武装突袭3

武装突袭3

Werthles' Headless Module
212 条留言
ZodiacFoxtrot 1 月 25 日 下午 3:13 
It says connecting but never says "connected" doesn't work for me idk why
4spooked 2024 年 11 月 5 日 下午 3:16 
hc wont connect, please help
Flightborn 2024 年 8 月 22 日 上午 3:02 
A true life saver for dedicated server hosts.
Currently getting 5~7 FPS increase per HC!
MrK  [作者] 2024 年 8 月 17 日 上午 8:26 
If it is not appearing, run this script as an admin
player call Werthles_fnc_WHKDebugAddAction;
GRIM 2024 年 8 月 17 日 上午 7:06 
how do you view the debug?
Rowdied 2023 年 11 月 18 日 上午 11:56 
Cant get this to work with CDLC's. Is there a trick to get them to work?
Illu 2023 年 10 月 6 日 下午 2:24 
how to allow Zeus (not admin) players to view the WHM debugger?

player call Werthles_fnc_WHKDebugAddAction; doesnt work
MrK  [作者] 2023 年 7 月 18 日 上午 11:01 
It will depend on the mod. If the other mod is not designed to work with headless client unit transfers, it may cause issues.
Tonno RioMicker 2023 年 7 月 17 日 下午 6:53 
Can it be used with any mods, just by following the tutorial steps or do I need to change parameters in the server config?
Green-Bread 2023 年 5 月 17 日 上午 5:06 
Is this better or Zulu Headless Client better?
4spooked 2023 年 4 月 3 日 下午 5:24 
Stuck at "Player headlessclient connecting"
darwin the real gumball 2023 年 2 月 26 日 下午 12:30 
If steam auth fails, enable battleye on your server, make sure mods are loaded onto the headless client as well.
Levelovixor 2022 年 8 月 13 日 下午 10:23 
8:21:07 Dedicated client created.
8:21:14 Client connected: 127.0.0.1:2302
8:21:14 > headlessclient uses modified data file
8:21:14 > Player headlessclient connecting
8:21:15 > You were kicked off the game. Steam authentication failed.
CHASKOH 2022 年 7 月 15 日 上午 6:06 
"Steam authentication failed"
"You were kicked off of the game"
Commando_Kain 2022 年 6 月 26 日 上午 11:47 
I dont think you need the Mission scripts if you use the Modules.
Puera 2022 年 6 月 23 日 上午 11:27 
no mission scripts folder in @Werthles Headless Kit\Mission Scripts ?
C. Eagle 2022 年 6 月 4 日 上午 10:54 
Can I configure this to not headless zeus spawned AI?
kgp227 2022 年 5 月 7 日 下午 4:30 
Is it incompatible with CUP Maps? I didn't notice the problem on the VR map, but as soon as I loaded up Takistan the HC was slaughtering my units as soon as they connected to it.
MrK  [作者] 2022 年 5 月 7 日 上午 6:02 
CDEEKS, not sure, but maybe the HC is not named or lost connection?
Fear, it might be incompatible mods?
kgp227 2022 年 5 月 6 日 下午 3:42 
I finally got it "working" but now my units levitate and die upon being added to the HC
CHEWBACCA 2022 年 4 月 19 日 上午 6:56 
https://prnt.sc/P_dXc2kiRnPc i see this what does this mean ?
CHEWBACCA 2022 年 4 月 19 日 上午 6:44 
no mission script folder is mod outdated?
baby kicker 2022 年 4 月 6 日 下午 1:31 
Can't run HCs because they are programmed to run from the C drive and my arma is in the A drive
Dutch 2022 年 3 月 1 日 下午 12:00 
Hi Wert, no they're AI - part of the SimplexSupportSystems. When I link them to the Ignore module, the HC still takes them and they completely break. Could it be that the scripts of that mod somehow ''link'' the AI to us?
MrK  [作者] 2022 年 3 月 1 日 上午 10:52 
@Dutch
If these units are part of a group that also contains a player, they will sync to the player. Is this what is occurring?
MrK  [作者] 2022 年 3 月 1 日 上午 10:51 
@Cav If you can, run this command locally for yourself:
[player] call Werthles_fnc_WHKDebugAddAction;
If someone knows the intended way to make sure action wheel actions remain attached to players in all situations, please let me know!
Dutch 2022 年 3 月 1 日 上午 7:22 
I can't seem to get my units to get ignored, even when synced to ignore module or added variable names.
Cav 2022 年 2 月 28 日 下午 12:50 
Anyone know how to turn on and actually view the debug in game for admins? I can't find any data in reference to how to get this working .. Ty in advance
Singis 2022 年 2 月 2 日 上午 3:00 
When I try to connect a headless client to the server like at 3:35 the dialogue box just says;
"10:56:53 Dedicated client created.
10:56:59 Client connected: 127.0.0.1:2302
10:56:59 > Player headlessclient connecting"
and then never connects.

