Garry's Mod

Garry's Mod

Rorsch Mk-1 (BF4 Railgun) SWEP
172 条留言
Officer Diggler 2024 年 6 月 9 日 下午 8:09 
What files would I edit if I wanted to edit the bullets in the magazine. I am trying to set it from 1 to 10. But my edits don't seem to be showing up.
Big John 2023 年 10 月 26 日 上午 4:28 
@Isaac that did happen to me once, didnt do anything tho
Isaac 2022 年 5 月 5 日 上午 5:27 
Addon 'Rorsch Mk-1 (BF4 Railgun) SWEP' probably conflicts with addon 'FGM-148 Javelin (BF4 Launcher)' due to both having the following files:

lua/weapons/weapon_neurowep_base.lua
Isaac 2022 年 5 月 5 日 上午 5:16 
For some reason, Rorsch started to conflict with Javelin because of Neurobase
who has the same problems?
Amneiya 2021 年 8 月 27 日 下午 3:35 
could we get an updated version for TFA?
-_D.K.D_- 2021 年 8 月 23 日 下午 6:44 
someone needs to make a remake of this
Tom 2021 年 1 月 13 日 上午 4:18 
is perfect but why is the in scope sense so high?
Bisoso 2020 年 10 月 7 日 下午 5:07 
Please, make a version for NPC
Lalo Salamanca 2020 年 10 月 5 日 下午 1:13 
cool:steamsalty:
That Funky Soldier 2020 年 8 月 25 日 下午 3:22 
You should make a better animation
Hungry Woof 2020 年 8 月 15 日 上午 8:45 
Very high sensitivity on scope
But the model and animation is so cool:winter2019happyyul:
Vroooooom 2020 年 6 月 30 日 上午 8:00 
It doesnt throw enemies and it also doesnt explode
Nightkiller300 2020 年 6 月 28 日 下午 2:31 
After all these years, i finally found it.
Darth Femscout 2020 年 5 月 9 日 上午 3:26 
Can it spawn as a model?
Arctic, taker of trinkets 2020 年 3 月 21 日 下午 12:34 
Krul Tepes in the console type "givecurrentammo" and it gives you inf ammo in your reserve :)
Mardröm 2019 年 3 月 22 日 上午 11:39 
sensitivity is a fucking travesty
goodva 2018 年 9 月 22 日 上午 2:06 
sensitivity on scope is too high

like on any other sniper swep ever
Artic 2018 年 8 月 24 日 下午 5:48 
N I C E
Krul_Tepes72 2018 年 8 月 11 日 上午 3:39 
How do i get more ammo for it?
BlackNBoom 2018 年 6 月 9 日 下午 2:40 
Here's my review.
With a damage of 800 this futuristic Rail Rifle with destroy any living thing! Not even an elephant NPC can survive a shot to the head with these hypersonic sabot rounds! Even better! Line up 10 NPC combines soldiers in a row and watch all of their heads go! Brilliant!

Except one thing, it can't destroy or make a dent in vehicles like Hunter Choppers, APCs, Striders or even Tanks. Bummer for a weapon that's suppose to pierce armor yet at 20 shots flying at 3 kilometers a second won't do it. An update for armor piercing rounds would be nice.

But over all, this is a awesome balanced single shot scoped weapon with a cool sci-fi look and reasonable reload time. 8/10.
Emerald 2018 年 6 月 3 日 上午 7:00 
Please disable the ear-peircing screech it makes when you look at someone through the scope.
SIgnificantly Overweight Scout 2018 年 5 月 24 日 下午 1:39 
Your sweps are really cool, but this one and the javelin have too mych sencibility while scoped
bryankam0411 2018 年 3 月 16 日 下午 11:51 
This is my favourite BF4 Final Stand railgun for Recon. It is unlock via Battlepack.
Rakyel 2018 年 1 月 3 日 上午 2:49 
[Rorsch Mk-1 (BF4 Railgun) SWEP] lua/weapons/weapon_neurowep_rorsch.lua:85: attempt to call field 'Arc' (a nil value)
1. PreDraw - lua/weapons/weapon_neurowep_rorsch.lua:85
2. unknown - lua/weapons/weapon_neurowep_base.lua:945

