Space Engineers

Space Engineers

XPAR Hihat (Vanilla Starter Ship)
50 条留言
Craig P  [作者] 2016 年 1 月 22 日 下午 7:25 
Well, some of the Hihat's systems are broken by updates, but it's nice to see the basic idea continued! I'm not playing the game these days, so I can't review it in any detail, but I'm glad someone is inspired!
FPC 2016 年 1 月 22 日 下午 6:57 
I did an homage to the HiHat with a hidden-thruster high-atmospheric siege carrier. WIP; I have to do lighting and paint, a bit more decorative stuff, and hook up the code on the torpedo printer. Let me know what you think, wise master ;) http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=606410495
FPC 2015 年 9 月 17 日 下午 7:26 
Awesome! I will update my blueprints this weekend :D thanks for taking a look!
Craig P  [作者] 2015 年 9 月 17 日 下午 7:19 
I updated the scripts aboard the Hihat to average all batteries instead of choosing an arbitrary one.
Craig P  [作者] 2015 年 9 月 17 日 下午 5:57 
It's easy enough to reprogram to monitor all the batteries, I just never thought this would get popular. Also, the rename bug was causing problems.
FPC 2015 年 9 月 17 日 下午 5:35 
Maybe that's the problem. I thought it would manage overall batteries not just the one. I will try draining just the battery and see what happens.
Craig P  [作者] 2015 年 9 月 17 日 下午 3:05 
@Fowlplay: Are you sure batteries aren't working? I see it working. It does only monitor battery 5, it's not an aggregate like some of my more advanced designs.
FPC 2015 年 9 月 16 日 下午 10:09 
Ended up using your ship (or a projection of it) in my release just now of what I think is the first multiplayer safe 3d printer. Is that ok? Also, would love your thoughts on it, and how to improve.

http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=519613169
FPC 2015 年 9 月 15 日 下午 9:33 
NBD and no rush; I know your busy!! Thanks for your awesome creations :-D My favorite ships are the most practical ones; and yours are incredibly practical and well laid out.
Craig P  [作者] 2015 年 9 月 15 日 下午 9:17 
I'll look into it.
FPC 2015 年 9 月 15 日 下午 9:14 
Not throwing any errors like that. Just says "1A" and then has a list identical to the LCD.
Craig P  [作者] 2015 年 9 月 15 日 下午 9:04 
What would really help is if you looked at the detail text for the programming block. Mimir would tell you if it was having particular errors, such as "can't find block X" or whatever.
FPC 2015 年 9 月 15 日 下午 8:26 
Understandable. If you feel like having a look, re-uploaded; http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=519075800
Craig P  [作者] 2015 年 9 月 15 日 下午 8:10 
Yeah, stuff keeps changing. Batteries worked for me last week.
FPC 2015 年 9 月 15 日 下午 7:59 
Been bug testing today.

1) Mimir: Reactors read properly, and jump status. Batteries are actually still always reading as 100%.

2) Freya: I cant seem to get this to work at all. Not sure what I am doing wrong. Likely broken somewhere.
FPC 2015 年 9 月 14 日 下午 5:05 
Understood! I will perhaps take some time to try to hook it up/see what does not work specifically. :) Thanks!
Craig P  [作者] 2015 年 9 月 14 日 下午 5:03 
You won't get one from me, not unless there are specific bugs.
FPC 2015 年 9 月 14 日 下午 4:00 
Understood, will await an update
Craig P  [作者] 2015 年 9 月 14 日 下午 1:26 
Freya works, but I've been getting a lot of complaints recently, so there may have been some change I'm not aware of.
FPC 2015 年 9 月 14 日 下午 1:25 
By the way - does Mimir have the battery management features of Freya? If not, is Freya still functional??
Craig P  [作者] 2015 年 9 月 13 日 下午 7:35 
Great!
FPC 2015 年 9 月 13 日 下午 7:29 
Works now! :)
FPC 2015 年 9 月 12 日 下午 5:56 
Awesome! Thanks - I will re-download and try it out.
Craig P  [作者] 2015 年 9 月 12 日 下午 4:34 
You were right, there was a changed in something. I fixed it.
FPC 2015 年 9 月 10 日 下午 6:35 
thanks Craig!!
Craig P  [作者] 2015 年 9 月 10 日 下午 6:30 
There may be a bug, I'm not sure. I'll look into it a bit.
FPC 2015 年 9 月 10 日 下午 6:29 
Programming blocks broken in MP right now however, I think, so SP is mainly what I am basing on.
Craig P  [作者] 2015 年 9 月 10 日 下午 3:31 
In SP or MP?
FPC 2015 年 9 月 10 日 下午 1:36 
Reactors, batteries are not displaying on the LCD; always show as "On" and batteries as "100%". However, Jump drive % does work. Any suggestions?
Craig P  [作者] 2015 年 9 月 8 日 上午 6:13 
Oh, I never thought of that.

