Sid Meier's Civilization V

Sid Meier's Civilization V

The Kingdom of Egypt (Djoser)
36 条留言
LewsTherin 2017 年 11 月 17 日 上午 2:37 
PS: new deal trigger triggers for me even if I don't get a new policy, so probably is triggering for me (and maybe for all other AI civs who knows), when Roosevelt AI gets it
LewsTherin 2017 年 11 月 17 日 上午 2:35 
Not sure why, but I get a "new deal" trigger from time to time, even if i'm using djoser... bug? Playing with vox populi and almost all the mods listed in "out of the box" mod list, with a bunch of your civs. Before this game with Djoser I played with Roosevelt, and also in this game Roosevelt is present as AI. There's probably a bug somewhere or my mod list is bugged, or it does work as intended?
WhatsALad 2017 年 6 月 26 日 下午 6:57 
Would your mods work with Ingame Editor?
PitchBright 2017 年 6 月 1 日 下午 10:34 
Earth Mother Pantheon bugged: Stone Resources don't yield Faith.
LOW GRADE FUEL 2016 年 8 月 15 日 上午 10:58 
Oh my God. I wish I could use this in multiplayer. Just looking at this civ..... So beautiful. Thank you author, you did a wonderful job.
Mom 2016 年 7 月 15 日 下午 5:34 
Man, I was skeptical at first, didn't think anything could beat out normal Egypt for wondermongering but JESUS. Great mod, a new favorite!
Lililick my balls 2016 年 7 月 2 日 下午 4:42 
Bug :Earth Mother pantheon belief does not give faith for stones
jay 2016 年 6 月 26 日 上午 3:05 
Nice Civ. Good work. For some reason though the Civ specific decisions do not show up, I believe I had the same problem with another of the egyptian civs. Any ideas of the cause?
𒄑𒉈𒂵𒈩 2016 年 5 月 28 日 上午 5:38 
What happened to Hatshepsut? Also will you consider doing a Kurd civ with based Apo as leader?
twentyonelol 2015 年 12 月 27 日 上午 8:09 
I've enjoyed this civ a lot, thanks for the work.

However I got various production related bugs, i.e. a horse tile gave only a base 1 food 1 production, even with a pasture and stables, a cattle in that same city registered the pasture improvement but not the stables building +1 production. My petra didn't register the +1 production on certain tiles. I had a lighthouse that didn't provide the +1 production from sea resources.

I also didn't get any Civ specific Decisions in my Events and Decisions Mod.
Wugan16 2015 年 12 月 16 日 下午 12:56 
Can't seem to get the Vizier to work for me. They spawn just fine, but creating a manufactory doesn't spawn a worker and I don't see the Limestone resource anywhere. I have the Community Balance Patch installed, and have tried using it with that or just with the base game (although CBP may modify some base files?)
JEELEN 2015 年 10 月 17 日 上午 1:44 
...which suggests 'Copper' just got replaced with 'Limestone' in the Belief description. A bit confusing.
JEELEN 2015 年 10 月 17 日 上午 1:40 
@JFD and I just noticed Copper does provide 1 Faith (but not according to the Belief description).
JEELEN 2015 年 10 月 17 日 上午 1:37 
@JFD My (improved) limestone doesn't provide 1 Faith, even though the Faith description claims it should.
JEELEN 2015 年 9 月 30 日 下午 3:08 
I've had plenty of those, and they don't cause a crash. Lacking mod support will.
Giffica 2015 年 9 月 27 日 下午 8:26 
Yeh, it was Hysoks. removing the civ stopped the crashing. Probably because it starts 1 tile away from rameses.
Giffica 2015 年 9 月 27 日 下午 8:12 
Yeh it's crashing turn 9 on i believe the 9th civ's turn. Going to try deleting the civs from the game to see if that works, but I'm not sure. Been at this for almost 2 hours.
Giffica 2015 年 9 月 27 日 下午 7:43 
Yep, crashes about turn 9-10 every single time. The only thing I can think of is that one of the Egypt civs doesn't support one of your mods (Exploration, Mercenaries, Piety, Cultural)
Giffica 2015 年 9 月 27 日 下午 7:25 
Not sure, you didn't specify it and I continually crash so I assume it's because I had those mods on? These are all the mods I have on, and I'm starting a custom game on the nile map using the 11 Civs allowed (the mods+arabia)
Community patch
events and decisions
historical religions complete
IGE
Cultural DIversity
piety
quick turns
YNAEMP
Why would any of these make me crash? They are all your mods, or approved ones, minus Quick Turns. Is quick turns the problem?
JFD  [作者] 2015 年 9 月 27 日 下午 7:19 
@KpopGiffica ㅋㅋ How not?
Giffica 2015 年 9 月 27 日 下午 7:15 
Mercenaries and Exploration Continued Expanded aren't compatable with the Nile civs? Damn. That's really disappointing :/
Mansa Musa 2015 年 9 月 27 日 上午 8:50 
Thank you for this I can't wait to play it
JFD  [作者] 2015 年 9 月 26 日 下午 3:53 
@anthonyadams83 I do most certainly plan to do Saxony, and I do have an HRE mod, though as YARRLADS states, it's in dire need of an update.
Tranquil J. Silence Esq. 2015 年 9 月 26 日 上午 8:21 
@anthonyadams83 Not sure about JFD's future plans, but he certainly had a civ based around the Hapburgian HRE for a while - not sure if it's still on steam workshop as it's in need of an update. Really hoping that we'll see a Saxony in the future though, that's definitely a nice thought.
Ajax97 2015 年 9 月 26 日 上午 7:11 
I know you're busy with other mods and stuff, but hear me out. your work with creating civs and making mods is amazing, and this is just an idea, but how about playable civilizations from the Holy Roman Empire? I know that there are only a few HRE states out there like Saxony, Hanover, and your Bavaria, but I like how you make civs and i would love it if you made them.
i also like how your modded civs are actually in yet (another) map pack. thats pretty cool too. thats another idea if you want to use it... like make a german map with the HRE states civs.

