安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=519613169
1) Mimir: Reactors read properly, and jump status. Batteries are actually still always reading as 100%.
2) Freya: I cant seem to get this to work at all. Not sure what I am doing wrong. Likely broken somewhere.
I just named it "Cargo" because I wanted a short phrase for Mimir to hook to.
What I would love to see from you is a ship that can deploy a base on natural gravity. I'm extremely curious about your approach and what you will come out with! Perhaps a self constructing base?
Well, I was just poking to give you more ideas, keep up the good work!
If you want to learn C#, perhaps download Unity and goof around with one of the premade game packages. Unity has much better integrated support than SE.
I am blown away by the programming. I read through the code and was impressed on how much it appeared to be doing, without any mods. I wish I could do that.
I can barely decipher what SE programs are doing and have not gotten very trying to learn it. How do you learn to code like that. I taught myself HTML, Javascript, Drupal, PHP, but never C. Should I concentrate on learning C# first or do you have any suggestions for good sources on how to learn C or SE's version?