安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






easy solution: ( no scripting needed ):
1 open the turret instance with hammer editor
2 edit the "point_hurt" properties, set the Radius to 1
and the Damage to 1. (that way the point_hurt will do no damage)
3 create a "trigger_hurt" and parent it to the point_hurt.
4 filter your trigger_hurt with "filter_activator_team"
and that's it
damage only zombies, so isn't possible to make this one damage only zombies too?
what a fucking amazing add-on!!!!!!
Can we make this turret can be carring and deploy on campain map?
maybe useing custom weapon base...?
https://gist.github.com/Rectus/8d7604f350c824e45ec5ce378ed09264
for local server that can be placed with a local server admin command!?
one you can place and turn on/off ?
Instead of directly installing it on a server, this can be added to custom maps, mutations or other script based mods by mod authors, and the scripts can be modified to suit their needs.
I'll probably write a guide instead of a video. Adding them in maps should be very easy though, just unpack the contents of the vpk, place a func_instance in the map and select the instance vmf for the turret you need.