masons to do.
Espoire  [作者] 2016 年 3 月 1 日 下午 3:33 
Howdy, gnoministrators. I've had a couple people message me about putting up a donations link to support the continued development of EspMod. To those of you that like my mod this much, thanks for the offer, but I'm not comfortable asking for donations. In lieu of that, I do have a request for anyone who wants to thank me for my work on EspMod: please go vote. And, if you want to be extra awesome? Bring some friends or relatives with you.

If you live in any of the following: Alabama, Arkansas, Colorado, Georgia, Massachusetts, Minnesota, Oklahoma, Tennessee, Texas, Vermont, and/or Virginia, please go vote tonight (March 1)!

Every week for the next several weeks, a bunch of states will be voting, mostly on Tuesdays (who thought that was a good idea? >.>) but some on Saturdays. Find out when your state votes and make sure you go vote when the time comes! Or go for early voting, lots of states do mail-in or in-person voting. Whatever works, just vote. Do it!
Espoire  [作者] 2016 年 3 月 1 日 下午 3:33 
Think your vote doesn't count? The US primaries are NOT winner-take-all per state; just a few more votes here and there could mean an additional delegate from your state. And even if it were winner-take-all, see the next point:

Don't know who to vote for? Doesn't matter, go anyway. Politicians care immensely about the people that voted for someone else. Even if you just ask a friend or write in a name or even pick at random, next cycle's candidates will take notice that you and people like you voted, and they'll give more consideration to your wants and needs and morals.

Democracy only works when we all do our part to make our government represent us.
Espoire  [作者] 2016 年 2 月 28 日 下午 9:33 
Hope you guys like all the changes from versions 0.5, 0.6 and 1.0. I'm not planning any more updates for the near future, but I'll fix what bugs I can. Hopefully it's bug-free at this point.
Waxing Cherries 2016 年 2 月 28 日 下午 7:48 
Espoire the boss, updating his mod.

Thank you!
Espoire  [作者] 2016 年 2 月 28 日 上午 9:12 
I think it's fine in v0.6, which I'm working on merging into this version of the mod.
KaoticKill3r 2016 年 2 月 28 日 上午 8:26 
Tinker Bench is broken
Waxing Cherries 2016 年 2 月 27 日 下午 9:43 
:D!
Espoire  [作者] 2016 年 2 月 27 日 下午 9:19 
Working on it presently!
Waxing Cherries 2016 年 2 月 27 日 下午 7:38 
So will this be updated for 1.0?
Espoire  [作者] 2015 年 11 月 29 日 上午 4:47 
v0.5 just updated, but some new features require Gnomoria v1.0. So I don't break everyone's games by updating this, I've published the update as EspMod indev . Subscribe at that link to try out the latest changes.

- Full Gnomoria v1.0 RC6 support
- 12 new research levels
- Upgraded ranged weapons
- Upgraded traps
- Craftable golem cores
- Traders sell ranged weapon ammo and golem cores
Espoire  [作者] 2015 年 11 月 29 日 上午 4:12 
I'm giving up on supporting both Gnomoria v0.9.18 (the "live" version) and Gnomoria v1.0 indev (the "in development" version). I've made this decision partly because it's too hard to support both, and partly because v1.0 has new modding features which allow me to do new things, such as non-linear research paths. This version of the mod will no-longer be receiving updates. In a few minutes, I'm going to publish EspMod indev, which contains another content update and requires Gnomoria v1.0 to use.

To opt-in to the public Gnomoria v1.0 indev, right-click Gnomoria in your Steam library, select Properties, go to the Betas tab, and change the dropdown box from "NONE" to "indev".
Espoire  [作者] 2015 年 11 月 28 日 下午 12:46 
I thought it was held by Blizzard Entertainment? =P
Wumbologist 2015 年 11 月 28 日 上午 11:17 
Is it legal to trademark Soon? Isn't that Valves trademark?
Espoire  [作者] 2015 年 11 月 28 日 上午 10:46 
D'oh. I'm an idiot. So, the format change in v1.0 indev turns out to have been far less extensive than I thought. I made a mistake early on and confused myself badly. Things are back on track, and regularly scheduled updates will be resuming momentarily.

