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报告翻译问题
If you happen to see this and have time, feel free to use my modified source code to release an updated version.
Until you agree to make it public, I’ll keep my Workshop version set to non-public
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?edit=true&id=3578691652
I have one full can of every color in my inventory and at least one copy in my secondary equip but no matter how many times I log out/back in, or sort through the buttons, no color or symbol option actually appears.
Clicking around the seemingly empty menus I can sometimes grab a color, and sometimes a symbol, but it's impossible to tell what I'm actually selecting until I try to pull it over the ground.
Fantastic mod and I hope someone's able to recognize the conflict (if there is one) or that a future update resolves this problem. It'll definitely be a requirement for every MP playthrough I have when it does.
How? How is this supposed to work? Because i get nothing when i click around. Does this even work in MP? Or is this singleplayer only?
"Having an issue where no matter what I have in my inventory, it says "You don't have that color""
Solution: Go to Special Character tab in the spray menu then choose a color there if you have spraypaint or chalk in you. I dont know why it doesnt have the color chooser on other menus/tab
I would just ask one question/give a recommendation : your mod doesn't work with a controller. Is it possible to make it, in the future ? It would be so great ! :D thanks a lot, have a nice day/week/month/year !
If you could add the road paints from the game to this it would be awesome.
1. The icon can't be moved by mouse.
2. When character died and click 'new character' to living create a new character into game, mod cannot be used anymore because the icon disappears and can't open up the window to use.
3. There are no title and spray paint items translation ID, so now these things couldn't be translated.
Would be sick n sweet
Should be "UI_DE" and not "UI_EN"
- And than I could add crayons too.
- Later I can look into controller implementation.
- Just a version with chalk seems not logicly to me -> sorry that I haven't implement them yet.