I just named it "Cargo" because I wanted a short phrase for Mimir to hook to.
The MoSS 2015 年 9 月 8 日 上午 5:41 
I like the ship, but I have encountered minor issue. Isuue is the name of the cargo container. Word "Cargo" is in every cargo container's name so search function is totally useless. You can't filter it to the first slot and transfer items by duble-clicking.
Pasta Paul 2015 年 9 月 4 日 下午 10:38 
Like the use of corridors, never seen them used tlike this before.
FPC 2015 年 9 月 3 日 下午 1:26 
Ahhh interesting! Thought a program could look at what an antenna broadcast. Bummer!! Thanks for the info :)
Craig P  [作者] 2015 年 9 月 3 日 下午 1:08 
That's all automatic. You just turn "broadcast findings" on, that happens. But there's no way for a program block or mod to access that info.
FPC 2015 年 9 月 3 日 下午 12:30 
The one there at that link seems to list what its found and relay that info to the antenna
Craig P  [作者] 2015 年 9 月 3 日 上午 11:49 
The ore detector doesn't bother to list what it's found, so that can't be accessed. In short, you'd need a source code mod to allow it, and that's a hell of an effort.
FPC 2015 年 9 月 3 日 上午 11:34 
I should note, this is the closest thing I could find to what I am looking for. Does 80%- http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=378386444&searchtext=Asteroid+detector
FPC 2015 年 9 月 3 日 上午 11:25 
Craig; would you consider designing a ship? Not sure if you take requests...Ive seen ships that fill some of these functions, but not others, and lack the skills to program such a craft. Ive searched the workshop extensively and noone seems to have done this yet. Looking for an automated probe capable of flying (with collision avoidance) until it detects a specific type of ore, then stopping and lighting its antenna to max range with a "gold here" or similar message.
Craig P  [作者] 2015 年 9 月 2 日 下午 10:03 
Tweak tweak tweak!
FPC 2015 年 9 月 2 日 下午 9:58 
Craig P  [作者] 2015 年 9 月 2 日 下午 12:53 
@FowlPlay: Sure, post it, post screenshots, post videos, I love it all.
FPC 2015 年 9 月 2 日 上午 11:19 
Loving this. Just redesigned it a bit for MP PvE survival - a couple turrets, a timerblock bases airlock system, o2 farms; minor changes. Plan to start building tonight.
Craig P  [作者] 2015 年 9 月 2 日 上午 5:50 
@Wong I've done a few, but it never seemed like as much of a challenge as people seem to think. Just use inertial-damped retro thrusters and you can land basically anything safely, at least up to one gravity.
WongLeeSang 2015 年 9 月 1 日 下午 9:23 
I love your work Craig! Yet this is truely the first of your ships that looks good, but all of your ships are very well designed, so appearance is not very important since they are amasing whithout looking good! I love your approach about construction efficiency (simplicity, functionnalities, maintainability) over general aesthetic.

What I would love to see from you is a ship that can deploy a base on natural gravity. I'm extremely curious about your approach and what you will come out with! Perhaps a self constructing base?

Well, I was just poking to give you more ideas, keep up the good work!
Riparian 2015 年 9 月 1 日 下午 5:29 
The design is quite avant garde, I love to see people exparamenting with this game and its limits. This ship is truely an innovative addition to the workshop as it expands the community's knowledge about thruster damage.
Craig P  [作者] 2015 年 8 月 30 日 下午 5:16 
SE uses C#.

If you want to learn C#, perhaps download Unity and goof around with one of the premade game packages. Unity has much better integrated support than SE.
Hootmon_Y_Knot 2015 年 8 月 30 日 下午 5:13 
I downloaded later today, and took it for a spin. Nice layout, and the thrusters being embedded is cool. Your right about the need for a few more front facing thrusters. Crashed it into the red ship in an Easy Start session!

I am blown away by the programming. I read through the code and was impressed on how much it appeared to be doing, without any mods. I wish I could do that.

I can barely decipher what SE programs are doing and have not gotten very trying to learn it. How do you learn to code like that. I taught myself HTML, Javascript, Drupal, PHP, but never C. Should I concentrate on learning C# first or do you have any suggestions for good sources on how to learn C or SE's version?
Craig P  [作者] 2015 年 8 月 30 日 上午 7:12 
Thanks
Hootmon_Y_Knot 2015 年 8 月 30 日 上午 6:59 
I browse new ship contributions most every day, and I have to say this is really good looking and functional. Well done.
Bone Jester 2015 年 8 月 30 日 上午 4:48 
greatwork man, SE is like an 80's flick for me as well ! ;)