I'll be putting out a minor update with a few requested features later today, and the food industry overhaul will likely follow later this week.
Espoire  [作者] 2015 年 11 月 21 日 下午 11:01 
The Dye Vat uses the tailoring skill. Any gnome with tailoring will work there as applicable. As for stocking them, dyes go in barrels. (I forget where exactly in the stock menu... probably Goods-Agricultural-Cloth?)
Meownaa 2015 年 11 月 21 日 下午 3:07 
Hey guys, its me again. xD
Say, how do I assign gnomes to the dye workshop? And how can I stock dye? Is that possible atm?
Espoire  [作者] 2015 年 11 月 20 日 下午 3:28 
Thanks for the offer, but a big part of the problem is knowing which differences I made on purpose, and which ones were the format changing in RC4. Don't worry, it'll be ready Soon™.
Reyvinn 2015 年 11 月 20 日 下午 2:35 
If you have a menial task like searching for changes, and are willing to get some help, I think I might be able to do some of it. Coding is not my thing, but as far as I looked modding gnomoria is not that codey, so maybe I can help here. Comparing two files and finding changes is probably not THAT hard, eh? :)
Meownaa 2015 年 11 月 19 日 下午 1:01 
Oh well, that sounds horrible! : (
Hang in there, youre doing a great job already.
Espoire  [作者] 2015 年 11 月 19 日 上午 7:07 
v1.0 RC5 support is part of the reason it's taking so long. Some of the base files changed a lot, which is forcing me to dig through every file in the mod to see if it's different now or not. Depending on what I find (or if I even find it, I've overlooked a minor change already and found it later) it could be weeks, it could be hell. =|
Reyvinn 2015 年 11 月 19 日 上午 6:19 
@coolcoder9t Sorry for being an ass, but if You could put a more or less time frame on the next update? Days? weeks? months? Nothing exact, just something like "I guess im halfway there" or "I'm really stuck and don't know" It would be much appreciated.

Also, do you plan to support indev version or stick to 9.18? The newest addition (change in removing designations) is really a blessing, but I'll understand if you won't.

Oh, and Your mod is awesome, the only one I've used (sadly no tinkering is too much for me right now...)
Espoire  [作者] 2015 年 11 月 19 日 上午 12:41 
@Meownaa: Whoops! I'll flip those around (or maybe just lower the sell value to 1/4) when the next update is done.
Meownaa 2015 年 11 月 18 日 上午 4:26 
I dont see a commenmt about this, but I guess I found a bug. I can buy dye from merchant and agriculture state for 500, but I can sell it for 1000 to both. Yes, even the one I just bought, making it exploiteable. I guess it should have been the other way around. Thank you for your great mod, by the way! : )
Reyvinn 2015 年 11 月 13 日 下午 12:50 
@HEWOLF you can buy the required dye from merchants for 500 each.
HEWOLF 2015 年 11 月 11 日 下午 6:19 
I htink I found a bug, unless its been handled already. to make the dyes you need the dye tub. but to build the dye tub workshop you NEED 4 dye. how do you get the dye?
Schdief06 2015 年 11 月 10 日 上午 10:24 
Same here. Golem cores at the merchants would be huge!!
HEWOLF 2015 年 11 月 9 日 下午 3:37 
@coolcoder9t Please do. that would make it easier for those that want to build golems with fighting them
Espoire  [作者] 2015 年 11 月 9 日 上午 6:11 
@HEWOLF: They shouldn't be offering them right now, but I could put them for sale fairly easily, I think.
Espoire  [作者] 2015 年 11 月 9 日 上午 6:10 
@Devilshole: That sounds like a Gnomoria v1.0 indev related bug. EspMod isn't fully-compatible with the indev branch (and some people are reporting other, more severe bugs with it).
HEWOLF 2015 年 11 月 8 日 下午 5:50 
IS there anyway to get the golem cores on the vendors?
Devilshole 2015 年 11 月 8 日 上午 5:46 
My tinker benches are behaving like Machine / Engineer Shops. No progress bar, just a blank crafting window. Gnomes with only Tinkering checked off will not work them.
Espoire  [作者] 2015 年 11 月 7 日 下午 3:12 
Still working on rebalancing the food industry. I wanted the endgame to be "harder" because it's currently way too easy to have one gnome keep an entire city fed on legendary foods with thousands of surplus to sell... but it's been hard to keep the early game easy enough to survive. Taking longer than I thought it would. =|
bell3636 2015 年 11 月 7 日 下午 1:33 
Anything new and exciting on its way? Any hints for us? =D
Espoire  [作者] 2015 年 10 月 30 日 上午 10:13 
@Tassil: Barrel, Crate and Bag are still made the normal way. Chest, Brew Keg, Large Bag, Tool Box, and Safe are sold by merchants (rarely). Treasure Heap is crafted at the Metalworker.
Gankalicious 2015 年 10 月 28 日 下午 10:42 
@a2pa- it's a dye I do believe.