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What you guys are doing is really great
These will not be level-based but we will try to do a "gold req" for items.
Basicly when you kill a monster it drops gold. A level of gold is required to build a horblore table or a type of powerful sword. This will replace XP and will make extremely powerful weapons hard to make. A balance to were you need to kill the KingBlackDragon to drop 1,000,000 gold to make a really powerful item. Or kill a Goblin 333,334 times to build a powerful item.
We think this will balance items and build an economy for the game. Trading and stealing gold will become a motive to be an adventurer or a theif.
Either way, i can't wait!
Also building blocks textures that fit the medieval Japanese time period too.
I'm a fan of history, so it will all be accurate items! :D
But this is for after we do the Runescape mod. Although we may release some of that stuff alongside. We'ed release the Matchlock first out of all of the Medieval Japanese Mods...
Muromachi (Ashikaga)
-Nanboku-chō
-Sengoku
Although, if they dont have guns in ME then the time period is earlier. I rather enjoy the Muromachi period because that is when Shogun 2 and the Warband Genjoku mod are set in. The good thing is even though the rest of the world has better weapons... japan was in technological stagnet eviorment. Even though it's the year 1336 to 1573 during that period... it will not feel more advanced then current Medieval Engineers.
Even if we add in Matchlocks they will have a long reload like they realisticly did. This is for balance and realism.
And thanks for the comment Dan2D3D!