this is just an idea, idk if you would actually do this, it would be pretty cool. i dont know if you do commision work (i would pay you to do this but money is kinda tight right now), but just think about it
Mojave Neon 2015 年 9 月 25 日 下午 8:18 
I absolutely loved this one. It has a very deep synergy between all its uniques. Expending the vizier to create limestone not only increased the rate of wonder and building production, it also created a worker, which meant I was free to focus on buildings and wonders in my cities while still being able to quickly improve my tiles. I got lucky and wound up becoming allied with 3 different nilitaristic city states, so they proveided 90% of my military, and so I was able to build up each of my cities even more because I didn't have to waste production on military units. I appreciated the UB as well, as it also synergized great with both the UA and UU. Was also nice to have a civ that was heavily focused on quarries, which is pretty unique. Excellent work with this civ.
PyroFire 2015 年 9 月 24 日 上午 3:01 
BUG? I was able to build a Step Pyramid without the "Step Pyramid Decision". I could just build them from the start!
btw thanks JFD and crew for keeping my favorite game alive by providing excellent mods!
amelia 2015 年 9 月 23 日 下午 4:21 
@JFD Alright, thanks for the info. That makes this mod seem a lot more balanced that what I originally though.
JFD  [作者] 2015 年 9 月 23 日 下午 4:19 
JFD  [作者] 2015 年 9 月 23 日 下午 4:18 
@Darkanine Only Ancient and Classical. However, the same restriction (normally on Marble) is not on Limestone.
zaku_zelo 2015 年 9 月 23 日 上午 11:04 
@JFD Good to know. +25% production on all buildings oh my goodness.

That said...looking at it closer, the Brick Mason seems pretty weak. The engineer slot two techs in is neat, but of questionable actual value, and besides that it's pretty much a regular, terrain-limited Stone Works, even with Vizers planting Limestone everywhere.
Guy 2015 年 9 月 22 日 下午 12:19 
all we need now is a map of egypt
amelia 2015 年 9 月 22 日 上午 2:41 
Does Monuments to the Gods only effect ancient and classical buildings, or all buildings? Fantastic mod, by the way, the entire Battle For The Nile is amazing.
JFD  [作者] 2015 年 9 月 22 日 上午 12:52 
@zaku_zelo it should, and no. Only 10% per city. It does stack with marble though.
zaku_zelo 2015 年 9 月 22 日 上午 12:35 
Does that wonder bonuses transfering to regular buildings work with the Industrious leader trait? Does the Limestone bonus stack with multiple sources?
nix 2015 年 9 月 21 日 上午 5:05 
yes