Space Engineers

Space Engineers

AI Fighter Drone Mk.IV
7 条留言
LeonserGT  [作者] 2024 年 7 月 4 日 上午 1:59 
At this point those are museum pieces, just to illustrate the history of AI in SE :]
Dots 2024 年 7 月 4 日 上午 1:18 
game updated soo much that now now its a good time to get back in. so many new AI blocks that these drones would be nice to benefit from.
The Murakumo 2020 年 5 月 24 日 上午 7:34 
That's exactly what I want actually. I'm trying to create an enemy WORTHY of my dreadnought category capital ship.
I know there's a ton of homing scripts and what not, & I'm sure I could have them be used to great effect on a giant enemy ship.
LeonserGT  [作者] 2020 年 5 月 24 日 上午 6:44 
Well, I'm not playing SE for years now, plus I already see that it's nearly impossible task.
If I understood correctly, you want an AI? But it will only work when it belong to enemy NPC faction, it can't be yours, unless you will recreate my "pseudoAI" with sensors and timers, but then it's limited to 50 m range of detection.

Regarding tentacles, try stacking pistons on each other and extend them with max speed simultaneously and see how that works, looks pretty epic (no homing tho, but you can aim with that yourself)
The Murakumo 2020 年 5 月 24 日 上午 5:29 
Could you aid me in the creation of a giant Cthulhu type tentacle monster in space?
I want it to mine asteroids by default until its within a 100km range of an enemy faction, where it will proceed to maul and devour them to death.
I need its tentacles to act like homing missiles (that don't actually detach from the rest of the body.)
I'm fairly new to the game and I never retain information via YouTube thanks to my goat like attention span and Autism.
Sageburner 2018 年 10 月 10 日 下午 5:36 
program code has an error
Jetmann 2015 年 9 月 24 日 下午 2:17 
Just want to say you make some of the best ships on the whole workshop. Thanks.