Space Engineers

Space Engineers

Dromedary Trade Ship
116 条留言
The Moss 2020 年 1 月 1 日 上午 12:13 
im having a problem pasting this ship into the game, it does no show up in the blueprint list, any ideas?
SOBEK 2019 年 8 月 29 日 上午 9:07 
Mayby its time for Update this mod for Economy update of SE
Brennan 2017 年 9 月 2 日 上午 3:09 
just wondering but could you fix the secury off button in the cockpit because it dosent work for me ...
Captain-Keyes 2017 年 7 月 10 日 下午 12:30 
sorry to be a dick but this really isn't "mod-free". you don't need the mod supplied but it does promt you to download the LCD pack with this blueprint
concentrate0il 2016 年 8 月 21 日 下午 4:14 
For some reason when i spawned it in it is unable to power on because its over powered and missing alot of watts
Your Pal Deebs 2016 年 7 月 22 日 下午 12:29 
One of the most beautiful trade-places in EEM
Tobieh 2016 年 7 月 20 日 上午 10:37 
Could you say me, how do i controll the drones? Everytime is unlock the Connector, i can't controll the drone anymore
Prof.Maniak5 2016 年 6 月 3 日 下午 12:11 
this is not mod free:steamsad:
Shinotama 2016 年 1 月 22 日 上午 8:00 
Thanks buddy, I'll have to try this later on our next station, our current story mission station has only steps and an area for jet packing up and around.
LeonserGT  [作者] 2016 年 1 月 21 日 下午 5:09 
Gravity generators, both has upward gravity - one has 0.5G (down) and another 0.7G (up), ship's gravity is 0.6G;
0.6 - 0.5 = 0.1G for soft descend
0.6 - 0.6 = -0.1G for soft ascend
Shinotama 2016 年 1 月 21 日 下午 3:41 
Awesome, how did you do the lifts?
Crux Terminatus 2016 年 1 月 5 日 下午 2:25 
Absolutely beautiful looking.
zakhm123 2015 年 12 月 31 日 下午 2:59 
Is this what the salvadore ship used to look like?
Stilgar 2015 年 12 月 23 日 下午 9:23 
Is this by chance loosely based on the Dromedary from Freelancer? It too is a trading ship, has the same colors, and is vaguely similar in shape. I can see how it might transform into something like this to become more Space Engineers-worthy.
agsandrew 2015 年 10 月 31 日 上午 9:52 
does anyone else think this looks like the Taiidan assault frigate?
LeonserGT  [作者] 2015 年 10 月 29 日 上午 3:19 
Kepler J 2015 年 10 月 29 日 上午 3:18 
Looks quite a bit like Shrike from X3 TC
Reverend Revenant 2015 年 10 月 25 日 下午 8:53 
Looks quite a bit like Aragath's Salvador
JStq 2015 年 10 月 24 日 下午 1:48 
@[MGE]LeonserGT I think I'll go report that right now actually :P
JStq 2015 年 10 月 24 日 下午 1:48 
And final progress, to the point where I think it actually works.. If I drop stuff into the collector to the far right (closest to deposit main) it seems to work as intended. My bug searching skills are a bit shitty, I always dropped stuff in the middle collector.
LeonserGT  [作者] 2015 年 10 月 24 日 下午 1:43 
Oh, lol, you really need to make a bugreport to Keens about that :D
JStq 2015 年 10 月 24 日 下午 1:28 
Oh! Progress! If I remove it, it doesn't work, but if I just fill it up with random stuff (back in survival now btw) I get my thruster components!
JStq 2015 年 10 月 24 日 下午 1:21 
@[MGE]LeonserGT Yeah, it might just be the latest patch that broke some things.. I notice odd storage behaviour across the board. Like, you can store anything in oxygen and hydrogen tanks. Because reasons.

Anyway, have a screenshot of the little turret who could... store things.
http://images.akamai.steamusercontent.com/ugc/576818217915204777/E2E8D91EF139B55E2E731BB47B18334C3893F0AF/

That's not the entire story though.. Even with it removed, components now go straight into a storage, without stopping in the "Deposit Main" container. If I place things in that manually, it works flawlessly.

It might just be that the patch broke something intrinsic about inventory sorting.
LeonserGT  [作者] 2015 年 10 月 24 日 下午 1:08 
@SweFur, ugh, I guess soon script just will be updated and these problems are gone. But strange what before publishing, everything worked perfect, but not same thing happened to me too.
About turret - that's can't be, only ammo could be placed in turret O_o
JStq 2015 年 10 月 24 日 下午 12:50 
More testing while having stolen the ship, basically. All the stuff I drop in (uranium or components) now seems to all go into Gatling turret 8.
JStq 2015 年 10 月 24 日 下午 12:42 
This ship seems amazing, but I must be doing something wrong.. I've parked my ship with a connector underneath the dromedary trader's connector. My connector is set to drop out stuff. I go to the trade menu and select "Buy" and then "Thruster components". I let the connector drop out 10 kg of uranium. I then go to the "Throw out goods on/off" and click it. Nothing happens, and my uranium is gone.

