Space Engineers

Space Engineers

Mk II Projector SAM Site - Planetary Defenses (w4stedspace)
34 条留言
stich83guy 2016 年 2 月 5 日 上午 11:17 
u need to take ownership of it but if blu uploaded it with him owning some things then there will be a problem
w4stedspace  [作者] 2015 年 11 月 24 日 上午 10:33 
@Sgt Muts So they are building but then just dropping to the ground? Either the merge blocks are turned off or there is ownership differences between your blueprint and the craft that's welding them. For this style of dumbfire projectile it's easiest to just leave the projector, welders, merge blocks etc all owned by nobody unless you have to change it, in which case make sure both ship and blueprint are owned by you.
o RawRaSauRus o 2015 年 11 月 23 日 上午 7:45 
hi love your work. im making a boomer strike jet and using a system just like this wep but even tho my merge blocks are lined up they do not link up when the holwgram one is built how did you mange to do this ?
w4stedspace  [作者] 2015 年 11 月 1 日 下午 3:30 
Not really no, it'll still function on moons and in space but for planetary stuff we'll have to look to other options than gravity, which in this case it gonna mean a fairly large re-design :(
'Stubbs 2015 年 11 月 1 日 上午 11:21 
I'd like to note that when planets are released the gravity gens on board will be useless since they have stated that above a certain amount of natural gravity gravity gens will not work. any idea as to how to counter this?
Franklin Hammer 2015 年 9 月 9 日 下午 7:24 
This really makes me wonder more and more about wars on the surface of a planet, can you imagine an artillery gun firing at an entrenched tank, ripping the thing in half in the process as an AP/HE round lands dead on, with smaller APC's fleeing as they are slowly picked off? That'd be really neat to observe, in my opinion.
w4stedspace  [作者] 2015 年 9 月 8 日 下午 7:23 
@Rickinsanatoorium gyro's is how it's done atm, I explain in the video. Using the rotors won't allow mouse control so it always has to be gyros.. could indeed make it smaller and perhaps fit more armour on it by doing so though yeah
w4stedspace  [作者] 2015 年 9 月 8 日 下午 7:22 
@battlefieldaces the issue was I didn't wanna include the power needed to make the timers run, would need to find a way of putting uranium into a reactor etc.. ruin the survival nature of things. Could be done easily as you say though, if you wanted a creative version
GothRaga 2015 年 9 月 8 日 上午 11:21 
well done
battlefieldaces 2015 年 9 月 8 日 上午 9:28 
You can make the rounds bypass gravity shields or other gravity sources by using a senor to turn off the mass blocks once they have flown a certain distance.
321_puleknow 2015 年 9 月 7 日 上午 9:44 
i recommend just having one to two sam launchers. This many is just over kill. Also use gyroscopes to move heavy armor. Sure you might need to use more times but its doable with gyros.
w4stedspace  [作者] 2015 年 9 月 7 日 上午 9:37 
@Derp Gas: Yes, automatically.. RoF around 45RPM per cannon.

@Rick insanatoorium: Adding armour made it too heavy for the rotors to move under Natural Gravity - something we're gonna have to consider when planets arrive
321_puleknow 2015 年 9 月 7 日 上午 9:03 
its a good design but i has one major flaw, Absolutley no armor of any kind. All any enemy ship has to do is fire in the same postcode as ytou and you will probabley get destroyed.
Mike Loeven 2015 年 9 月 7 日 上午 12:53 
how do you connect the pivot axis to two seperate rotors without it ripping itsself apart ?
RyansPlace 2015 年 9 月 6 日 下午 2:17 
@Aryneonos- The spin occurs from stress from the rotor offset distance not being perfectly neutral (otherwise, pressing against one another). Two opposing large/small advanced rotors with a rotor offset of .05 will induce no rotational stress on the build.
KilledJoy 2015 年 9 月 6 日 下午 2:12 
Is it reloadable??
Paw Patrol's Most Wanted 2015 年 9 月 6 日 上午 10:30 
How do you overcome the rotors on two sides making the whole thing spin? Everytime I have an object attached by two rotors on opposite sides the whole object begins spinning, slowly usually, but smaller objects can take off like insane space tops.
Johnny 2015 年 9 月 5 日 下午 7:35 
hmmm too bad that piston will eventually start tripping out and blow everything up? -_-
Shien Zu 2015 年 9 月 5 日 下午 4:53 
very nice. They are actually simple and very rational
I like the use of rotors
Steelwarrior 2015 年 9 月 5 日 下午 4:53 
i belive this is yet better than even my partical gravity cannon that launchs rocks from a turret wel theres allways someone with a better idea :) keep on building and ill keep on likeing !!!!
zoomfree 2015 年 9 月 5 日 上午 7:36 
great turret im to stupid to build them myself :D so...thanks w4stedspace ^^
CommanderBlack19 2015 年 9 月 5 日 上午 6:57 
i'll never be able to do that stuff for a while.. but i'll keep working at it!! ;)
CommanderBlack19 2015 年 9 月 5 日 上午 6:56 
nice job wasted4space! :)
Rapture 2015 年 9 月 5 日 上午 5:43 
S>S>M (surface to space missile) if its stuck to a planet. or SSBM ship to ship ballistic missile lol great work tho :)
PearlovWisdom 2015 年 9 月 5 日 上午 5:30 
You realize S.A.M means Surface to AIR Missle. First of all space doesnt have a surface a second of all There is no air! Pleas change the name!
cjmx21 2015 年 9 月 5 日 上午 4:53 
@no-signal, i doubt he did, he has been making projector/welder based weapons for awhile, you should check out his death lotus :P its a sight to behold.
无声萌狼 2015 年 9 月 4 日 下午 9:41 
That is so beaautiful!
Rusty 2015 年 9 月 4 日 上午 11:02 
Did you by any chance get some inspiration from my railgun? Like the projectile release system? It was in the top 3 not to long ago. Nice design though :happy_creep:
Commander Jonathan Archer 2015 年 9 月 4 日 上午 7:37 
really nice ;) thats what i search + want for my Base. Will be nice when you can "create" a Cruise-Missile-Launcher or large Missiles ( i mean like the Cruise-Missiles from Submarines or Missiles from Bunkers ).
Caféine 2015 年 9 月 4 日 上午 12:30 
Well, all my military ships are built with gravity shields... so i guess i'm safe ^^
Adamant Narwhal 2015 年 9 月 3 日 下午 6:13 
This is great, i've always wanted a sort of planetary artillery system :D
I do have one question, though. How were you able to connect the small advanced rotor head to the large advaced rotor base and vise versa? i've tried connecting them in the past, but the rotor base would never "lock on" to the rotor head. any feedback is greatly appreciated.
cjmx21 2015 年 9 月 2 日 下午 6:04 
ok, now its ready :), i hope you enjoy it, considering you check it out :P
cjmx21 2015 年 9 月 2 日 下午 5:27 
actually, hold off for a few minutes on subbing to that world, i havent updated it yet
cjmx21 2015 年 9 月 2 日 下午 5:24 
dude, you just helped me fix my problem with my Mini Mac Station Retrofit :D. i had no frikin idea space balls didnt require power. i would love it if you would subscribe to my mini mac station retrofit world and tell me what you think of the station. if you do check it out, the top side station is an experimental varient. i would love it if you could give me some feedback on what you think of the stations :)