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It's a shame that this mod never got off the ground.
Afther this said, take care of youself, is more important fix life problems than the ones of a mod.
;)
Seems to be an issue with the fuel script, if anyone notice a more specific pattern in which the game is crashing, please report it and be as detailed as possible.
Thanks.
I'm trying to get back but is still difficult with almost no free time.
@Gyndogan, it has to do with the script for the Drones most likely, but I'm not entirely sure, however I have several scripts that switch tactics when launching, docking or running out of fuel.
@RED thanks for the heads up, for some reason I didn't saw the comment before, I will look into the issue, Its strange that I didn't stumble upon it before, probably I made a mistake in the last release.
I've been busy modding other games, mainly because I became frustrated with the amount of effort needed to mod the game since 2.1, it became kinda pointless to try to add any more ships, so I changed genres but eventually I will come back.
For example the inteceptors only costs 55 RE like in the original game but in the first mission you can harvest 1500 RE while the original only had 600 RE. That allows the player to build about 20 fighters in the first mission and kind of takes away the feeling of the original game.
Nevertheless a great mod you made there.
I'm currently working on it.
About the mission crashing, its weird, all the other missions load for me, I will update and if the problem persist send me the "HwRM.log" and dump files from: "steamapps\common\Homeworld\HomeworldRM\Bin\Release"
You may find a lot of them, just send me the ones with the same time stamp, one of each type, .dmp and .mdmp.
Its unfortunate that because of modding I haven't had the time to test the actual campaign in the last revisions, thank you.
Thanks for the feedback!