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But if I fly about 10m away from it, it activates thrust fine, but it also makes the gyros spin out of control and it's stuck spinning until it's manually shut off
That will be much more profitable for you, you will not need to find place for module itself, you can put all these gyros and other blocks wherever you want on your ship :)
But it also require mod for enhanced distance of timers, since with vanilla 50 m largeship "AI" module is almost useless, I tried it...
Is it possible to make a "hi-powered" version for both large and small grid? Basically could you make them using a strong gyro mod (we can audjust them lower if need be according to needs) basically I just really need a large ship version.
I can replace ion thrusters with atmospheric (to make it work on planets) and publish it...
Anyway, I recommend that system: 4 basic sensors, 2 of them - left and right, one for following, one is "turning helper". Left & right sensors will just activate overridden hyros for turning left & right respectively, following sensor will have 10-15 m range, will activate accelerating thrusters if target lost and deactivate if target detected, "turning helper" - will activate down thrusters (not sure if they need to be overridden too, try just turning them on), to reduce wheels friction and help gyros to turn whole structure. This sensor should thing center line facing forward, if it detect target - turn off down thrusters, if target lost - turn them on. And don't forget about "activating" sensor with max range, to stop your land-drone if targets are lost :)
It's Solar Fields, I guess someday I'll create another music mod with Solar Fields tracks :D
But for now - check my X3 Music Mod, it also good and well fit in SE :)