By cheating and resetting all ownerships, I can see that the uranium goes straight from the collector into the ships reactor. Any clues if I'm doing something wrong?

The wierdest thing is that I got it to work, once. And I have no clue if I did anything different, I don't think I did.
Mojo 2015 年 10 月 11 日 上午 10:05 
I put together a Community Spotlight LCD Pack Featuring your ship!
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=533579903
LeonserGT  [作者] 2015 年 10 月 6 日 下午 12:02 
Blueprint can't include mods with it, you can add this mod separately in your world. If not - well, black screens, nothing critical.
Krutchen 2015 年 10 月 5 日 上午 7:28 
HELL YEAH SPACE POLICE
LeonserGT  [作者] 2015 年 10 月 5 日 上午 7:26 
Btw, using radar functionality will let them fight with another NPC factions, such as (Woop woop!) Space police and attack trading ships too :D
Krutchen 2015 年 10 月 5 日 上午 7:22 
Yeah, without a doubt. I really think they're going to add in more faction controls & vanilla radar functionality in a few patches though, since we just got Pirates and whatnot. I really don't think that pirates are going to use a faction locked command forever, ie IMyRemoteControl.GetNearestPlayer(). Having them search for radar contacts would be better imo, you could potentially slip past them too and really play under the radar if you needed to.
LeonserGT  [作者] 2015 年 10 月 5 日 上午 7:16 
Well, of course recently added IMDC will not stay as pirates. I mean, it's obviously that there'll be more NPC factions and I guess it will be possible to make NPC trading factions :)
I think main problem for now - is BlueG's radar mod requirement
Krutchen 2015 年 10 月 5 日 上午 7:06 
I mean, I suppose that could be possible, but for it to only fly to Trading Corp A's stations, that would either need to be a player faction, or KSWH would need to expand on the NPC faction functionality a little bit, and hopefully add in some interactability to the programming blocks.
LeonserGT  [作者] 2015 年 10 月 5 日 上午 7:03 
And can it create somehow "universal docking route" with multiple GPS points, when it detects station? It cpuld be implemented as trade ship, belonging to "Trading Corp A" which detects only owner station (owned by "trading corp A"), and each station will have universal docking port, so when detected - it will create a preset of GPS points (made with pre-defined offset from center of station) to dock there for some time, imitating trading or transport deals :)
Anyway, that's very cool :D
Krutchen 2015 年 10 月 5 日 上午 6:59 
Yeah, or until it despawns
LeonserGT  [作者] 2015 年 10 月 5 日 上午 6:58 
So, as I understood, it fly somewhere until it detects a station and then it change it's course to it?
And after some time, it leaving station and start flying in nowhere again, until it'll find new station?
Krutchen 2015 年 10 月 5 日 上午 6:49 
https://www.youtube.com/watch?v=3TF_WVlklhw
Hopefully kswh will give us vanilla radar functionality soon, so that I don't have to use a radar mod for this to work, but yeah. I'll be refining this a bit more and playing around with it, and then I'll probably see how well the Dromedary likes a modified version of the script I wrote up.
Krutchen 2015 年 10 月 5 日 上午 4:06 
LeonserGT, I have done the thing.
Derp & Junk 2015 年 10 月 3 日 下午 6:31 
Nifty, as for what it looks like I have found it, Star Wars ship called Enforcer One, has that diagonal angularity, was literally just working out how to create that ship or similar.
TriNova 2015 年 10 月 1 日 下午 4:09 
Looks almost like someone crossed a Teladi ship from the X series with a Taidaan ship from Homeworld 1.
LeonserGT  [作者] 2015 年 10 月 1 日 下午 2:26 
Why not? If I uploaded item in workshop, that's mean anyone can use it in any purposes.
General Brasch ★★★★★ 2015 年 10 月 1 日 下午 1:51 
Hey leonser im going to be using this ship in a survival is that cool with you?
Dracula420 2015 年 9 月 30 日 下午 1:44 
this is by far the most constructive use of various rarely seen parts i have ever seen. it was hard to believe no mods were used until i saw for myself. the ship is absolutley stunning. i spent almost 2 hours gleefully wandering this ship with a welder in hand to see what parts you used to achieve these effects. totaly worth subscribing and would give it a hundred more thumbs if i could.
Major_P0tat0 2015 年 9 月 29 日 下午 10:53 
in the trade termainal it will not do anything when i press the buttons how does it work
Devil Arm 2015 年 9 月 29 日 下午 6:42 
Devs need to add this to the base game. Great mod bro!
A Feather! 2015 年 9 月 29 日 下午 5:59 
I came here expecting a Freelancer ship. I was only slightly disappointed.
Haywood 2015 年 9 月 29 日 下午 3:35 
That hail of bullets following you was intense as hell.
MiningChief117 2015 年 9 月 29 日 下午 3:20 
i smell a bit of halo at the front of the ship *sniff*
Strigon 2015 年 9 月 29 日 下午 2:25 
Figured it was a blueprint wierd it isnt showing up
LeonserGT  [作者] 2015 年 9 月 29 日 下午 2:03 
This is a blueprint, which you need paste/build by yourself. It will be included in my mod as rare cargoship.