Any idea why?
Infallible Kitten 2021 年 12 月 5 日 下午 1:43 
Has anyone had issues with waypoints resetting randomly? A convoy will be halfway complete with their waypoints then reset to their origin waypoint.
idk by this point 2021 年 10 月 12 日 上午 7:52 
i keep getting steam authentication check failed, and have tried everything i can find, any ideas?
Konstance™ (Hiatus) 2021 年 9 月 24 日 下午 10:17 
Is it possible for a Zeus to set the headless client for Local hosted missions?
MrK  [作者] 2021 年 6 月 30 日 下午 2:20 
Should do. Is anything big changing in v2.3?
CAGS | agU 2021 年 6 月 29 日 下午 10:56 
still working on Arma 2.3?
Lacyus 2021 年 5 月 30 日 下午 7:48 
question, will this work on a Linux based dedicated server?, we have set it up following instructions and from what we can tell the Headless clients are working, but none of the Debug works to tell us if it is actually pulling AI or not, ontop of causing some problems with AI that have pre placed way points having their animation break. would this be a part of us running on Linux or might we have something configured wrong
SoloWingPixy 2021 年 5 月 30 日 上午 4:12 
Will this be updated to version 2.3?
Aurora 2021 年 5 月 8 日 下午 12:59 
Okay, finally got the HC assigning AI now but, when its assigns the AI to a HC the AI start running on the spot... When I shutdown the HC, they resume again.
Kitz 2021 年 5 月 5 日 下午 4:24 
Video being processed right now: https://youtu.be/6SSCkoSStmA
Most interesting part is 0:00-5:00.

Problem: not able to RC AI-vehicles. Workaround - eject crew, RC leader, drop RC and place AI back to vehicle. The locality of those units will stay as local.
Problem persist with zeus-spawned vehicles. Workaround - add any *crew* related classnames to ignore list. (4:10 - 5:10)

Problem persists even without any AI mods (checked, no video, same preset but without AI mods, same results)

Tomorrow gonna try to replicate same problem using ACE, ZEN and WHM with default setting only
Kitz 2021 年 5 月 5 日 下午 3:58 
Aye, recording videos right now, will upload them in 30 mins
MrK  [作者] 2021 年 5 月 5 日 下午 3:08 
If you have or could get video of it too, that would really help.
MrK  [作者] 2021 年 5 月 5 日 下午 2:43 
Thank you for the feedback. I have been unable to replicate this in the past. Could you provide a mod pack and mission with which I can test?
Kitz 2021 年 5 月 5 日 上午 2:38 
Thanks for the mod, HCs working just fine exept one big problem:

Normal AI while being controlled by Zeus are being transfered to player as whole squad.

This does not work for vehicles crew. Only one unit that's being remote-controlled being transfered, not the whole crew squad, thus making remote-controlling vehicles imposible
Aurora 2021 年 4 月 25 日 上午 4:45 
@Wert Having problems with getting the HC to transfer control over. The Headless Client is connecting and assigning itself to the role of HC1. However, it doesn't do anything past that. The debugger says that its not receiving any response from the HC.

I have triple checked all the mods are in and there are no mistakes with their names. The HC is definitely running the WHM module and everything is setup correctly in the mission.

Any ideas?
MrK  [作者] 2021 年 4 月 13 日 上午 1:56 
If you have added a new mod to the setup, or an existing mod has changed, this could be affecting functionality. Unfortunately, not all mods are compatible with the HC unit offload process.
Artistic Design 2021 年 4 月 12 日 下午 5:22 
Curious recently I had it on my server and it was working all fine and dandy, but within the last week to week and a half it just stopped overloading AI to the HC's and just kept them on player controlled, I temporarily tested out another headless client manager (ZHC), but it didn't perform well either, Is there currently a bug with this Mod or did I somehow fuck something up server side for it to magically break?
MrK  [作者] 2021 年 4 月 10 日 下午 4:23 
To access the debug in game, you need to be logged in as an admin (not just voted in).
Artistic Design 2021 年 4 月 9 日 下午 6:06 
How do we access the Debugger without script version? I have this mod on the server, but can't access the debugger that comes up with mouse3 to show what is sent on headless or not.
Mildly_Interested 2021 年 4 月 5 日 上午 8:58 
Thanks for the answer! (And the mod)
MrK  [作者] 2021 年 4 月 4 日 下午 7:47 
The mod version has received updates that the script has not, which are not mod specific, so I would recommend the mod over the script.
Mildly_Interested 2021 年 4 月 2 日 上午 7:15 
And Question for the author Wert:
Scipt version had its last update 2015, is it outdated compared to the mod version or did the mod version just get some mod specific fixex?