Medieval Engineers

Medieval Engineers

(WIP) RS Standalone Mod - Flags
20 条留言
Sgt_Chikun 2017 年 9 月 2 日 上午 7:08 
Outdated =(
Coggernaut  [作者] 2016 年 10 月 20 日 下午 8:37 
I'll be updating this mod shortly to work with the new banner system :)
Coggernaut  [作者] 2016 年 1 月 14 日 上午 10:07 
@TheRaven Please search for the flags, we're still trying to come up with Icons for everything. Some items are invisible but are there.
The Raven 2016 年 1 月 14 日 上午 9:43 
Are these supposed to appear in the flags and banners when you roll the mouse whel? I can't find them.
Coggernaut  [作者] 2015 年 12 月 7 日 下午 5:06 
Stuff works now! Go try it! Now with MORE flags!
Mike Oxlong 2015 年 11 月 23 日 上午 10:14 
i dont even see the flags. i also have the other mods and only one working for me is the baking mod
Coggernaut  [作者] 2015 年 11 月 17 日 上午 12:57 
We will fix this soon! I think we found what was wrong, when we have time we will apply the possible fix!
Lord C'thulhu 2015 年 11 月 13 日 下午 3:37 
I am still having trouble with all of these mods. i see the model but the texture is all black
Coggernaut  [作者] 2015 年 11 月 11 日 下午 3:54 
I am working on additional Runescape Flags (Barbarian & Lumbridge) at the moment! Those will probably be released within a day or so!
Coggernaut  [作者] 2015 年 9 月 13 日 下午 2:32 
I sent you an invite to our Mod Group page
Lord C'thulhu 2015 年 9 月 13 日 下午 1:39 
That sounds perfect! Is there a twitter page or anything I could follow for your updates? I understand you are not a big organization so i wouldn't be expecting new content often, but i'd like to follow your new releases and support as they come out.
What you guys are doing is really great
Coggernaut  [作者] 2015 年 9 月 13 日 下午 12:24 
We want to do monsters/enemy npc's, friendly npc's, weapons, armour (if implemented), bosses, cooking, farming (if implemented), mining, summoning, (most likely everything from construction skill), smithing (if implemented), herblore, fletching (if implemented), woodcutting, and more.

These will not be level-based but we will try to do a "gold req" for items.

Basicly when you kill a monster it drops gold. A level of gold is required to build a horblore table or a type of powerful sword. This will replace XP and will make extremely powerful weapons hard to make. A balance to were you need to kill the KingBlackDragon to drop 1,000,000 gold to make a really powerful item. Or kill a Goblin 333,334 times to build a powerful item.

We think this will balance items and build an economy for the game. Trading and stealing gold will become a motive to be an adventurer or a theif.
Lord C'thulhu 2015 年 9 月 13 日 上午 8:09 
That sounds great, i'm really excited! One more quesition. How much are you actually planning to do with the Runescape mods? I know you said you're recreating it, but i'm not sure how much that is going to include. Such as: are you finding a way to implement skills and quests, and are you creating your own map designs based on Runescape? or will it only be models and textures to make it feel the part?
Either way, i can't wait!
Coggernaut  [作者] 2015 年 9 月 12 日 下午 11:58 
We plan on doing Medieval Japan aka Matchlocks, Speers, Katana, Polearms, and various Medieval Japanese weapons. Armour as well if they implement that!

Also building blocks textures that fit the medieval Japanese time period too.

I'm a fan of history, so it will all be accurate items! :D

But this is for after we do the Runescape mod. Although we may release some of that stuff alongside. We'ed release the Matchlock first out of all of the Medieval Japanese Mods...
Coggernaut  [作者] 2015 年 9 月 12 日 下午 11:58 
Most likely these time periods:

Muromachi (Ashikaga)
-Nanboku-chō
-Sengoku

Although, if they dont have guns in ME then the time period is earlier. I rather enjoy the Muromachi period because that is when Shogun 2 and the Warband Genjoku mod are set in. The good thing is even though the rest of the world has better weapons... japan was in technological stagnet eviorment. Even though it's the year 1336 to 1573 during that period... it will not feel more advanced then current Medieval Engineers.

Even if we add in Matchlocks they will have a long reload like they realisticly did. This is for balance and realism.
Lord C'thulhu 2015 年 9 月 12 日 上午 8:33 
Hey, I can't wait to see where this collection goes. I used to be obsessed with Runescape. Can I hear some other mod plans you have for the future?
TheNefariousBdog 2015 年 9 月 11 日 上午 7:27 
Its's A'ight.
Synchronex 2015 年 9 月 7 日 下午 4:53 
Sweet!
Coggernaut  [作者] 2015 年 9 月 3 日 上午 10:52 
Welcome man, I'll work hard to make them look better. We will be working on releasing the other flags as soon as possible!

And thanks for the comment Dan2D3D!
Dan2D3D  [开发者] 2015 年 9 月 3 日 上午 10:46 
Thank you. :approve: