Counter-Strike 2

Counter-Strike 2

Atoll
25 条留言
Olivia 2022 年 7 月 1 日 上午 9:18 
Hello cs map name neighbor ! didn't know someone else made a map named Atoll :brownchicken:
Darth Durai 2017 年 8 月 3 日 上午 3:40 
Nice, clean map - looks great!
vlad1m1r 2016 年 7 月 20 日 上午 7:11 
Симпатично и ничего лишнего. Спасибо.
Nogo 2016 年 1 月 2 日 下午 5:17 
Nice, nice
Eddie 2015 年 9 月 22 日 上午 11:37 
I would be grateful if some areas of the map that got a lot of action had more open space/less thight (Mostly talking about mid and B. A seems fine).
The outskirts of the map could need some "random" cover since it's almost impossible to save a weapon on this map when any possible hiding spot is accessable from two angles. At the moment, your best bet at saving for a round is either A-site or T-spawn. Any other spots are complete gambles.

The area between A and T-spawn really could need some work. It's a pretty useless and forgetable place at the moment.

I really loved the smoothness of the map thought. Good job on that part.
taekwon jay 2015 年 8 月 18 日 下午 8:46 
HI, I was hoping if you can add more spawn points from 13v13 to 16v16. I want to add it to our server and test it out. Thanks.
Dżamela 2015 年 8 月 16 日 下午 2:54 
The map has potential but in this condition i would rate it 5/10 for competitive matches and 6,5/10 for 1v1's. Walls aren't scannable, that's sad. Pretty good map tho ;)
Peasant  [作者] 2015 年 8 月 16 日 上午 4:02 
@SQUEEZIT ᴼل͜ᴼ yes, tons of them, with an exception of the rooftops. :carrot:
Mac Ripley 2015 年 8 月 16 日 上午 3:56 
Did you not use nodraw at all?
julian 2015 年 8 月 11 日 上午 9:10 
A:
-Many areas to defend from, similar to A on cache
-One entrance for Ts, unless they push up mid and smoke off CT spawn
+Add another entrance to A site to make T rotations faster
+Extend the area outwards to make it less cramped and to make longer-range weapons more practical
+ http://imgur.com/gallery/5yDxcD8/new The green line is the proposed short-a and the blue line shows the extension of A
Overall:
-The abundance of headglitching spots irks me, and could give CTs a huge advantage in lower skill groups
-In its current state, slow takes and fakes are impractical. Faking B would be a legitimate tactic if it didn't take so much time to go from B to A without going through mid. It takes a lot less time for CTs to rotate than for Ts to rotate.

I love this map's setting, and I hope to see this map get better. I wish you luck in this and your future endeavors.:steamhappy:
julian 2015 年 8 月 11 日 上午 9:10 
Mid:
-Mid control is incredibly helpful for taking B
-Back area for awper
-Mid can be watched from CT spawn
-Can be taken by Ts with proper use of nades
-With full mid control an A split is a possibility
+I'd remove the lone metal box by the mid-b connector
+Make it easier to smoke off CT for an A take
+Possibly elevate the back sniper area? that could give the CTs an advantage on gun round making B takes impractical



julian 2015 年 8 月 11 日 上午 9:10 
Visually, it could use some tuning. The tropical setting is appealing though, and with some more detailed textures, this could be a beautiful map.
B:
-Defending involves throwing lots of nades and hiding behind boxes
-Can be easily defended if the entrances are smoked off
-Can be easily taken if they aren't.
-Pushing B on CT side is a viable option
-Jumping on the boxes enables you to snipe CTs at their spawn even when there's a smoke
+I would remove the mass of metal boxes on site and replace them with a few wooden boxes for cover
+The metal boxes not on the site (area where you can plant) could be removed entirely
+Shape the corridor between B and CT spawn so that you cant see B site from CT and vice versa
caterwaul 2015 年 8 月 11 日 上午 1:39 
i like go b not a:steamhappy:
adamr0b 2015 年 8 月 10 日 下午 3:19 
Maybe add alternate ways to get to a bombsite from t spawn because there is only 1 way if u dont push mid to attack the bombsite on the right of the map
pauli 2015 年 8 月 10 日 下午 3:13 
its too simple, need alot more detail :/
OveR 2015 年 8 月 10 日 下午 1:04 
This map looks like its made for TF2 not CS:GO, LOL! :steamfacepalm:
kuokkis 2015 年 8 月 10 日 下午 1:04 
Looks very nice, but i suggest adding more props there :)
DagdA 2015 年 8 月 10 日 下午 12:48 
@n0thing But CS maps don't necessarily take place in warzones, but rather somewhere with a bomb threat.
Crip Bidoof 2015 年 8 月 10 日 下午 12:12 
What the people below me are stating, looks great but it looks almost "too perfect". There is not enough boxes and such, and overall it looks too nice for their to be a war taking place their, as almost nothing has changed from what it would originally look like.
Bandit 2015 年 8 月 10 日 下午 12:07 
another note, add boxes and such to it. Barrels,signs,crates,etc
Bandit 2015 年 8 月 10 日 下午 12:06 
looks great, just need a bit of touch up on realistic buildings and fixing the gravel grounds. overall nice layout
NOUS_oNe 2015 年 8 月 10 日 上午 11:59 
Can you add a screenshot of the radar-map?
Peasant  [作者] 2015 年 8 月 10 日 上午 11:38 
@TRM * Adderall * VitaePro phoenix and sas. :carrot:
Lou Ring 2015 年 8 月 10 日 上午 11:37 
Which factions are you using?
Melazy 2015 年 8 月 10 日 上午 10:23 
Great Job! Looks very clean.