安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






Feels like a large gatling cannon.
Good job Ravenbolt!
@D4RTH40ER Which sound is that? From what weapon?
more Damage
And maybe costum sound
more umpf for the bigger round :D
Thanks! :D
Great mod <3
In survival
When i produce the ammo its converting to the normal Gatling ammo.
There is the 25x184mm.
And when i produce the 125x920, the ammo gets convertet to the smaller one.
But still takes more time to build and more materials.
Any help or response would be great
It takes 5^3 (that's 5x5x5 or 5->25->125) small blocks to fill a large ship block.
As for scaled internal values, a small armour block consists of 1 steel plate. Conversely, a large armour block is 25 panels. Due to how the game calculates durability and mass this means that a large block is 5^2(or 25x) times stronger, despite it's area taking up 5^3
It looks like you're attempting to scale up but otherwise keep the values relatively the same. This should cost and deal damage at a rate of 25x if the scaling holds. However, this may obviously be incredibly overpowered even with bullet costs and volume being scaled as well.
Still, I like, and I need some of these... For science. :D
*click*