How do I solve this?
IKEA 2017 年 12 月 21 日 下午 11:11 
Why I have after a shot from a railgun no red beam?
76561198184395530 2017 年 12 月 4 日 上午 2:56 
Thanks mate! I had a need for a heavy sniper rifle in my concept piece and this fits the bill perfectly. By concept piece I mean exactly that, I take concepts I find and completely change them into something else. For example, Rorsch Mk-1 to a Machina/T-Gewehr M1918.
Czarchanka Tinman 2017 年 9 月 23 日 下午 6:59 
how much damage does it do?
John LeGran 2017 年 5 月 27 日 下午 2:03 
Sorry for a very late response,when do you think the update for the charge will come out?
nathandim 2017 年 5 月 18 日 上午 6:24 
Reload is so slow
smithy285  [作者] 2017 年 4 月 21 日 下午 4:46 
@Victini, thanks again, I will consider pushing an update when I have time
John LeGran 2017 年 4 月 18 日 下午 4:19 
https://www.youtube.com/watch?v=OuCEAWT4j2U
Here is a better quality video.
John LeGran 2017 年 4 月 18 日 下午 4:16 
Also, the charge is one second, not two.
John LeGran 2017 年 4 月 18 日 下午 4:15 
@HS Crusch too weeb, yeah no problem, i got this mod and i knew it was supposed to charge, so when i did, it didnt charge and i was questoning it like "What?"
Also, that beeping when you are on target is the charging sequence, there is 3 arrows on a diagonal axis, when you hit the trigger, it begins a charge. there is three stages, each beep for one stage. the first 2 are blue, the last one is red. Here is an image if you dont understand.
https://i.ytimg.com/vi/tb6M34GdwRI/maxresdefault.jpg
Here is a video of it in action.
https://youtu.be/rnNy7l65748
smithy285  [作者] 2017 年 4 月 17 日 下午 12:52 
@Victini, might consider adding that then, thanks for correcting me!
John LeGran 2017 年 4 月 14 日 上午 9:06 
@HS Crusch too weeb it does, when you pull the trigger its somewhere around a 2 second charge before fireing.Other than that, it works great
smithy285  [作者] 2017 年 4 月 3 日 上午 10:28 
@λriaofsorrow, iirc it doesn't in BF4
Aether 2017 年 4 月 3 日 上午 9:28 
._. Isnt the weapon supposed to charge up before firing?
Arynn 2017 年 1 月 28 日 下午 9:08 
@Smith, That was really interesting to read. I can't tell you how happy I am to see that more developers and players alike are really starting to take notice and have interest in gauss technology, as it literally exceeds a 50 calibre rifle in every category when used in a sniper situation.
smithy285  [作者] 2017 年 1 月 28 日 下午 5:02 
@Cheesus Crust, I suggest looking at the wiki page for it! http://battlefield.wikia.com/wiki/Rorsch_Mk-1
Arynn 2017 年 1 月 28 日 下午 3:00 
@Smithy, I knew that, I just thought it was odd how it ejects a cartridge. I'm curious what the designers of BF4 were thinking when they created this gun.
smithy285  [作者] 2017 年 1 月 28 日 上午 8:05 
@Cheesus Crust, the model is from Battlefield 4, including the 'cartridge'
Arynn 2017 年 1 月 27 日 下午 8:20 
As a major advocate for electromagnetic technology over gunpowder, both in games and real life, I applaud you for making (arguably) the highest quality railgun addon there currently is. I do think it's very odd how you have to reload after each shot, and how a tiny cartridge is ejected during reload, however.
smithy285  [作者] 2016 年 9 月 17 日 上午 5:00 
@Dr.Siats It was ripped from the game and then custom rigged & animated by us
Siats 2016 年 9 月 16 日 下午 4:36 
Was this Model Ripped straight from the game or custom made?
Looks pretty damn good.
Cynical Aspie 2016 年 8 月 8 日 下午 9:43 
@Smithy Before I post what came up on console, I just wish to note that a similar problem arises with both the Crysis Gauss Rifle (both single and multiplayer) and the M9K weapons. As for what came up on console for this thing in singleplayer, here it is:

SV_StartSound: weapons/fx/rics/ric4.wav not precached (0)
SV_StartSound: WT/sounds/tank_hit_small2_01.wav not precached (0)
SV_StartSound: WT/sounds/tank_hit_small2_03.wav not precached (0)
SV_StartSound: WT/sounds/tank_hit_small2_03.wav not precached (0)
SV_StartSound: WT/sounds/tank_hit_small2_03.wav not precached (0)
SV_StartSound: WT/sounds/tank_hit_small2_05.wav not precached (0)
SV_StartSound: WT/sounds/tank_hit_small2_03.wav not precached (0)
SV_StartSound: WT/sounds/tank_hit_small2_05.wav not precached (0)
smithy285  [作者] 2016 年 8 月 7 日 下午 5:04 
@[BLN] Nine-Ball Seraph, Please can you check your console for any errors. Also, are you playing singleplayer or multiplayer?
Cynical Aspie 2016 年 8 月 7 日 下午 1:43 
Might be an obscenely idiotic question, but what's the sound used for this? I'm getting nothing when I fire the thing.
smithy285  [作者] 2016 年 7 月 17 日 下午 1:45 
@★Asriel★, It uses "xbowbolt" ammo
TIHIY DEN 2016 年 7 月 17 日 上午 8:54 
I have a question. What kind of ammo Rorsch use?
glencoe2004 2016 年 7 月 15 日 下午 10:23 
@smithy nvm, fixed it.