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Modify those weapons so that they have those effects removed (just delete the on-hit critical part). After that you may want to increase the sniper weapons damage (it might be doing 0 damage as default setting, because of this critical thing).
You should also check the "Health" tab on your special units; there find "criticals". Every single critical effect that affects that unit is listed there (such as death % chance from explosions, death % chance from flamers etc.). Your infantry units have these "critical death chances" active as default. So if you don't want your high health units to instantly die from flamers either, just remove all those critical conditions (you can remove the whole "criticals" subtab from the "health"
tab).
Great mod!, I'm trying to do something similar as you. The problem is that my modified unit who has a very high health is being instantly killed by a sniper. The faction leaders don't have this problem, they only lose health.
Can you please help me to solve this?
You mod is great but last update in major patch i found somebug
1.German can build MG anymore
2.USA can upgrade a gun (buy form bunger)
recruited from the secondary trucks (dont ask me, it doesnt work otherwise :D)
And both Wehrmacht leaders are useless.